Jump to content

Recommended Posts

Posted (edited)

A server console with a small patch integraded for all chronicles for autoreward system.

 

My package contains

The jar that console uses.

1 Sql file that holds the votes.

1 patch for the vote system you have.

1 Configuration file.

 

Setup free via team viewer

PS: it works after the latest hopzone change and almost all systems not working

 

Why i sell this and whats the point of this console:

This console has some differences from the shared codes i will say some examples

You can have it on other computer (less ram/cpu)

Libraries not load on game server -> less libraries since they moved on that console for the specific purpose to load less ram faster cpu and script excecution time

Console checks hopzone and it uses database 1 time per checktime (30sec) or what you want

Less database communication from the shared systems are shared arround

You know the fix for topzone is 10mb libs more... i mean thats not so good for loading in a game server isnt it?

PLUS

The patch removes imports from some java libraries nessesary to connect on votesites also and they wont need to load on game server

 

My comments: some ppl might find this unusfull but when i can do something little more faster i do it, because when you have 50 players online it wont lag.. but if you have more than 200-300 players you look even the smallest thing to remove to gain some speed, with that said i think i answer some questions.

 

 

Configs:

# Url's Check
TimeCheck = 30

# Debug
Debug = False

# Url's
URLHop=http://l2.hopzone.net/lineage2/details/96034/L2-Tales
URLTop=http://l2topzone.com/lineage2/server-info/8703/L2ExtremeCustomPVP.html

# Database Settings
Host = localhost
Port= 3306
DBName = l2jhellas
DBUser = root
DBPass =

Photo :

opMRxpX.png

No source 10Euro (You cant add more vote sites, no support)

Source 30Euro (More vote sites and i provide updates)

addskype.png?u=nightwol.black&c=gray

Edited by Nightw0lf
Posted (edited)

For this shit 50 euros?

you have big audacity to say something like that, if you do that in your real life when you go to a store or something thats has nothing to do with my program instead it has to do with your parrents and the way they rise you, go back on your tree ape.

 

 

whats the difference between source and no source?

the difference is that you can edit the source when you have it, to add more sites instead of hopzone and topzone.

 

 

 

basically, whats the difference from the shared version? only the fix for hopzone and the saved data in db??

it has some differences from the shared i will say some examples

you can have it on other computer (less ram/cpu)

it not loads on game server less libraries since they moved on that server for the specific purpose to load less ram faster cpu and script excecution time

it checks hopzone and it uses database 1 time per checktime (30sec) or what you want

less communication from the shared systems

if you know the fix for topzone is 10mb libs more... i mean thats not so good for loading in a game server isnt it?

 

edit:

the patch removes imports from some java libraries also and they wont need to load on game server

 

some ppl might find this unusfull but when i can do something little more faster i do it, because when you have 50 players online it wont lag.. but if you have more than 200-300 players you look even the smallest thing to remove to gain some speed, with that said i think i answer some questions.

Edited by Nightw0lf
Posted (edited)

you have big audacity to say something like that, if you do that in your real life when you go to a store or something thats has nothing to do with my program instead it has to do with your parrents and the way they rise you, go back on your tree ape.

 

 

the difference is that you can edit the source when you have it, to add more sites instead of hopzone and topzone.

 

 

 

it has some differences from the shared i will say some examples

you can have it on other computer (less ram/cpu)

it not loads on game server less libraries since they moved on that server for the specific purpose to load less ram faster cpu and script excecution time

it checks hopzone and it uses database 1 time per checktime (30sec) or what you want

less communication from the shared systems

if you know the fix for topzone is 10mb libs more... i mean thats not so good for loading in a game server isnt it?

 

edit:

the patch removes imports from some java libraries also and they wont need to load on game server

 

some ppl might find this unusfull but when i can do something little more faster i do it, because when you have 50 players online it wont lag.. but if you have more than 200-300 players you look even the smallest thing to remove to gain some speed, with that said i think i answer some questions.

about topzone fix no i dont know. i ask the differences from shared version and i take the answer. but write the differences in your sell topic because the configs looks same like shared version :)

 

edit: I forgot to say you good luck with your sales :)

Edited by nikosdevil20
Posted

about topzone fix no i dont know. i ask the differences from shared version and i take the answer. but write the differences in your sell topic because the configs looks same like shared version :)

 

edit: I forgot to say you good luck with your sales :)

yes you have a point thank you i will update it

Posted (edited)

so we cant edit jar files?

 

and about libs they arent loaded unless u call them so there is no difference, the only difference your engine got is a splitted console and source which is more viable in many cases

Edited by brut
Posted (edited)

so we cant edit jar files?

 

and about libs they arent loaded unless u call them so there is no difference, the only difference your engine got is a splitted console and source which is more viable in many cases

"they arent loaded unless u call them"

"the only difference your engine got is a splitted console"

you are way missinformed read again the topic and some java.

 

and NO you cannot edit the jar.

edit:

well i will help you search your mistake in google

type exception java.lang.noclassfounderror

Edited by Nightw0lf
Posted (edited)

i guess u worked on that a month, which is 20lines code, and the fact that u cant even edit jar files proves that u have no knowledge on java

and dont try to troll me again or ull see that code shared after a hour

Edited by brut
Posted

Let me understand. This code is checking vote count on Hopzone and Topzone every 30 seconds and when difference between last checked count(saved in database too) and new count is >= x, then all players are rewarded right?

 

If i am correct then:

 - 10 mb of new code to make Topzone work too? WTF?

 - How shared version of this code could affect performance when many players are online on the server?

 - "You can have it on other computer" - your code is so heavy for PC that it is better to more it to other machine? :O

 

Give more info please because you can see by yourself this doesn't make sense :P

Posted (edited)

What is all this? o.O

a wannabe that troll us with nonsense, i loved the part source and no-source, and the explanation with google quote that class files are finalized and cannot be reverted for editing o.O

 

he's probably offering along with "his" engine a new java version with class file encoding, or an engine with server conectivity where the files are hosted o.O which would be totally useless cuz the base of that vote reward engine is already shared.

 

so what actually he offers? the shared engine in a new console? o.O

 

This console has some differences from the shared codes i will say some examples

You can have it on other computer (less ram/cpu)

Libraries not load on game server -> less libraries since they moved on that console for the specific purpose to load less ram faster cpu and script excecution time

Console checks hopzone and it uses database 1 time per checktime (30sec) or what you want

Less database communication from the shared systems are shared arround

You know the fix for topzone is 10mb libs more... i mean thats not so good for loading in a game server isnt it?

PLUS

The patch removes imports from some java libraries nessesary to connect on votesites also and they wont need to load on game server

 

My comments: some ppl might find this unusfull but when i can do something little more faster i do it, because when you have 50 players online it wont lag.. but if you have more than 200-300 players you look even the smallest thing to remove to gain some speed, with that said i think i answer some questions.

 

compared to your ram and cpu theory and saving some microseconds in your version we have one more threadpool and sql connection per cycle which is in core

 

normal one > save data to sql each cycle, load sql data only on gs loading

yours         > save data to sql each cycle, load sql data every single cycle by core

xD

 

i wont even bother my self checking your post anymore, GOOD LUCK with your sales and your theories

Edited by brut
Posted

i guess u worked on that a month, which is 20lines code, and the fact that u cant even edit jar files proves that u have no knowledge on java

and dont try to troll me again or ull see that code shared after a hour

for you might took a month i actually worked it 1 day to find a fix for hopzone the rest xm dont remember

yes there is a more in compile than you see and you cant edit jar

throw me shit like i dont know like you know me shows alot

 

Let me understand. This code is checking vote count on Hopzone and Topzone every 30 seconds and when difference between last checked count(saved in database too) and new count is >= x, then all players are rewarded right?

 

If i am correct then:

 - 10 mb of new code to make Topzone work too? WTF?

 - How shared version of this code could affect performance when many players are online on the server?

 - "You can have it on other computer" - your code is so heavy for PC that it is better to more it to other machine? :o

 

Give more info please because you can see by yourself this doesn't make sense :P

10mb for hopzone because if you have server your hopzone reward propably not working

you didnt understand a think from the first topic i already answer the qeustions

and no its not heavy i dont say "You can have it on other computer" because the server is heavy

i say "You can have it on other computer" because your game server can have more memory and less threads if you remove anything isnt that right?

 

 

 

a wannabe that troll us with nonsense, i loved the part source and no-source, and the explanation with google quote that class files are finalized and cannot be reverted for editing o.O

 

he's probably offering along with "his" engine a new java version with class file encoding, or an engine with server conectivity where the files are hosted o.O which would be totally useless cuz the base of that vote reward engine is already shared.

 

so what actually he offers? the shared engine in a new console? o.O

 

This console has some differences from the shared codes i will say some examples

You can have it on other computer (less ram/cpu)

Libraries not load on game server -> less libraries since they moved on that console for the specific purpose to load less ram faster cpu and script excecution time

Console checks hopzone and it uses database 1 time per checktime (30sec) or what you want

Less database communication from the shared systems are shared arround

You know the fix for topzone is 10mb libs more... i mean thats not so good for loading in a game server isnt it?

PLUS

The patch removes imports from some java libraries nessesary to connect on votesites also and they wont need to load on game server

 

My comments: some ppl might find this unusfull but when i can do something little more faster i do it, because when you have 50 players online it wont lag.. but if you have more than 200-300 players you look even the smallest thing to remove to gain some speed, with that said i think i answer some questions.

 

compared to your ram and cpu theory and saving some microseconds in your version we have one more threadpool and sql connection per cycle which is in core

 

normal one > save data to sql each cycle, load sql data only on gs loading

yours         > save data to sql each cycle, load sql data every single cycle by core

xD

 

i wont even bother my self checking your post anymore, GOOD LUCK with your sales and your theories

i troll only apes that throw shit on others without even know some things

i will answer as much detailed as i can so an ape like you can understand

yes finalized no edit

no i am not offering any engine no server connectivity the console is not connected to anything (you can cry because i created it)

WHY NOT CHECKING MY POST YOUR OTHER APE FRIENDS WILL MISS YOU COME BACK! I CAN START COMING ON YOUR POSTS !

 

oh i forgot

 

normal one > save data to sql each cycle, load sql data only on gs loading

yours         > save data to sql each cycle, load sql data every single cycle by core

xD

 

 

now lets see

every cycle a normal shared system checks :

1 hopzone (connections http/SQL)

2 topzone (connections http/SQL)

 

mine

1 hopzone (connections removed/SQL) along with the jar imports for http

1 hopzone (connections removed/SQL) along with the jar imports for http

 

i could say more but i think you wouldnt understand

Posted (edited)

10mb for hopzone because if you have server your hopzone reward propably not working

you didnt understand a think from the first topic i already answer the qeustions

and no its not heavy i dont say "You can have it on other computer" because the server is heavy

i say "You can have it on other computer" because your game server can have more memory and less threads if you remove anything isnt that right?

My friend... i asked you if i understood correctly and the visible effects of your system are the same as shared version(except performance) and it looks like they are(please prove me wrong).

 

- This code(for Hopzone and for Topzone) can be done and fully working WITHOUT adding some 10mb of bullshit

- 1 Thread running every 30 seconds and checking for vote count is NOTHING - it would be something if you would run it on PC made out of wood and i think admins are running servers on dedicated machines...

- Of course .JAR can be opened, if you don't believe so you can send me the jar and i will send you it's source :)

Edited by vampir
Posted (edited)

the problem is that you didnt understand that i dont sell the console i mostly want to sell the fix for hopzone that the console consept is based on.

the plus parts are only plus parts nothing more nothing has to do with the jar or the source or anything else.

about the jar i open you a private discution and i will tell you there why i am negative.

Edited by Nightw0lf

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • When you say bots allowed, it means we are allowed to use adrenaline ?
    • https://l2mayhem.ru/   The Mayhem Server is designed for players who want to enjoy the game without unnecessary stress or steep barriers. We focus on a comfortable gaming experience: the mechanics are adapted so that even newcomers can get up to speed quickly, while veterans will be happy to return to the beloved universe. On the server, character progression and content difficulty are well balanced: your character develops steadily, without the need to spend huge amounts of time on repetitive tasks. For players’ convenience, we’ve implemented autofarm - it lets you complete daily tasks efficiently. Moreover, bots are officially allowed on the server: they help automate routine actions, so you can focus on the most exciting parts of the game - sieges, PvP, clan wars, and crafting. The server’s atmosphere is friendly: the active community is always ready to offer advice, and the administration ensures order and fairness. Whether you’re looking for a relaxed leveling and world‑exploration experience or want to take part in intense events, everyone can find their own pace and playstyle here. Right now, the server features new activities: we’ve added new instances and locations with unique mechanics and rewards, as well as rare items that can only be obtained in these zones. This is a great chance to get powerful gear and stand out among other players.   Rates: - Grind: EXP/SP x3 (Raid Bosses: x3). - Loot: Drop/Spoil/Adena x3; Raid/Epic Raid drops x3. - Quests: All rewards x1.   Gameplay: - Accounts are created automatically. - Mammons is located in the Town of Giran. - Each character has access to the unlimited Auto Farm function. - Mass party functions activated by the party leader. - A pre-installed shortcut panel is provided for each new character. - The full list of chat commands is available on the Community Board. - Players have a x25 weight limit and an increased inventory capacity. - All buffs, dances, and songs last for 2 hours. - Spawn protection lasts 10 seconds after teleporting. - Treasure Chests have been removed from spawns. - Cursed Weapons have been removed from drops. - Common items can no longer be purchased or obtained as drops. - Mobs and Raid Bosses no longer use Cancel skill. - Equipment up to the Dynasty can be purchased with adena. - Shots up to S grade and consumables are available in the Community Board. - Offline shops are supported: simply set up a shop and type the .offline command in chat. - No drop penalty on Raid Bosses unless the player is over 5 levels higher than the boss; otherwise, the drop chance is reduced. - Mana Potions restore 1500 MP and have a 10‑second reuse time. Newbie Mana Potions restore 500 MP. - The Vitality, Nevit, and Recommendations systems have been disabled. - The store now offers a lower buy price for player‑sold items. - NPC Victor visits Town of Giran on Wednesdays and Saturdays for gear/doll upgrades and elemental exchange. - Once you hit level 40, every mob can drop one of three medals: Bronze, Silver, or Gold.   Premium: - +35% to EXP/SP, Adena, Seal Stones, Element Stones, and Epaulette drops. - Buffs, dances, and songs last 3 hours. - With Premium, players can get 3‑hour buffs by purchasing them from other players.   Enchanting: - The chance to successfully enchant gear is 65%. Safe enchantment is up to +3; the maximum enchant level is +20. - Elemental Stones: 50% chance. Elemental Crystals: 30% chance.   Skills: - Auto‑learn all skills and Forgotten Skills. - 30 buff slots, 12 Dance/Song slots. - Subclass max level raised to 85.   Quests: - 25 000 Adena is required to obtain the 1st class; 250 000 Adena for the 2nd class; 10 000 000 Adena for the 3rd class. - The subclass quest is not required. - The Freya quest is not required. - The Hard Freya quest is not required. - Access to Frintezza is granted only after completing the quest or upon having the purchased quest item. - Access to Baium is granted only after completing the quest or upon having the purchased quest item. - Access to Antharas is granted only after completing the quest or upon having the purchased quest item. - Access to Valakas is granted only after completing the quest or upon having the purchased quest item. - Hellbound progression is at level 1.   Olympiad: - Olympiads are held monthly. - Enchantment limit is +6. - Starting Olympiad requires 6 characters. - You need 15 battles to receive a reward. - Only non‑class battles are available.   Sieges/Territory Wars: - Flags are returned to their owners at the start of each Territory War, which occurs every 2 weeks. - A clan’s maximum number of captured flags in TW is 3.   Raid Bosses/Epic Bosses/Instance Features: - RB status is available on the Community Board. - Freya - 6-27 chars to enter. - Hard Freya - 6-27 chars to enter. - Frintezza - 6-45 chars to enter. - Ultra Daytime Zaken - 6-9 chars to enter. - Daytime Zaken - 6-9 chars to enter. - Nightly Zaken - 6-450 chars to enter. - Tiat - 9-45 chars to enter. - Beleth - 9 chars to enter. - Day/night restrictions for all Zaken instances have been removed. - Level‑limited zones: Ant Nest (levels 1–45), Sea of Spores (levels 1–56), Core (levels 1–56). - Almost all Raid Bosses listed in the Community Board drop an Enchanting Box with a 100% chance. - New Raid Bosses and their jewelry have been added. Teleport to these bosses via NPC Mirelle in Town of Giran. - New Instances: dolls, timed epic jewelry, and upgrade item for cloaks, bracelets, and accessories. Enter via NPC Ancient Portal in Town of Giran; 6-9 chars to enter.
    • Estou procurando cloacks do classic adaptadas para cliente interlude.
    • 10 Raid Bosses. PvP every 3 hours. Zero donations.   Welcome to L2 Empire. Interlude. x1000. Pure PvP. No donation shop. Not even "cosmetics only". Nothing. Everything in this game drops, gets farmed, or gets taken from someone else. Before we open the gates, we want real players to try to break it.   ⚔️ WHAT'S WAITING FOR YOU - Level 80 from the start, gear from the Starter Voucher, free buffs - Soulshots, spiritshots and potions: free, forever - 10 Raid Bosses on a fixed schedule, 4 arenas, everyone around them flagged - PvP Zone every 3 hours, Team vs Team, 1v1 Tournament, Olympiad, Sieges - Revenge: someone killed you? Get him within 10 minutes for double coins - Solo Dungeon, Player Market, weekly rankings, Hall of Fame - Our own anti cheat. One client per PC. Bots get nothing but a ban.   📡 A DISCORD CONNECTED TO THE GAME Our Discord is not just a chat. It lives with the server: - Live Raid Boss board: which boss is up, where, and when the next one comes - Every event on a countdown, shown in YOUR own time zone - Kill streaks, raid kills and weekly rankings posted live from the game - Link your character and get your PvP rank as a Discord role - The weekly PvP King, crowned on Discord - Your own stats with one command - Support tickets in English, Greek, Spanish and Portuguese - Development updates and sneak peeks before anyone else   🛠️ WHY WE NEED YOU The server is still being built, and we won't pretend otherwise. We want the bugs found now, not on launch night. We want clan leaders to tell us what their clan needs. We want to hear what you always hated on other servers, so it's not here.   🎖️ WHAT YOU GET Every tester gets an exclusive Beta Hero armor skin, forever. Keep the stats of your own armor, wear the look nobody else can ever get. You'll be the ones everyone recognizes as the first of L2 Empire.   👉 JOIN US: https://discord.gg/kQjk9md7fX Testers are picked on the Discord. See you in Giran. L2 Empire Stuck in a wall or somewhere after a bug? Now you can fix it yourself. 1. Log out of the game 2. Go to **l2empire.com** · **My Account** and log in 3. Press **Back to Giran** next to your character Next time you log in, you are in Giran. One time every 30 minutes. Not after logging out in a fight, flagged, in an event, the Dungeon or the PvP farm. 🇬🇷 Κόλλησες κάπου ή σε έπιασε bug; Βγες από το παιχνίδι, πήγαινε στο l2empire.com · My Account και πάτα **Back to Giran**. Μία φορά κάθε 30 λεπτά. 🇪🇸 ¿Atascado o un bug? Sal del juego, entra en l2empire.com · My Account y pulsa **Back to Giran**. Una vez cada 30 minutos. 🇧🇷 Travou em algum lugar ou deu bug? Saia do jogo, entre em l2empire.com · My Account e clique em **Back to Giran**. Uma vez a cada 30 minutos.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..