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Porvlima Me Tin Ip Mou?


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Posted
  On 11/10/2014 at 4:08 PM, `iAndre said:

I am not sure, but i think it requires an ip bind in order to run.

So , probably you have to buy it or something .. 

 

what should i buy the binding or something?

  On 11/10/2014 at 4:16 PM, Voqus said:

Java API

 

 

Typically, the port is in use, or the requested local address could not be assigned.

great but im newbie in these things i dont even know what i have to do.. i just want to open the project to play with friends :\

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Posted
  On 11/10/2014 at 7:41 PM, SweeTs said:

Wrong IP configuration. Post the ip configuration you made.

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Enables automatic port mapping for login server.
# If you have a router login server will request for port forwarding.
# Default: True
EnableUPnP = True

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = added my IP here

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50

# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2jls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2jls
# URL = jdbc:sqlserver://localhost/database = l2jls/user = sa/password = 
URL = jdbc:mysql://localhost/l2jls
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = 

# Default: 10
MaximumDbConnections = 10

# Default: 0
MaximumDbIdleTime = 0

# Connection close time.
# Default: 60000
ConnectionCloseTime = 60000


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .

# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------

# Default: False
Debug = False

# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------

# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False
# Time in hours.
# Default: 24
LoginRestartTime = 24
<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="MY IP HERE TOO" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
	<!-- Localhost here -->
	<define subnet="127.0.0.0/8" address="127.0.0.1" />
	<!-- Internalhosts here (LANs IPs) -->
	<define subnet="10.0.0.0/8" address="10.0.0.0" />
	<define subnet="172.16.0.0/19" address="172.16.0.0" />
	<define subnet="192.168.0.0/16" address="192.168.2.1" />
</gameserver>
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Posted
  On 11/10/2014 at 10:05 PM, SweeTs said:

Keep LoginserverHostname defaul aka *, just change external from the .xml

it didn't worked and in the gameconsole gives me that cant find ipconfig but there is ip config... inside it was named default-ipconfig i change it to ipconfig.xml..

34z0zyq.jpg

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Posted
  On 11/15/2014 at 5:04 PM, Nightw0lf said:

rename the default_ipconfig.xml into ipconfig.xml

i already did that bro but its the same..

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Posted (edited)

well l2jserver actually needs no made configuration only for special cases

you can propably test default configuration and add a no-ip set it in your network card (in case you have more than 1) else leave the default

open the ports and its ready

did you test that?

edit:

try to test with this

<define subnet="127.0.0.0/8" address="your local 192.168.1.x" />

Edited by Nightw0lf
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Posted
  On 11/15/2014 at 5:16 PM, Traixz said:

i already did that bro but its the same..

ports are open firewall disabled i changed and the *address="your local 192.168.1.x" /> with my routers local

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Posted
  On 11/19/2014 at 9:10 PM, nikosdevil20 said:

what pack you use?

....

 

com.l2jserver... Ummm :P Well, if you set like I said and you still have problems, no idea then. I'm not l2jserver user, never tried set those IPs and such, but that error about ipconfig.xml lol :D

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Posted
  On 11/19/2014 at 10:34 PM, SweeTs said:

....

 

com.l2jserver... Ummm :P Well, if you set like I said and you still have problems, no idea then. I'm not l2jserver user, never tried set those IPs and such, but that error about ipconfig.xml lol :D

i mean what pack(freya h5). anyway. go to svn and copy paste the retail server.properties, ipconfig.xml and loginserver.properties and pm me with your teamview

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Posted

Nah :/ l2j high five part 5 clean compiled i got the ipconfig bro but the batch file of the game server cant read it,it cant be found as it says

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