I came to an idea and I hope it's not hard to to and if you have the time, could you please give me a suggestions how to do the following...
I'm not asking to write the whole code for me. I just want to give it try and do it by myself so I can continue practicing my basic knowledge.
The thing is: When every player, comes up to XX amount of PvP points, he gets a YY item with ZZ id spawned in his inventory (quests) item, automatically.
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
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R3spawn
Hello fellas...
I came to an idea and I hope it's not hard to to and if you have the time, could you please give me a suggestions how to do the following...
I'm not asking to write the whole code for me. I just want to give it try and do it by myself so I can continue practicing my basic knowledge.
The thing is: When every player, comes up to XX amount of PvP points, he gets a YY item with ZZ id spawned in his inventory (quests) item, automatically.
If you can, tell me where should I start.
Peace!
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