Cray-Z Posted November 17, 2014 Posted November 17, 2014 Even if you hide the IP of your server in l2.ini, when someone connects to your server he can check the connections between his computer and the servers. The connections (outbound/inbound) will show the IP. also the guy who told you about that dll talking about change port not hide ip :D as i know you cant do this :happyforever:
madocter Posted November 17, 2014 Posted November 17, 2014 Fisrt of all i dont need hide ip but anyway:someone know how bind ip into engine.dll or any other game library ? In other words someone know how dump engine.dll find adress were i must put server ip and how to compile again that dll ? Thanks :) seems more or less like this: http://www.my-shares...ex.php?id=51307
madocter Posted November 17, 2014 Posted November 17, 2014 Moral : nestat is a program! :dat: You seems to be a moderator and you doing the troll here ?? netstat.exe located at root/windows/system32 , and syswow64 its an algorithm that you call with "netstat" alias http://en.wikipedia.org/wiki/Computer_program Anyway maybe you didnt noticed i just want talk about Lineage 2 librarys , and i have not interest about hide ip to nobody Oh yes in fact you know it but you preffer bullshit here instead of go to your section and moderate it
N1nj4Styl3 Posted November 17, 2014 Posted November 17, 2014 I know you , is you who is selling visits from : http://www.probux.com as real visits and you really care when i told what you doing to the admin :) We talked so much on skype and now try troll me ? and netstat is a program but anyway i dont give a fuck # someone know how bind ip into engine.dll or any other game library ? In other words someone know how dump engine.dll find adress were i must put server ip and how to compile again that dll ? Thanks :) seems more or less like this: http://www.my-shares.com/index.php?id=51307 Yeap, that's me. Hi. I don't know what's going on with you, but you gotta check it asap.
Strain Posted November 17, 2014 Posted November 17, 2014 Oh yes in fact you know it but you preffer bullshit here instead of go to your section and moderate it So becuase I'm moderator in GFX Section means that I'm not allowed to post in other sections.
N1nj4Styl3 Posted November 17, 2014 Posted November 17, 2014 So becuase I'm moderator in GFX Section means that I'm not allowed to post in other sections. He's mentally ill. Just ignore.
madocter Posted November 17, 2014 Posted November 17, 2014 So becuase I'm moderator in GFX Section means that I'm not allowed to post in other sections. I just say posting that bullshit you are not giving a good example . and having moderators that like to troll the community isnt a good idea # someone know how bind ip into engine.dll or any other game library ? how dump engine.dll find adress were i must put server ip and how to compile again that dll ? Thanks :) seems more or less like this: http://www.my-shares...ex.php?id=51307
Szakalaka Posted December 9, 2014 Posted December 9, 2014 There is no way. You simply can breakpoint ws2_32.connect and check the parameter
gaara Posted December 9, 2014 Posted December 9, 2014 Anybody knows how to hide server's ip in L2.ini file? Somebody told me to put it in a DLL file, but how? I have managed to hide l2.ini(embed it inside my launchers) but still anyone can track the ip via netstat -n(?) (last time i hacked a NASA satelite i was 15 years old and don't remember the commands). There's no point in doing that. Yes guys you know using netstat very well , someone know how bind ip into engine.dll or any other game library ? (yes we know netstat is cool program) Put it inside *.dll libs, paint it blue and toss it to the sea, etc, etc.. Is anyone wondering if it is possible at all? Or even if it is, what about the [effort spend in order to achieve it / profit] ratio? p.s. wtb netstat program crack, can't find it in TPB or kickass.to
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