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Posted (edited)

Full share Dragon Claw Weapons with glows.

Font: various credits.

Icon: Import by me.

Stats Weapon and description: LIKE OFFICIAL

http://www.4shared.com/zip/P1sIe-6uba/Dragon_Claw_Weapons_-_v2.html

 

Images

 

Shot00000.jpg?lgfp=1000

 

Shot00001.jpg?lgfp=1000

Edited by Oroshimaru
Posted

that's nice but dont works without staticments i download your share but i must download staticments too and then works fine with glows as in Goddess of Destruction

Posted

I believe the missing something here

example StaticMeshes DragonClaw.usx the folder and files LineageEffectsl2peniel.usx

yes u have truth that is necessary for with glows as from GoD Client

Posted

Defect

    <item id="100000" type="Weapon" name="Antharas Avenger-Fragment">
        <set type="Weapon" name="weight" val="1740"/>
        <set type="Weapon" name="default_action" val="EQUIP" />
        <set type="Weapon" name="weapon_type" val="BLUNT" />
        <set type="Weapon" name="bodypart" val="rhand" />
        <set type="Weapon" name="dropable" val="true"/>
        <set type="Weapon" name="tradeable" val="true"/>
        <set type="Weapon" name="sellable" val="false"/>
        <set type="Weapon" name="soulshots" val="1"/>
        <set type="Weapon" name="spiritshots" val="1"/>
        <set type="Weapon" name="price" val="0"/>
        <for>
            <add stat="pAtk" order="0x10" val="1188"/>
            <add stat="mAtk" order="0x10" val="517"/>
            <add stat="rCrit" order="0x08" val="60"/>
            <add stat="pAtkSpd" order="0x08" val="379"/>
            <add stat="accCombat" order="0x10" val="8.00"/>
            <enchant stat="pAtk" order="0x0C" val="0"/>
            <enchant stat="mAtk" order="0x0C" val="0"/>
        </for>
    </item>

 

Correction

 

    <item id="100000" type="Weapon" name="Antharas Avenger-Fragment">
        <set name="weight" val="1740"/>
        <set name="default_action" val="equip" />
        <set name="weapon_type" val="blunt" />
        <set name="bodypart" val="rhand" />
        <set name="dropable" val="true"/>
        <set name="tradeable" val="true"/>
        <set name="sellable" val="false"/>
        <set name="soulshots" val="1"/>
        <set name="spiritshots" val="1"/>
        <set name="price" val="0"/>
        <for>
            <add stat="pAtk" order="0x10" val="1188"/>
            <add stat="mAtk" order="0x10" val="517"/>
            <add stat="rCrit" order="0x08" val="60"/>
            <add stat="pAtkSpd" order="0x08" val="379"/>
            <add stat="accCombat" order="0x10" val="8.00"/>
            <enchant stat="pAtk" order="0x0C" val="0"/>
            <enchant stat="mAtk" order="0x0C" val="0"/>
        </for>
    </item>

  • 2 weeks later...
Posted (edited)

Hello,

 

First off all I want to thank you for this awesome share! Great Job.

 

I've tested your files/your work.

 

1) Correction

The correction of isaaclopes was necessary. Otherwise I couldn't spawn the items in my inv.

 

2) Glow

The glow Looks as it should (first Impression). There is just 1 Thing that bothers myself a bit.

The official site says "The weapon's Name and Color Change according to the upgrade stage."

In my opiniong, Color means the glow itself from the weapon. But as far as I have seen it, it's always the same regardless of the stage.

I might have seen stronger and weaker effects in a Video, but I don't remember that so much.

 

3) Skills

The active and passive skills are not done yet right? No offense, I'm just curious (didn't find the skills)

 

4) Weapon Stats 

I've also checked the P.Atk/M.Atk Change of the weapons. Looks ok so far. Let's take a lvl 3 weapon, it says it increases your Atk.Speed by 1500.

If you wear it you get an Atk. Speed boost, but not 1500. Do i misunderstand it, or is it just not yet fixed?

 

Thank you again and Keep it up ;)

 

CaptainRikou

 

Edit 29.10.14: What shots do you use with those weapons? Can you even use them? S-grade don't work.

Edited by CaptainRikou
  • 2 weeks later...
Posted

Wey ciao! Complimenti per il lavoro ;D .

I have one question: Those weapons normally can't be augmented but since are working on H5,u can use those weapons only on weapons w/o augment,there is any possibility to use those weapons even on augmented ones? Because if my weapon in a H5 server is augmented those DW wont work ;S .

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} ICommunityBoardHandler bypass = _handlers.get(cmd); if (bypass != null) { bypass.handleCommand(cmd, player, params); } else { if (command.startsWith("_bbshome")) { TopBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsgetfav") || command.startsWith("bbs_add_fav") || command.startsWith("_bbsdelfav_")) { FavoriteBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsloc")) { RegionBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsclan")) { ClanBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsmemo")) { TopicBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsmail") || command.equals("_maillist_0_1_0_")) { MailBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_friend") || command.startsWith("_block")) { FriendsBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbstopics")) { TopicBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsposts")) { PostBBSManager.getInstance().parseCmd(command, player); } else if (command.startsWith("_bbsshowrank")) { RankBBSManager.getInstance().parseCmd(command, player); } else { BaseBBSManager.separateAndSend("<html><body><br><br><center>The command: " + command + " isn't implemented.</center></body></html>", player); } } } public void handleWriteCommands(L2GameClient client, String url, String arg1, String arg2, String arg3, String arg4, String arg5) { final L2PcInstance player = client.getActiveChar(); if (player == null) { return; } if (Config.COMMUNITY_TYPE.equals("off")) { player.sendPacket(SystemMessageId.CB_OFFLINE); return; } if (url.equals("Topic")) { TopicBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Post")) { PostBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_bbsloc")) { RegionBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_bbsclan")) { ClanBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Mail")) { MailBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("Clan")) { ClanBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else if (url.equals("_friend")) { FriendsBBSManager.getInstance().parseWrite(arg1, arg2, arg3, arg4, arg5, player); } else { BaseBBSManager.separateAndSend("<html><body><br><br><center>The command: " + url + " isn't implemented.</center></body></html>", player); } } public ICommunityBoardHandler getCommunityHandler(String bypass) { if (_handlers.isEmpty()) { return null; } for (Map.Entry<String, ICommunityBoardHandler> entry : _handlers.entrySet()) { if (bypass.contains(entry.getKey())) { return entry.getValue(); } } return null; } public void addBypass(L2PcInstance player, String title, String bypass) { _bypasses.put(player.getObjectId(), title + "&" + bypass); } public String removeBypass(L2PcInstance player) { return _bypasses.remove(player.getObjectId()); } public Map<Integer, String> getAllBypass() { return _bypasses; } }  
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