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Buffer Question


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Posted (edited)

First of all, I want to mention that I am a beginner.

I am trying to modify a java buffer. I want to put an if condition that checks if the player has (for example) item 1234(a permanent item, not a consumable) in inventory.

And if he has that item, he can add in the scheme buffs with option "canUse = 1" and buffs with option "canUse = 0".

 

Can anyone please help me or try to explain how can I put the condition that checks if the player has the item?

Thank you very much. 

	private String viewAllSchemeBuffs(String scheme, String page, String action)
	{
		List<String> buffList = new ArrayList<>();
		String HTML_MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><br>";
		String[] eventSplit = viewAllSchemeBuffs$getBuffCount(scheme).split(" ");
		int TOTAL_BUFF = Integer.parseInt(eventSplit[0]);
		int BUFF_COUNT = Integer.parseInt(eventSplit[1]);
		int DANCE_SONG = Integer.parseInt(eventSplit[2]);
		try (Connection con = L2DatabaseFactory.getInstance().getConnection())
		{
			if (action.equals("add"))
			{
				HTML_MESSAGE += "You can add <font color=LEVEL>" + (MAX_SCHEME_BUFFS - BUFF_COUNT) + "</font> Buffs and <font color=LEVEL>" + (MAX_SCHEME_DANCES - DANCE_SONG) + "</font> Dances more!";
				String QUERY = "SELECT * FROM npcbuffer_buff_list WHERE buffType IN (" + generateQuery(BUFF_COUNT, DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id";
				PreparedStatement getBuffCount = con.prepareStatement(QUERY);
				ResultSet rss = getBuffCount.executeQuery();
				while (rss.next())
				{
					String name = SkillTable.getInstance().getInfo(rss.getInt("buffId"), rss.getInt("buffLevel")).getName();
					name = name.replace(" ", "+");
					buffList.add(name + "_" + rss.getInt("buffId") + "_" + rss.getInt("buffLevel"));
				}
			}
			else if (action.equals("remove"))
			{
				HTML_MESSAGE += "You have <font color=LEVEL>" + BUFF_COUNT + "</font> Buffs and <font color=LEVEL>" + DANCE_SONG + "</font> Dances";
				String QUERY = "SELECT * FROM npcbuffer_scheme_contents WHERE scheme_id=? ORDER BY Buff_Class ASC, id";
				PreparedStatement getBuffCount = con.prepareStatement(QUERY);
				getBuffCount.setString(1, scheme);
				ResultSet rss = getBuffCount.executeQuery();
				while (rss.next())
				{
					String name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"), rss.getInt("skill_level")).getName();
					name = name.replace(" ", "+");
					buffList.add(name + "_" + rss.getInt("skill_id") + "_" + rss.getInt("skill_level"));
				}
			}
			else if (DEBUG)
			{
				throw new RuntimeException();
			}
		}
		catch (SQLException e)
		{
			print(e);
		}
		
		HTML_MESSAGE += "<BR1><table border=0><tr>";
		final int buffsPerPage = 16;
		final String width, pageName;
		int pc = ((buffList.size() - 1) / buffsPerPage) + 1;
		if (pc > 5)
		{
			width = "25";
			pageName = "P";
		}
		else
		{
			width = "50";
			pageName = "Page ";
		}
		for (int ii = 1; ii <= pc; ++ii)
		{
			if (ii == Integer.parseInt(page))
			{
				HTML_MESSAGE += "<td width=" + width + " align=center><font color=LEVEL>" + pageName + ii + "</font></td>";
			}
			else if (action.equals("add"))
			{
				HTML_MESSAGE += "<td width=" + width + ">" + "<button value=\"" + pageName + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 " + scheme + " " + ii + " x\" width=" + width + " height=20   back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>";
			}
			else if (action.equals("remove"))
			{
				HTML_MESSAGE += "<td width=" + width + ">" + "<button value=\"" + pageName + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 " + scheme + " " + ii + " x\" width=" + width + " height=20   back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>";
			}
			else if (DEBUG)
			{
				throw new RuntimeException();
			}
		}
		HTML_MESSAGE += "</tr></table>";
		
		int limit = buffsPerPage * Integer.parseInt(page);
		int start = limit - buffsPerPage;
		int end = Math.min(limit, buffList.size());
		int k = 0;
		for (int i = start; i < end; ++i)
		{
			String value = buffList.get(i);
			value = value.replace("_", " ");
			String[] extr = value.split(" ");
			String name = extr[0];
			name = name.replace("+", " ");
			int id = Integer.parseInt(extr[1]);
			int level = Integer.parseInt(extr[2]);
			/*--String page = extr[3];--*/
			if (action.equals("add"))
			{
				if (!isUsed(scheme, id, level))
				{
					if ((k % 2) != 0)
					{
						HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>";
					}
					else
					{
						HTML_MESSAGE += "<BR1><table border=0 bgcolor=000000>";
					}
					HTML_MESSAGE += "<tr><td width=35>" + getSkillIconHtml(id, level) + "</td><td fixwidth=170>" + name + "</td><td><button value=\"Add\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " add_buff " + scheme + "_" + id + "_" + level + " " + page + " " + TOTAL_BUFF + "\" width=75 height=21   back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" + "</tr></table>";
					k += 1;
				}
			}
			else if (action.equals("remove"))
			{
				if ((k % 2) != 0)
				{
					HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>";
				}
				else
				{
					HTML_MESSAGE += "<BR1><table border=0 bgcolor=000000>";
				}
				HTML_MESSAGE += "<tr><td width=35>" + getSkillIconHtml(id, level) + "</td><td fixwidth=170>" + name + "</td><td><button value=\"Remove\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " remove_buff " + scheme + "_" + id + "_" + level + " " + page + " " + TOTAL_BUFF + "\" width=75 height=21   back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" + "</table>";
				k += 1;
			}
		}
		HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_select " + scheme + " x x\" width=75 height=21   back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" + "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21   back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>";
		return HTML_MESSAGE;
	}
Edited by orphangirl

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

So find that bypass responsible for your "scheme" button and do the same. You can also add a check inside the method, like

            if (action.equals("add"))
            {
                if (player.getInventory().getItemsByItemId(57) == null)
                     return;

                HTML_MESSAGE += "You can add <font color=LEVEL>" + (MAX_SCHEME_BUFFS - BUFF_COUNT) + "</font> Buffs and <font color=LEVEL>" + (MAX_SCHEME_DANCES - DANCE_SONG) + "</font> Dances more!";
                String QUERY = "SELECT * FROM npcbuffer_buff_list WHERE buffType IN (" + generateQuery(BUFF_COUNT, DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id";
                PreparedStatement getBuffCount = con.prepareStatement(QUERY);
                ResultSet rss = getBuffCount.executeQuery();
                while (rss.next())
                {
                    String name = SkillTable.getInstance().getInfo(rss.getInt("buffId"), rss.getInt("buffLevel")).getName();
                    name = name.replace(" ", "+");
                    buffList.add(name + "_" + rss.getInt("buffId") + "_" + rss.getInt("buffLevel"));
                }
            }
)

Else, you can hardcode it in another way, like if player dont have the item, send him normal.htm (with 2 category buffs). If player has the item then send him premium.htm (with 4 category buffs). You got the main point, now just add the checks @ correct places :P

Edited by SweeTs
  • 0
Posted (edited)

Well, it's better to block them when they speak to the npc. For example, when you speak to the npc and press "buffs" to open the buffer or w/e, the bypass looks like this

        else if (currentCommand.startsWith("buffs"))
        {
            showGiveBuffsWindow(player, st.nextToken());
        }

Where showGiveBuffsWindow is like your viewAllSchemeBuffs, so if you want to block players who dont have X item, you can do it like that

        else if (currentCommand.startsWith("buffs"))
        {
            if (player.getInventory().getItemsByItemId(57) == null)
                player.sendMessage("Haaa, you can not use my services.");
            else
                showGiveBuffsWindow(player, st.nextToken());
        }

or vice versa

        else if (currentCommand.startsWith("buffs"))
        {
            if (player.getInventory().getItemsByItemId(57) != null)
                showGiveBuffsWindow(player, st.nextToken());
            else
                player.sendMessage("Haaa, you can not use my services.");
        }
Edited by SweeTs
  • 0
Posted

Thank you for reply!

I understand you, but I already made a change when you talk to the npc.

If a character without that item click on the buffer, he will see 2 categories.

If a character with that item click on the buffer, he will see 4 categories.

Both characters can see scheme section.

But now, if the character WITHOUT item click add buffs on scheme, he can add buffs from the other 2 categories(from that 4 catergories with item).

That's why I try to edit that section.

  • 0
Posted (edited)

When I add this in my code:

 

player.getInventory().getItemsByItemId(here I insert my item id) == null

 

I get this error:

 

player cannot be resolved.

 

 

Example:

if (action.equals("add"))
			{
			.......	THIS IS JUST FOR EXAMPLE
                                if (player.getInventory.getItemsByItemId(hereIinsertitemid) == null)
                                ...........
                                HTML_MESSAGE += "You can add <font color=LEVEL>" + (MAX_SCHEME_BUFFS - BUFF_COUNT) + "</font> Buffs and <font color=LEVEL>" + (MAX_SCHEME_DANCES - DANCE_SONG) + "</font> Dances more!";
				String QUERY = "SELECT * FROM npcbuffer_buff_list WHERE buffType IN (" + generateQuery(BUFF_COUNT, DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id";
				PreparedStatement getBuffCount = con.prepareStatement(QUERY);
				ResultSet rss = getBuffCount.executeQuery();
				while (rss.next())
				{
					String name = SkillTable.getInstance().getInfo(rss.getInt("buffId"), rss.getInt("buffLevel")).getName();
					name = name.replace(" ", "+");
					buffList.add(name + "_" + rss.getInt("buffId") + "_" + rss.getInt("buffLevel"));
				}
Edited by orphangirl

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