Hello, i'm sorry if i distract anybody with these silly questions, i starter in l2java i wanted to make 2 different things but it's a bit dificult to do it so i would love
somebody to give me a hand just a clue no 100% solution.
Notorious code
When someone gets karma when he enter inside guard region and if geodata allow they attack him by AI. This region is declared some files like 1900.
I wanted to make some code (i start it alone) like this
//Notorious begin
public static void Notorious(final L2PcInstance killer)
{
if (killer.getKarma() >= 1);
{
killer.sendMessage("Your Notorious level: 1");
}
if (killer.getKarma() >= 1500);
{
killer.sendMessage("Your Notorious level: 2");
}
if (killer.getKarma() >= 4500);
{
killer.sendMessage("Your Notorious level: 3");
}
if (killer.getKarma() >= 7500);
{
killer.sendMessage("Your Notorious level: 4");
}
if (killer.getKarma() >= 9999);
{
killer.sendMessage("You are now most wanted!");
}
}
I have to do like in case 1 guards distance 500 in case 2 guard distance 1000 in case 3 guard distance 1500 in case 4 guard distance 3000 e.t.c
And also when killer insert in area 500 range before the area that AI start attack him i want a social effect or something on guards like a red circle that
warning the killer that if he go closer to guards they will attack him.
So the problem is that i can't locate the file that i do these actions about range e.t.c i searchd in L2GuardInstance.java and L2AIAttack.java (btw i use ct2.5).
If someone can locate me or give me en example i would appreciate
Wedding skill code
I had an idea to create a skill passive or active (in SkillHandlers) that when you are married and your parther is in range of 1500 X-Y your HP or P.attack increased by 5% this is no problem the idea is to make the SkillHandler.
I'm sure is something like this
public class MarriedSkillHelp implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS = { L2SkillType.MARRIED_SUPPORT };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object[] targets)
{
final L2PcInstance target = (L2PcInstance) player.getPartherId();
final L2Object firstTarget = target;
??????
????
??
}
@Override
public L2SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}
If someone can help me with these two, i know these are few lines but im starter and i love editing the server instead of just make him alive.
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Question
OTzimakosKaiToTeras
Hello, i'm sorry if i distract anybody with these silly questions, i starter in l2java i wanted to make 2 different things but it's a bit dificult to do it so i would love
somebody to give me a hand just a clue no 100% solution.
Notorious code
When someone gets karma when he enter inside guard region and if geodata allow they attack him by AI. This region is declared some files like 1900.
I wanted to make some code (i start it alone) like this
L2PcInstance.java
I have to do like in case 1 guards distance 500 in case 2 guard distance 1000 in case 3 guard distance 1500 in case 4 guard distance 3000 e.t.c
And also when killer insert in area 500 range before the area that AI start attack him i want a social effect or something on guards like a red circle that
warning the killer that if he go closer to guards they will attack him.
So the problem is that i can't locate the file that i do these actions about range e.t.c i searchd in L2GuardInstance.java and L2AIAttack.java (btw i use ct2.5).
If someone can locate me or give me en example i would appreciate
Wedding skill code
I had an idea to create a skill passive or active (in SkillHandlers) that when you are married and your parther is in range of 1500 X-Y your HP or P.attack increased by 5% this is no problem the idea is to make the SkillHandler.
I'm sure is something like this
If someone can help me with these two, i know these are few lines but im starter and i love editing the server instead of just make him alive.
Appreciate any comment...
Edited by OTzimakosKaiToTeras6 answers to this question
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