Hello, i'm sorry if i distract anybody with these silly questions, i starter in l2java i wanted to make 2 different things but it's a bit dificult to do it so i would love
somebody to give me a hand just a clue no 100% solution.
Notorious code
When someone gets karma when he enter inside guard region and if geodata allow they attack him by AI. This region is declared some files like 1900.
I wanted to make some code (i start it alone) like this
//Notorious begin
public static void Notorious(final L2PcInstance killer)
{
if (killer.getKarma() >= 1);
{
killer.sendMessage("Your Notorious level: 1");
}
if (killer.getKarma() >= 1500);
{
killer.sendMessage("Your Notorious level: 2");
}
if (killer.getKarma() >= 4500);
{
killer.sendMessage("Your Notorious level: 3");
}
if (killer.getKarma() >= 7500);
{
killer.sendMessage("Your Notorious level: 4");
}
if (killer.getKarma() >= 9999);
{
killer.sendMessage("You are now most wanted!");
}
}
I have to do like in case 1 guards distance 500 in case 2 guard distance 1000 in case 3 guard distance 1500 in case 4 guard distance 3000 e.t.c
And also when killer insert in area 500 range before the area that AI start attack him i want a social effect or something on guards like a red circle that
warning the killer that if he go closer to guards they will attack him.
So the problem is that i can't locate the file that i do these actions about range e.t.c i searchd in L2GuardInstance.java and L2AIAttack.java (btw i use ct2.5).
If someone can locate me or give me en example i would appreciate
Wedding skill code
I had an idea to create a skill passive or active (in SkillHandlers) that when you are married and your parther is in range of 1500 X-Y your HP or P.attack increased by 5% this is no problem the idea is to make the SkillHandler.
I'm sure is something like this
public class MarriedSkillHelp implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS = { L2SkillType.MARRIED_SUPPORT };
@Override
public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object[] targets)
{
final L2PcInstance target = (L2PcInstance) player.getPartherId();
final L2Object firstTarget = target;
??????
????
??
}
@Override
public L2SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}
If someone can help me with these two, i know these are few lines but im starter and i love editing the server instead of just make him alive.
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
Question
OTzimakosKaiToTeras
Hello, i'm sorry if i distract anybody with these silly questions, i starter in l2java i wanted to make 2 different things but it's a bit dificult to do it so i would love
somebody to give me a hand just a clue no 100% solution.
Notorious code
When someone gets karma when he enter inside guard region and if geodata allow they attack him by AI. This region is declared some files like 1900.
I wanted to make some code (i start it alone) like this
L2PcInstance.java
//Notorious begin public static void Notorious(final L2PcInstance killer) { if (killer.getKarma() >= 1); { killer.sendMessage("Your Notorious level: 1"); } if (killer.getKarma() >= 1500); { killer.sendMessage("Your Notorious level: 2"); } if (killer.getKarma() >= 4500); { killer.sendMessage("Your Notorious level: 3"); } if (killer.getKarma() >= 7500); { killer.sendMessage("Your Notorious level: 4"); } if (killer.getKarma() >= 9999); { killer.sendMessage("You are now most wanted!"); } }I have to do like in case 1 guards distance 500 in case 2 guard distance 1000 in case 3 guard distance 1500 in case 4 guard distance 3000 e.t.c
And also when killer insert in area 500 range before the area that AI start attack him i want a social effect or something on guards like a red circle that
warning the killer that if he go closer to guards they will attack him.
So the problem is that i can't locate the file that i do these actions about range e.t.c i searchd in L2GuardInstance.java and L2AIAttack.java (btw i use ct2.5).
If someone can locate me or give me en example i would appreciate
Wedding skill code
I had an idea to create a skill passive or active (in SkillHandlers) that when you are married and your parther is in range of 1500 X-Y your HP or P.attack increased by 5% this is no problem the idea is to make the SkillHandler.
I'm sure is something like this
public class MarriedSkillHelp implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.MARRIED_SUPPORT }; @Override public void useSkill(final L2Character activeChar, final L2Skill skill, final L2Object[] targets) { final L2PcInstance target = (L2PcInstance) player.getPartherId(); final L2Object firstTarget = target; ?????? ???? ?? } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }If someone can help me with these two, i know these are few lines but im starter and i love editing the server instead of just make him alive.
Appreciate any comment...
Edited by OTzimakosKaiToTeras6 answers to this question
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