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Posted

Hello guys this code is for Stackable Lifestone & Books


for more space on Inventory 


 


(Nothing special i found this code and i share for help some people)


 


 


Let's start 



### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java (revision 1113)
+++ head-src/com/l2jfrozen/Config.java (working copy)
@@ -2392,6 +2392,8 @@
public static int MONSTER_RETURN_DELAY;

public static boolean SCROLL_STACKABLE;
+ public static boolean LS_STACKABLE;
+ public static boolean BOG_STACKABLE;

public static boolean ALLOW_VERSION_COMMAND;
public static boolean ALLOW_CHAR_KILL_PROTECT;
@@ -2518,6 +2520,8 @@
ALT_PLAYER_PROTECTION_LEVEL = Integer.parseInt(L2JFrozenSettings.getProperty("AltPlayerProtectionLevel", "0"));
MONSTER_RETURN_DELAY = Integer.parseInt(L2JFrozenSettings.getProperty("MonsterReturnDelay", "1200"));
SCROLL_STACKABLE = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ScrollStackable", "False"));
+ LS_STACKABLE = Boolean.parseBoolean(L2JFrozenSettings.getProperty("BOGStackable", "False"));
+ BOG_STACKABLE = Boolean.parseBoolean(L2JFrozenSettings.getProperty("LSStackable", "False"));
ALLOW_CHAR_KILL_PROTECT = Boolean.parseBoolean(L2JFrozenSettings.getProperty("AllowLowLvlProtect", "False"));
CLAN_LEADER_COLOR_ENABLED = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ClanLeaderNameColorEnabled", "true"));
CLAN_LEADER_COLORED = Integer.parseInt(L2JFrozenSettings.getProperty("ClanLeaderColored", "1"));



### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestExEnchantSkill.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestExEnchantSkill.java (revision 1113)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestExEnchantSkill.java (working copy)
@@ -136,7 +136,10 @@
return;
}
// ok
- player.destroyItem("Consume", spb, trainer, true);
+ if (Config.BOG_STACKABLE)
+ player.destroyItem("Consume", spbId, 1, trainer, true);
+ else
+ player.destroyItem("Consume", spb, trainer, true);
}
}
else



### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: config/functions/l2jfrozen.properties
===================================================================
--- config/functions/l2jfrozen.properties (revision 1113)
+++ config/functions/l2jfrozen.properties (working copy)
@@ -187,8 +187,12 @@
# Default: 1200
MonsterReturnDelay = 1200

-# Scroll is Stackable? (default = false)
+# -------------------------------------------
+# Stackable Items Config (default = false)
+# -------------------------------------------
ScrollStackable = false
+LSStackable = false
+BOGStackable = false

# -------------------------------------------
# Clan Leader Color Config -
 

Posted

is this a true copy paste of the code from l2jfrozen forum ? :o and please .... watch what are you going to say .... because i have proves for what i am saying :)

I think he don't claim to be author of this code: (Nothing special i found this code and i share for help some people)

  • 3 weeks later...
Posted

Maybe you forgot this:

--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRefine.java  (revision 938)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRefine.java  (working copy)
@@ -246,7 +246,12 @@
                }
 
                // consume the life stone
-               if(!player.destroyItem("RequestRefine", refinerItem, null, false))
+               if (Config.LS_STACKABLE)
+               {
+                       if(!player.destroyItem("RequestRefine", refinerItem.getObjectId(), 1, null, false))
+                               return false;
+               }
+               else if(!player.destroyItem("RequestRefine", refinerItem, null, false))
                        return false;
 
                // consume the gemstones
Posted

Lol, you should check your code...

LS_STACKABLE should take LSStackable, BOG_STACKABLE should take BOGStackable and not vice versa... :lol:

  • 3 weeks later...
Posted

can anyone tell me if this works? and maybe want to edit and some client files??? can anyone add and the scrolls?? crystal blessed and normal?? its very helpfully..

Posted

The code is wrong. I had a user that requested me to fix it because it was not consuming the BOGS.

use destroyItemById instead destroyItem.

  • 3 months later...
  • 2 weeks later...
Posted (edited)

I do it ! In the game the LS and the BOG are stackable (x2-3-4) ! But when you use it the item count for 1 ! Why? How can i fix it?

 

 

 

 

 

OK I fix it! :)

Edited by s0k1n
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