I have this community board class master code, I tried to adapt it to my L2j Server and for some reason it doesn't work. I tried many different things to fix it and make it work but nothing. I got it to show the html on the community board but all it does is tell players that their class and witch level they can change classes. It is supposed to show buttons with the class available to then when they reach the proper level to change class.
Can anyone take a look on it and see if you can help me fix it. I appreciate if anyone help.
Thank you.
Obs: No errors on Eclipse.
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://l2jpsproject.eu/>.
*/package com.l2jserver.gameserver.communitybbs.Managers;import java.util.StringTokenizer;import javolution.text.TextBuilder;import com.l2jserver.Config;import com.l2jserver.gameserver.communitybbs.Manager.BaseBBSManager;import com.l2jserver.gameserver.datatables.ItemTable;import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;import com.l2jserver.gameserver.model.base.ClassId;import com.l2jserver.gameserver.model.items.L2Item;import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;import com.l2jserver.gameserver.network.SystemMessageId;import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;import com.l2jserver.gameserver.network.serverpackets.SystemMessage;import com.l2jserver.gameserver.util.Util;publicclassClassBBSManagerextendsBaseBBSManager{privatestaticClassBBSManager_Instance=null;publicstaticClassBBSManager getInstance(){if(_Instance==null){_Instance=newClassBBSManager();}return_Instance;}@Overridepublicvoid parsecmd(String command, L2PcInstance activeChar){ClassId classId = activeChar.getClassId();int jobLevel = classId.level();int level = activeChar.getLevel();TextBuilder html =newTextBuilder("");
html.append("<br>");
html.append("<center>");if(Config.ALLOW_CLASS_MASTERS_LISTCB.isEmpty()||!Config.ALLOW_CLASS_MASTERS_LISTCB.contains(jobLevel)){
jobLevel =3;}if((((level >=20)&&(jobLevel ==0))||((level >=40)&&(jobLevel ==1))||((level >=76)&&(jobLevel ==2)))&&Config.ALLOW_CLASS_MASTERS_LISTCB.contains(jobLevel)){
L2Item item =ItemTable.getInstance().getTemplate(Config.CLASS_MASTERS_PRICE_ITEMCB);
html.append("Price for class is: <font color=\"LEVEL\">");
html.append(Util.formatAdena(Config.CLASS_MASTERS_PRICE_LISTCB[jobLevel])).append("</font> <font color=\"LEVEL\">").append(item.getName()).append("</font> Really want one click class?<br>");for(ClassId cid :ClassId.values()){if(cid ==ClassId.inspector){continue;}if(cid.childOf(classId)&&(cid.level()==(classId.level()+1))){
html.append("<br><center><button value=\"").append(cid.name()).append("\" action=\"bypass -h _bbsclass;change_class;").append(cid.getId()).append(";").append(Config.CLASS_MASTERS_PRICE_LISTCB[jobLevel]).append("\" width=250 height=25 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_CT1.Button_DF\"></center>");}}
html.append("</center>");}else{switch(jobLevel){case0:
html.append("Greetings "+ activeChar.getName()+"! Your current class is <font color=F2C202>"+ activeChar.getClassId().name()+"</font>.<br>");
html.append("Class level at: <font color=F2C202>20 level.</font><br>");
html.append("Class level at: <font color=F2C202>40 level.</font><br>");
html.append("Class level at: <font color=F2C202>76 level.</font><br>");break;case1:
html.append("Congratulation "+ activeChar.getName()+"! you are <font color=F2C202>"+ activeChar.getClassId().name()+"</font>now.<br>");break;case2:
html.append("Greetings "+ activeChar.getName()+"! Your current class is <font color=F2C202>"+ activeChar.getClassId().name()+"</font>.<br>");
html.append("Class level at: <font color=F2C202>20 level.</font><br>");
html.append("Class level at:<font color=F2C202>40 level.</font><br>");
html.append("Class level at: <font color=F2C202>76 level.</font><br>");break;case3:
html.append("Greetings "+ activeChar.getName()+"! Your current class is <font color=F2C202>"+ activeChar.getClassId().name()+"</font>.<br>");
html.append("Congratulation !.<br>");if(level >=76){
html.append("Your level is over <font color=F2C202>76</font>! There is no more classes available to you.<br>");}break;}}NpcHtmlMessage adminReply =newNpcHtmlMessage(5);
adminReply.setFile(activeChar.getLang(),"data/html/CommunityBoard/5.htm");
adminReply.replace("%classmaster%", html.toString());
separateAndSend(adminReply.getHtm(), activeChar);if(command.startsWith("_bbsclass;change_class;")){StringTokenizer st =newStringTokenizer(command,";");
st.nextToken();
st.nextToken();short val =Short.parseShort(st.nextToken());int price =Integer.parseInt(st.nextToken());
L2Item item =ItemTable.getInstance().getTemplate(Config.CLASS_MASTERS_PRICE_ITEMCB);
L2ItemInstance pay = activeChar.getInventory().getItemByItemId(item.getItemId());if((pay !=null)&&(pay.getCount()>= price)){
activeChar.destroyItem("ClassMaster", pay, price, activeChar,true);
changeClass(activeChar, val);
parsecmd("_bbsclass;", activeChar);}elseif(Config.CLASS_MASTERS_PRICE_ITEMCB ==57){
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));}else{
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));}}}privatevoid changeClass(L2PcInstance activeChar,short val){if(activeChar.getClassId().level()==ClassId.values()[val].level()){return;}if(activeChar.getClassId().level()==3){
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIRD_CLASS_TRANSFER));}else{
activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.CLASS_TRANSFER));}
activeChar.setClassId(val);if(activeChar.getClassId().level()==2){
activeChar.getInventory().addItem("bbsClassManager",6622,1L, activeChar,null);}if(activeChar.isSubClassActive()){
activeChar.getSubClasses().get(Integer.valueOf(activeChar.getClassIndex())).setClassId(activeChar.getActiveClass());}else{if(activeChar.getClassId().level()==0){
activeChar.getInventory().addItem("bbsClassManager",8869,15L, activeChar,null);}elseif(activeChar.getClassId().level()==1){
activeChar.getInventory().addItem("bbsClassManager",8870,15L, activeChar,null);}
activeChar.setBaseClass(activeChar.getActiveClass());}if(activeChar.getClassId().getId()==97){
activeChar.getInventory().addItem("bbsClassManager",15307,1L, activeChar,null);}elseif(activeChar.getClassId().getId()==105){
activeChar.getInventory().addItem("bbsClassManager",15308,1L, activeChar,null);}elseif(activeChar.getClassId().getId()==112){
activeChar.getInventory().addItem("bbsClassManager",15309,4L, activeChar,null);}
activeChar.broadcastUserInfo();}@Overridepublicvoid parsewrite(String ar1,String ar2,String ar3,String ar4,String ar5, L2PcInstance activeChar){}}
Thank you for the reply. I know that this issue is due to L2 being so old. I was just wondering if there was an external way to fix the UI scaling. Like a patch or some settings.
Question
disorder25
I have this community board class master code, I tried to adapt it to my L2j Server and for some reason it doesn't work. I tried many different things to fix it and make it work but nothing. I got it to show the html on the community board but all it does is tell players that their class and witch level they can change classes. It is supposed to show buttons with the class available to then when they reach the proper level to change class.
Can anyone take a look on it and see if you can help me fix it. I appreciate if anyone help.
Thank you.
Obs: No errors on Eclipse.
Edited by disorder253 answers to this question
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