Jump to content

Recommended Posts

Posted

Hello guys this code is for Stackable Lifestone & Books


for more space on Inventory 


 


(Nothing special i found this code and i share for help some people)


 


 


Let's start 



### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java (revision 1113)
+++ head-src/com/l2jfrozen/Config.java (working copy)
@@ -2392,6 +2392,8 @@
public static int MONSTER_RETURN_DELAY;

public static boolean SCROLL_STACKABLE;
+ public static boolean LS_STACKABLE;
+ public static boolean BOG_STACKABLE;

public static boolean ALLOW_VERSION_COMMAND;
public static boolean ALLOW_CHAR_KILL_PROTECT;
@@ -2518,6 +2520,8 @@
ALT_PLAYER_PROTECTION_LEVEL = Integer.parseInt(L2JFrozenSettings.getProperty("AltPlayerProtectionLevel", "0"));
MONSTER_RETURN_DELAY = Integer.parseInt(L2JFrozenSettings.getProperty("MonsterReturnDelay", "1200"));
SCROLL_STACKABLE = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ScrollStackable", "False"));
+ LS_STACKABLE = Boolean.parseBoolean(L2JFrozenSettings.getProperty("BOGStackable", "False"));
+ BOG_STACKABLE = Boolean.parseBoolean(L2JFrozenSettings.getProperty("LSStackable", "False"));
ALLOW_CHAR_KILL_PROTECT = Boolean.parseBoolean(L2JFrozenSettings.getProperty("AllowLowLvlProtect", "False"));
CLAN_LEADER_COLOR_ENABLED = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ClanLeaderNameColorEnabled", "true"));
CLAN_LEADER_COLORED = Integer.parseInt(L2JFrozenSettings.getProperty("ClanLeaderColored", "1"));



### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestExEnchantSkill.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestExEnchantSkill.java (revision 1113)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestExEnchantSkill.java (working copy)
@@ -136,7 +136,10 @@
return;
}
// ok
- player.destroyItem("Consume", spb, trainer, true);
+ if (Config.BOG_STACKABLE)
+ player.destroyItem("Consume", spbId, 1, trainer, true);
+ else
+ player.destroyItem("Consume", spb, trainer, true);
}
}
else



### Eclipse Workspace Patch 1.0
#P L2jFrozen_GameServer
Index: config/functions/l2jfrozen.properties
===================================================================
--- config/functions/l2jfrozen.properties (revision 1113)
+++ config/functions/l2jfrozen.properties (working copy)
@@ -187,8 +187,12 @@
# Default: 1200
MonsterReturnDelay = 1200

-# Scroll is Stackable? (default = false)
+# -------------------------------------------
+# Stackable Items Config (default = false)
+# -------------------------------------------
ScrollStackable = false
+LSStackable = false
+BOGStackable = false

# -------------------------------------------
# Clan Leader Color Config -
 

Posted

is this a true copy paste of the code from l2jfrozen forum ? :o and please .... watch what are you going to say .... because i have proves for what i am saying :)

I think he don't claim to be author of this code: (Nothing special i found this code and i share for help some people)

  • 3 weeks later...
Posted

Maybe you forgot this:

--- head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRefine.java  (revision 938)
+++ head-src/com/l2jfrozen/gameserver/network/clientpackets/RequestRefine.java  (working copy)
@@ -246,7 +246,12 @@
                }
 
                // consume the life stone
-               if(!player.destroyItem("RequestRefine", refinerItem, null, false))
+               if (Config.LS_STACKABLE)
+               {
+                       if(!player.destroyItem("RequestRefine", refinerItem.getObjectId(), 1, null, false))
+                               return false;
+               }
+               else if(!player.destroyItem("RequestRefine", refinerItem, null, false))
                        return false;
 
                // consume the gemstones
Posted

Lol, you should check your code...

LS_STACKABLE should take LSStackable, BOG_STACKABLE should take BOGStackable and not vice versa... :lol:

  • 3 weeks later...
Posted

can anyone tell me if this works? and maybe want to edit and some client files??? can anyone add and the scrolls?? crystal blessed and normal?? its very helpfully..

Posted

The code is wrong. I had a user that requested me to fix it because it was not consuming the BOGS.

use destroyItemById instead destroyItem.

  • 3 months later...
  • 2 weeks later...
Posted (edited)

I do it ! In the game the LS and the BOG are stackable (x2-3-4) ! But when you use it the item count for 1 ! Why? How can i fix it?

 

 

 

 

 

OK I fix it! :)

Edited by s0k1n
Guest
This topic is now closed to further replies.


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock