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🛡 GoldRush — High Five x20 A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy. GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace. 🌍 Server Info Chronicle: High Five Type: Mid Rate / PvP Craft Community: International Location: Europe Time Zone: GMT+3 ⚙️ Rates EXP: x20 SP: x20 Adena: x10 Drop: x8 Spoil: x12 Raid Boss: x3 Quest Items: x5 Quest EXP / SP: x10 Quest Adena: x5 👑 Class Progression 1st Class: Free 2nd Class: Free 3rd Class: 5,000,000 Adena 1st and 2nd class transfers reward Shadow Weapons. ✨ Main Features No P2W as there is no donation currency in the game Web3 Marketplace Events with real rewards Rotating accessories shop Weekly Olympiad Clean and active mid-rate progression 🧩 Community Board Features Buffer GM Shop Gatekeeper Drop Search Rankings 🔨 Enchant Info Max Weapon Enchant: +16 Max Armor Enchant: +12 Olympiad Max Enchant: +6 Safe Enchant: Weapons / Armor: safe to +3 Full Body Armor: safe to +4 Enchant Chance: +4 to +6: 66% +7 to +9: 60% +10 to +12: 54% +13 to +14: 48% +15 to +16: 42% 🏪 GM Shop / Gear Progression C-grade through Dynasty gear is available through the GM Shop. Moirai+ progression is farm, craft and raid based. There is no admin-created endgame gear selling. 🥇 Gold Rush Economy GoldRush includes a server-wide Adena sink system. Players contribute Adena to the Gold Rush Collector. When the server goal is reached, limited Gold Bar stock unlocks through the Gold Merchant. Daily Gold Rush missions also allow active players to earn Gold Bars through gameplay. 🌐 Website Player-to-Player Marketplace GoldRush includes a website-based Web3 marketplace where players can list and trade items with each other. Items come from real players. The marketplace is player-to-player only. 🏛 Olympiad Weekly Olympiad cycle. Olympiad starts at 18:00 GMT+3. Olympiad max enchant: +6. 🏰 Sieges Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3. The first siege will happen 2 weeks after launch. 🐉 Grand Boss Respawn Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random 🎉 Events Manual GM events with real token or gold bar rewards. ⚔️ Fair Play Bots are strictly forbidden and will result in a ban without warning. Dualbox is limited to 1 box. GoldRush is built around a healthy player-to-player economy. 🚀 What to Expect Active farming Meaningful PvP Meaningul Farming Player-driven economy No donation currency 🔗 Join Us Website: www.goldrushpvp.xyz Discord: https://discord.gg/kg9WXxcAY 🏁 Expected Launch: July 18 2026 If you are looking for a fresh High Five x20 server with clean structure and strong long-term potential, GoldRush is almost ready. See you in game.
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Collisions is from client are no way to bypass from server. Can be done from client modification need to be moded a .dll I can do the work you can contact me by DM P.D: I already have this job done on the past
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This is a bump: https://databay.com/
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Question
orphangirl
First of all, I want to mention that I am a beginner.
I am trying to modify a java buffer. I want to put an if condition that checks if the player has (for example) item 1234(a permanent item, not a consumable) in inventory.
And if he has that item, he can add in the scheme buffs with option "canUse = 1" and buffs with option "canUse = 0".
Can anyone please help me or try to explain how can I put the condition that checks if the player has the item?
Thank you very much.
private String viewAllSchemeBuffs(String scheme, String page, String action) { List<String> buffList = new ArrayList<>(); String HTML_MESSAGE = "<html><head><title>" + TITLE_NAME + "</title></head><body><center><br>"; String[] eventSplit = viewAllSchemeBuffs$getBuffCount(scheme).split(" "); int TOTAL_BUFF = Integer.parseInt(eventSplit[0]); int BUFF_COUNT = Integer.parseInt(eventSplit[1]); int DANCE_SONG = Integer.parseInt(eventSplit[2]); try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { if (action.equals("add")) { HTML_MESSAGE += "You can add <font color=LEVEL>" + (MAX_SCHEME_BUFFS - BUFF_COUNT) + "</font> Buffs and <font color=LEVEL>" + (MAX_SCHEME_DANCES - DANCE_SONG) + "</font> Dances more!"; String QUERY = "SELECT * FROM npcbuffer_buff_list WHERE buffType IN (" + generateQuery(BUFF_COUNT, DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id"; PreparedStatement getBuffCount = con.prepareStatement(QUERY); ResultSet rss = getBuffCount.executeQuery(); while (rss.next()) { String name = SkillTable.getInstance().getInfo(rss.getInt("buffId"), rss.getInt("buffLevel")).getName(); name = name.replace(" ", "+"); buffList.add(name + "_" + rss.getInt("buffId") + "_" + rss.getInt("buffLevel")); } } else if (action.equals("remove")) { HTML_MESSAGE += "You have <font color=LEVEL>" + BUFF_COUNT + "</font> Buffs and <font color=LEVEL>" + DANCE_SONG + "</font> Dances"; String QUERY = "SELECT * FROM npcbuffer_scheme_contents WHERE scheme_id=? ORDER BY Buff_Class ASC, id"; PreparedStatement getBuffCount = con.prepareStatement(QUERY); getBuffCount.setString(1, scheme); ResultSet rss = getBuffCount.executeQuery(); while (rss.next()) { String name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"), rss.getInt("skill_level")).getName(); name = name.replace(" ", "+"); buffList.add(name + "_" + rss.getInt("skill_id") + "_" + rss.getInt("skill_level")); } } else if (DEBUG) { throw new RuntimeException(); } } catch (SQLException e) { print(e); } HTML_MESSAGE += "<BR1><table border=0><tr>"; final int buffsPerPage = 16; final String width, pageName; int pc = ((buffList.size() - 1) / buffsPerPage) + 1; if (pc > 5) { width = "25"; pageName = "P"; } else { width = "50"; pageName = "Page "; } for (int ii = 1; ii <= pc; ++ii) { if (ii == Integer.parseInt(page)) { HTML_MESSAGE += "<td width=" + width + " align=center><font color=LEVEL>" + pageName + ii + "</font></td>"; } else if (action.equals("add")) { HTML_MESSAGE += "<td width=" + width + ">" + "<button value=\"" + pageName + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 " + scheme + " " + ii + " x\" width=" + width + " height=20 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>"; } else if (action.equals("remove")) { HTML_MESSAGE += "<td width=" + width + ">" + "<button value=\"" + pageName + ii + "\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 " + scheme + " " + ii + " x\" width=" + width + " height=20 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>"; } else if (DEBUG) { throw new RuntimeException(); } } HTML_MESSAGE += "</tr></table>"; int limit = buffsPerPage * Integer.parseInt(page); int start = limit - buffsPerPage; int end = Math.min(limit, buffList.size()); int k = 0; for (int i = start; i < end; ++i) { String value = buffList.get(i); value = value.replace("_", " "); String[] extr = value.split(" "); String name = extr[0]; name = name.replace("+", " "); int id = Integer.parseInt(extr[1]); int level = Integer.parseInt(extr[2]); /*--String page = extr[3];--*/ if (action.equals("add")) { if (!isUsed(scheme, id, level)) { if ((k % 2) != 0) { HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>"; } else { HTML_MESSAGE += "<BR1><table border=0 bgcolor=000000>"; } HTML_MESSAGE += "<tr><td width=35>" + getSkillIconHtml(id, level) + "</td><td fixwidth=170>" + name + "</td><td><button value=\"Add\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " add_buff " + scheme + "_" + id + "_" + level + " " + page + " " + TOTAL_BUFF + "\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" + "</tr></table>"; k += 1; } } else if (action.equals("remove")) { if ((k % 2) != 0) { HTML_MESSAGE += "<BR1><table border=0 bgcolor=333333>"; } else { HTML_MESSAGE += "<BR1><table border=0 bgcolor=000000>"; } HTML_MESSAGE += "<tr><td width=35>" + getSkillIconHtml(id, level) + "</td><td fixwidth=170>" + name + "</td><td><button value=\"Remove\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " remove_buff " + scheme + "_" + id + "_" + level + " " + page + " " + TOTAL_BUFF + "\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\"></td>" + "</table>"; k += 1; } } HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_select " + scheme + " x x\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" + "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=75 height=21 back=\"L2UI_ch3.Btn1_normalOn\" fore=\"L2UI_ch3.Btn1_normal\">" + "<br><font color=303030>" + TITLE_NAME + "</font></center></body></html>"; return HTML_MESSAGE; }Edited by orphangirl4 answers to this question
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