Jump to content
  • 0

I Guess It's "simple" To Create...


R3spawn

Question

Hello fellas...

 

I came to an idea and I hope it's not hard to to and if you have the time, could you please give me a suggestions how to do the following...

 

I'm not asking to write the whole code for me. I just want to give it try and do it by myself so I can continue practicing my basic knowledge.

 

The thing is: When every player, comes up to XX amount of PvP points, he gets a YY item with ZZ id spawned in his inventory (quests) item, automatically.

 

If you can, tell me where should I start.

 

Peace!

Link to comment
Share on other sites

Recommended Posts

  • 0

or you can add the method into l2pcinstance and call it under increasepvpkills method.

 

I just made the whole class in case you want to extend this system

Link to comment
Share on other sites

  • 0

I was about to post the problem which would occur and the same thing about l2pcinstance.. heh :P

 

Basically, while it's "static" pvp count, you could do it with switch :)

Edited by SweeTs
Link to comment
Share on other sites

  • 0

I was about to post the problem which would occur and the same thing about l2pcinstance.. heh :P

 

Basically, while it's "static" pvp count, you could do it with switch :)

I didn't actually noticed the problem that occurred before,lol.

about switch,sure he will have to in case he needs more unless he want to mess with 7-8 else ifs :)

Link to comment
Share on other sites

  • 0

 

i'm sry,it was fast.

just do it like this and its gonna be okey

### Eclipse Workspace Patch 1.0
#P gameserver
Index: java/net/sf/l2j/gameserver/customs/PvPRewards.java
===================================================================
--- java/net/sf/l2j/gameserver/customs/PvPRewards.java    (revision 0)
+++ java/net/sf/l2j/gameserver/customs/PvPRewards.java    (working copy)
@@ -0,0 +1,57 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.customs;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+
+
+public class PvPRewards
+{
+    public static PvPRewards getInstance()
+    {
+        PvPRewards _instance = null;
+        if (_instance == null)
+        {
+            _instance = new PvPRewards();
+        }
+        
+        return _instance;
+    }
+    
+    public void addRewardPvP(L2PcInstance activeChar)
+    {
+        if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP1)
+        {
+            activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD1, Config.PVP_AMOUNT1, activeChar, activeChar);
+            activeChar.sendMessage("You've been rewarded for your pvp amounts!");
+        }
+        
+        else if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP2)
+        {
+            activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD2, Config.PVP_AMOUNT2, activeChar, activeChar);
+            activeChar.sendMessage("You've been rewarded for your pvp amounts!");
+        }
+        
+        else if(activeChar.getPvpKills() == Config.PVP_AMOUNTPVP3)
+        {
+            activeChar.getInventory().addItem("PvP Reward", Config.PVP_REWARD3, Config.PVP_AMOUNT3, activeChar, activeChar);
+            activeChar.sendMessage("You've been rewarded for your pvp amounts!");
+        }
+    }
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java    (revision 42)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java    (working copy)
@@ -56,6 +56,7 @@
import net.sf.l2j.gameserver.communitybbs.BB.Forum;
import net.sf.l2j.gameserver.communitybbs.Manager.ForumsBBSManager;
import net.sf.l2j.gameserver.communitybbs.Manager.RegionBBSManager;
+import net.sf.l2j.gameserver.customs.PvPRewards;
import net.sf.l2j.gameserver.datatables.AccessLevels;
import net.sf.l2j.gameserver.datatables.AdminCommandAccessRights;
import net.sf.l2j.gameserver.datatables.CharNameTable;
@@ -4810,7 +4811,10 @@
{
// Add karma to attacker and increase its PK counter
setPvpKills(getPvpKills() + 1);
+ PvPRewards.getInstance().addRewardPvP(this);

+ 
+ 
PvpPkColorSystem.getInstance().checkPvpColors(this);

// Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 41)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -686,6 +686,16 @@
    public static Map<Integer, Integer> PK_COLORS_LIST;
    public static boolean ALLOW_PVP_COLOR_SYSTEM;
    public static boolean ALLOW_PK_COLOR_SYSTEM;
+    
+    public static int PVP_AMOUNTPVP1;
+    public static int PVP_AMOUNT1;
+    public static int PVP_REWARD1;
+    public static int PVP_AMOUNTPVP2;
+    public static int PVP_AMOUNT2;
+    public static int PVP_REWARD2;
+    public static int PVP_AMOUNTPVP3;
+    public static int PVP_AMOUNT3;
+    public static int PVP_REWARD3;
//--------------------------------------------------

/**
@@ -810,6 +820,16 @@
    String[] more_splitted_pks = i.split(",");
    PVP_COLORS_LIST.put(Integer.parseInt(more_splitted_pks[0]), Integer.decode("0x" + more_splitted_pks[1]));
    }
+     
+     PVP_AMOUNTPVP1 = Integer.parseInt(pvpmods.getProperty("PvpsRequiredFor1stReward","100"));
+     PVP_REWARD1 = Integer.parseInt(pvpmods.getProperty("Reward1ID","57"));
+     PVP_AMOUNT1 = Integer.parseInt(pvpmods.getProperty("Amount1","10000"));
+     PVP_AMOUNTPVP2 = Integer.parseInt(pvpmods.getProperty("PvpsRequiredFor2ndReward","100"));
+     PVP_REWARD2 = Integer.parseInt(pvpmods.getProperty("Reward2ID","57"));
+     PVP_AMOUNT2 = Integer.parseInt(pvpmods.getProperty("Amount2","10000"));
+     PVP_AMOUNTPVP3 = Integer.parseInt(pvpmods.getProperty("PvpsRequiredFor3rdReward","100"));
+     PVP_REWARD3 = Integer.parseInt(pvpmods.getProperty("Reward3ID","57"));
+     PVP_AMOUNT3 = Integer.parseInt(pvpmods.getProperty("Amount3","10000"));
}
catch (Exception e)
{

Whats different? I don't notice anything different?

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock