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synthe

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  1. Thank you! Yeah, I don't really know what compiling is.
  2. Where can I find those L2jserver files? Can't find them on their website http://www.l2jserver.com/nightly/ seems to be down
  3. What is the best FREE server pack for L2j High five ? I wanna make a x20 server
  4. Hi Guys, I was wondering what version of L2 do the most people play. I have an interlude server now, but the population does not increase very fast. Some people told me to switch to H5, but if I would switch to H5, why not switch to GOD then? What are the advantages of H5 compared to GOD? Thanks! Edit: how are the packs in H5? What pack would you reccomend? Do most packs have lots of bugs?
  5. Searching developer for my server Who's into helping me? :) For free
  6. Gonna try this server thank you :)
  7. History: UUIDATA_STATICOBJECT::execGetStaticObjectName <- UObject::execClassContext <- (TargetStatusWnd Transient.TargetStatusWnd0 @ Function Interface.TargetStatusWnd.HandleTargetUpdate : 01A4) <- UObject::ProcessEvent <- (TargetStatusWnd Transient.TargetStatusWnd0, Function Interface.TargetStatusWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::SetSelectedCreatureID <- AController::SetSelectedCreatureID <- AController::SetSelectedActor <- UNetworkHandler::Tick <- Function Name=TargetSelectedP <- UGameEngine::Tick <- UpdateWorld <- MainLoop get this when moving close to the fortess .... how can i fix this?
  8. Assertion failed: PendingFrame [File:.\UnCamera.cpp] [Line: 348] History: LoadingScreen <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  9. 2014.9.9 00:18:00 OS : Windows Vista 6.1 (Build: 7600) CPU : GenuineIntel PentiumPro-class processor @ 1996 MHz with 4095MB RAM Video : Intel® HD Graphics Family (8577) Error setting display mode: CreateDevice failed (D3DERR_INVALIDCALL). Please delete your Option.ini file if this error prevents you from starting the game. History: UD3DRenderDevice::UnSetRes <- CreateDevice <- UD3DRenderDevice::SetRes <- WM_SIZE <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- WM_UNKNOWN <- UWindowsViewport::ViewportWndProc <- WWindow::StaticProc <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop What could it be?
  10. Hi Guys, Currently my server is configured as when a player enchant his weapon and it breaks, it will return to +0. But I want the weapon to be crystalized, how do I configure this? L2jfrozen
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