allanalcantara Posted August 28, 2014 Posted August 28, 2014 (edited) mini event to let the happy friends! rsrs ^^ info: set //dropmonsters and wait 60secs to start ========================================================== go to com.seuprojeto.gameserver.model.event new DropMonstersEvent.java package com.l2jdemonniac.gameserver.model.event; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.SQLException; import java.util.List; import javolution.util.FastList; import com.l2jdemonniac.Config; import com.l2jdemonniac.gameserver.datatables.sql.NpcTable; import com.l2jdemonniac.gameserver.datatables.sql.SpawnTable; import com.l2jdemonniac.gameserver.model.L2World; import com.l2jdemonniac.gameserver.model.actor.instance.L2ItemInstance; import com.l2jdemonniac.gameserver.model.actor.instance.L2PcInstance; import com.l2jdemonniac.gameserver.model.entity.Announcements; import com.l2jdemonniac.gameserver.model.spawn.L2Spawn; import com.l2jdemonniac.gameserver.templates.L2NpcTemplate; import com.l2jdemonniac.gameserver.thread.ThreadPoolManager; import com.l2jdemonniac.util.database.L2DatabaseFactory; import com.l2jdemonniac.util.random.Rnd; /** * @author allanalcantara * */ public class DropMonstersEvent implements Runnable { public static L2Spawn _mobsSpawn; public static boolean TownMonsterAtivo = false; public static int _bossHeading = 0; @SuppressWarnings("unused") public List<L2Spawn> _MonsterSpawn = new FastList<L2Spawn>(); static int[] mobs={ 21162, 21253, 21184, 21205, 21163, 21254, 21206, 21185, 21255, 21207, 21165, 21186 }; public void eventomanager() { TownMonsterAtivo = true; Announcements.getInstance().gameAnnouncetoEvents("The event will start at 60 Seconds."); waitSecs(60); spawnMonstersEvent(); Announcements.getInstance().gameAnnouncetoEvents("The event will finish in 30 Minutes."); wait(30); ThreadPoolManager.getInstance().scheduleGeneral(new unspawnMonstersrun(), 1); waitSecs(10); TownMonsterAtivo = false; Announcements.getInstance().gameAnnouncetoEvents("The event ended."); } class unspawnMonstersrun implements Runnable { @Override public void run() { unspawnMonsters(); } } private void SpawnMonster1() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; while (valorr < 25) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(149013 + Rnd.get(950) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(16694 + Rnd.get(950) - Rnd.get(250) + Rnd.get(140)); // loc y _mobsSpawn.setLocz(-1541); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster01() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; Announcements.getInstance().gameAnnouncetoEvents("The boxes are in Aden Castle."); while (valorr < 30) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(145885 + Rnd.get(950) + (Rnd.get(50) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(16830 + Rnd.get(950) + (Rnd.get(30) * 2) - Rnd.get(310) + Rnd.get(130)); // loc y _mobsSpawn.setLocz(-1560); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster2() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; while (valorr < 25) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(87054 + Rnd.get(950) + (Rnd.get(50) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(148844 + Rnd.get(950) - (Rnd.get(30) * 2) + Rnd.get(200) + Rnd.get(110)); // loc y _mobsSpawn.setLocz(-3061); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster02() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; Announcements.getInstance().gameAnnouncetoEvents("The boxes are in entrance of Monastery."); while (valorr < 30) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(124109 + Rnd.get(950) + (Rnd.get(50) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(-74952 + Rnd.get(950) + (Rnd.get(30) * 2) - Rnd.get(310) + Rnd.get(130)); // loc y _mobsSpawn.setLocz(-2915); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster3() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; while (valorr < 25) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(124860 + Rnd.get(950) + (Rnd.get(50) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(-75504 + Rnd.get(950) + (Rnd.get(20) * 2) - Rnd.get(200) + Rnd.get(110)); // loc y _mobsSpawn.setLocz(-2912); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster03() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; Announcements.getInstance().gameAnnouncetoEvents("The boxes are in Giran."); while (valorr < 20) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(82732 + Rnd.get(950) + (Rnd.get(50) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(148723 + Rnd.get(950) + (Rnd.get(30) * 2) - Rnd.get(310) + Rnd.get(130)); // loc y _mobsSpawn.setLocz(-3471); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster4() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; while (valorr < 25) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(81948 + Rnd.get(950) + (Rnd.get(30) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(147837 + Rnd.get(950) + (Rnd.get(30) * 2) - Rnd.get(200) + Rnd.get(110)); // loc y _mobsSpawn.setLocz(-3471); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster04() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; Announcements.getInstance().gameAnnouncetoEvents("The boxes are in Near the Town of Dion."); while (valorr < 15) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(19023 + Rnd.get(950) + (Rnd.get(50) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(141199 + Rnd.get(950) - (Rnd.get(30) * 2) + Rnd.get(200) + Rnd.get(110)); // loc y _mobsSpawn.setLocz(-3340); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster5() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; while (valorr < 25) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(20781 + Rnd.get(950) + (Rnd.get(50) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(140355 + Rnd.get(950) - (Rnd.get(30) * 2) + Rnd.get(200) + Rnd.get(110)); // loc y _mobsSpawn.setLocz(-3464); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } private void SpawnMonster05() { L2NpcTemplate tmpl = NpcTable.getInstance().getTemplate(mobs[Rnd.get(0, 11)]);// ID do mob try { int valorr = 1; Announcements.getInstance().gameAnnouncetoEvents("The boxes are in west of gludin, Near the harbor."); while (valorr < 20) { _mobsSpawn = new L2Spawn(tmpl); _mobsSpawn.setLocx(-86372 + Rnd.get(950) + (Rnd.get(50) * 2) - Rnd.get(350) + Rnd.get(150)); // loc x _mobsSpawn.setLocy(150012 + Rnd.get(950) - (Rnd.get(30) * 2) + Rnd.get(200) + Rnd.get(110)); // loc y _mobsSpawn.setLocz(-3061); // loc z _mobsSpawn.setAmount(1); _mobsSpawn.setHeading(0); _mobsSpawn.setRespawnDelay(150000); _mobsSpawn.setLocation(0); //SpawnTable.getInstance().addNewSpawn(_mobsSpawn, false); _MonsterSpawn.add(_mobsSpawn); _mobsSpawn = null; valorr++; } } catch (Exception e) { System.out.println("Error in event"); } } public static void waitSecs(int i) { try { Thread.sleep(i * 1000); } catch (InterruptedException ie) { ie.printStackTrace(); } } public static void wait(int i) { try { Thread.sleep(i * 60000); } catch (InterruptedException ie) { ie.printStackTrace(); } } public final List<L2Spawn> getMonsterIds() { return _MonsterSpawn; } public void unspawnMonsters() { for (L2Spawn spawn : getMonsterIds()) { spawn.stopRespawn(); spawn.getLastSpawn().doDie(spawn.getLastSpawn()); } getMonsterIds().clear(); } public void spawnMonstersEvent() { int city = Rnd.get(5) + 1; if (city == 1) { SpawnMonster1(); SpawnMonster01(); } else if (city == 2) { SpawnMonster2(); SpawnMonster02(); } else if (city == 3) { SpawnMonster3(); SpawnMonster03(); } else if (city == 4) { SpawnMonster4(); SpawnMonster04(); } else if (city == 5) { SpawnMonster5(); SpawnMonster05(); } for (L2Spawn spawn : getMonsterIds()) if (spawn != null) { spawn.init(); } } @Override public void run() { if (TownMonsterAtivo == true) { return; } eventomanager(); } } go com.seuprojeto.gameserver.handler.admincommandhandlers new AdminDropMonstersEvent.java package com.l2jdemonniac.gameserver.handler.admincommandhandlers; import com.l2jdemonniac.Config; import com.l2jdemonniac.gameserver.handler.IAdminCommandHandler; import com.l2jdemonniac.gameserver.model.actor.instance.L2PcInstance; import com.l2jdemonniac.gameserver.model.entity.event.DropMonstersEvent; import com.l2jdemonniac.gameserver.thread.ThreadPoolManager; public class AdminDropMonstersEvent implements IAdminCommandHandler { public AdminDropMonstersEvent() { } @Override public boolean useAdminCommand(String command, L2PcInstance activeChar) { if (command.startsWith("admin_dropmonsters")) { ThreadPoolManager.getInstance().scheduleGeneral(new DropMonstersEvent(), 1); } return true; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } private static final String ADMIN_COMMANDS[] = { "admin_dropmonsters" }; } dont forget: AdminCommandHandler: import com.l2jdemonniac.gameserver.handler.admincommandhandlers.AdminRandomFight; +import com.l2jdemonniac.gameserver.handler.admincommandhandlers.AdminDropMonstersEvent; ====== registerAdminCommandHandler(new AdminRandomFight()); +registerAdminCommandHandler(new AdminDropMonstersEvent()); basically its a event where you choose the id of the monsters " make some specials ones or w.e" setup a spawner, with random spawn " X coordinate - randomly generated number etc.) From what the code states there are 4 different spawner's, and it gets picked at random, so for example if it rolls aden castle, like the coordinates suggests then it will spawn the monsters there, and so on. People have X amount of time to kill them and get special rewards, then after that X amount of time mobs disappear and then you can set the timer or set them manually from the admin commands. events by me thx, enjoy! Edited September 2, 2014 by allanalcantara
allanalcantara Posted August 28, 2014 Author Posted August 28, 2014 Great Job, nice little event. thanks
`iAndre Posted August 28, 2014 Posted August 28, 2014 Maybe you could add a description ?What the hell is that event .. ?!
Extreamer Posted August 30, 2014 Posted August 30, 2014 From reading the code, basically its a event where you choose the id of the monsters " make some specials ones or w.e" setup a spawner, with random spawn " X coordinate - randomly generated number etc.) From what the code states there are 4 different spawner's, and it gets picked at random, so for example if it rolls aden castle, like the coordinates suggests then it will spawn the monsters there, and so on. People have X amount of time to kill them and get special rewards, then after that X amount of time mobs disappear and then you can set the timer or set them manually from the admin commands.
allanalcantara Posted September 2, 2014 Author Posted September 2, 2014 Maybe you could add a description ? What the hell is that event .. ?! ¬¬' From reading the code, basically its a event where you choose the id of the monsters " make some specials ones or w.e" setup a spawner, with random spawn " X coordinate - randomly generated number etc.) From what the code states there are 4 different spawner's, and it gets picked at random, so for example if it rolls aden castle, like the coordinates suggests then it will spawn the monsters there, and so on. People have X amount of time to kill them and get special rewards, then after that X amount of time mobs disappear and then you can set the timer or set them manually from the admin commands. thx you for informing! :]
Extreamer Posted September 2, 2014 Posted September 2, 2014 YW, but It's the first time i see some random l2jdemoniac xD
allanalcantara Posted September 4, 2014 Author Posted September 4, 2014 YW, but It's the first time i see some random l2jdemoniac xD my project? xD have fun with the event
Attila Posted January 14, 2015 Posted January 14, 2015 (edited) can you make it for Hi5 please Revision 6670 serverRevision 10490:DataPack_BETA how and where i need to put DropMonstersEvent.java and were i need to put registerAdminCommandHandler(new AdminDropMonstersEvent()); thanks Edited January 14, 2015 by Attila
Attila Posted January 15, 2015 Posted January 15, 2015 my project? xD have fun with the event i like it to but I would like to for hi5 any one know how I install it there.
Attila Posted January 24, 2015 Posted January 24, 2015 i like it to but I would like to for hi5 any one know how I install it there. Please somewone to help to make work it fore HI5 please
Recommended Posts