LooLand Posted July 29, 2014 Share Posted July 29, 2014 I need to set the npc for the class change in all the towns near the gk, I tried to set it but it gives me error something wrong? territory_begin [dwarven_village_01] {{114877;-178482;-900;-680};{115277;-178482;-900;-680};{115277;-178082;-900;-680};{114877;-178082;-900;-680}} territory_endnpcmaker_begin [class_master_village_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {115077;-178282;-880;0} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [gludin_01] {{-80871;149673;-3060;-2840};{-80471;149673;-3060;-2840};{-80471;150073;-3060;-2840};{-80871;150073;-3060;-2840}} territory_endnpcmaker_begin [class_master_gludin_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {-80671;149873;-3040;24576} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [elven_village_01] {{46651;51306;-2996;-2776};{47051;51306;-2996;-2776};{47051;51706;-2996;-2776};{46651;51706;-2996;-2776}} territory_endnpcmaker_begin [class_master_elven_village_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [gmshop] pos = {46851;51506;-2976;49152} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [human_village_01] {{-84237;244334;-3748;-3528};{-83837;244334;-3748;-3528};{-83837;244734;-3748;-3528};{-84237;244734;-3748;-3528}} territory_endnpcmaker_begin [class_master_human_village_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {-84037;244534;-3728;40960} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [dark_elven_village_01] {{9527;15225;-4596;-4376};{9927;15225;-4596;-4376};{9927;15625;-4596;-4376};{9527;15625;-4596;-4376}} territory_endnpcmaker_begin [class_master_dark_elven_village_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {9727;15425;-4576;8192} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [orc_village_01] {{-45460;-112812;-260;-40};{-45060;-112812;-260;-40};{-45060;-112412;-260;-40};{-45460;-112412;-260;-40}} territory_endnpcmaker_begin [class_master_orc_village_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {-45260;-112612;-240;0} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [gludio_01] {{-13061;122613;-3132;-2912};{-12661;122613;-3132;-2912};{-12661;123013;-3132;-2912};{-13061;123013;-3132;-2912}} territory_endnpcmaker_begin [class_master_gludio_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {-12861;122813;-3112;49152} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [giran_01] {{83330;147692;-3420;-3200};{83730;147692;-3420;-3200};{83730;148092;-3420;-3200};{83330;148092;-3420;-3200}} territory_endnpcmaker_begin [class_master_giran_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {83530;147892;-3400;16384} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [oren_01] {{82764;52861;-1508;-1288};{83164;52861;-1508;-1288};{83164;53261;-1508;-1288};{82764;53261;-1508;-1288}} territory_endnpcmaker_begin [class_master_oren_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {82964;53061;-1488;32768} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [hunter_village_01] {{116889;76829;-2724;-2504};{117289;76829;-2724;-2504};{117289;77229;-2724;-2504};{116889;77229;-2724;-2504}} territory_endnpcmaker_begin [class_master_hunter_village_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {117089;77029;-2704;32768} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [floran_01] {{17447;169945;-3524;-3304};{17847;169945;-3524;-3304};{17847;170345;-3524;-3304};{17447;170345;-3524;-3304}} territory_endnpcmaker_begin [class_master_floran_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {17647;170145;-3504;0} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [aden_01] {{146533;25705;-2028;-1808};{146933;25705;-2028;-1808};{146933;26105;-2028;-1808};{146533;26105;-2028;-1808}} territory_endnpcmaker_begin [class_master_aden_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {146733;25905;-2008;0} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [heine_01] {{111125;219199;-3564;-3344};{111525;219199;-3564;-3344};{111525;219599;-3564;-3344};{111125;219599;-3564;-3344}} territory_endnpcmaker_begin [class_master_heine_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {111325;219399;-3544;49152} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [dion_01] {{15553;142676;-2716;-2496};{15953;142676;-2716;-2496};{15953;143076;-2716;-2496};{15553;143076;-2716;-2496}} territory_endnpcmaker_begin [class_master_dion_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {15753;142876;-2696;16384} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [ivory_tower_01] {{85086;15983;-3692;-3472};{85486;15983;-3692;-3472};{85486;16383;-3692;-3472};{85086;16383;-3692;-3472}} territory_endnpcmaker_begin [class_master_ivory_tower_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {85286;16183;-3672;49152} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [goddard_01] {{147650;-55413;-2748;-2528};{148050;-55413;-2748;-2528};{148050;-55013;-2748;-2528};{147650;-55013;-2748;-2528}} territory_endnpcmaker_begin [class_master_goddard_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {147850;-55213;-2728;49152} total=1 respawn=1min npc_endnpcmaker_endterritory_begin [rune_01] {{43524;-47883;-812;-592};{43924;-47883;-812;-592};{43924;-47483;-812;-592};{43524;-47483;-812;-592}} territory_endnpcmaker_begin [class_master_rune_01] event_name=[class_master] initial_spawn = all maximum_npc=1npc_begin [class_master] pos = {43724;-47683;-792;49152} total=1 respawn=1min npc_endnpcmaker_end Link to comment Share on other sites More sharing options...
0 xeL Posted July 29, 2014 Share Posted July 29, 2014 (edited) In npcmaker_begin you dont have teritory. And what is with event? Here is an example: territory_begin [schoutgard_adolph] {{84308;-144153;-1540;-1220};{84508;-144153;-1540;-1220};{84508;-143953;-1540;-1220};{84308;-143953;-1540;-1220}} territory_end npcmaker_begin [schoutgard_adolph] initial_spawn=all maximum_npc=1 npc_begin [adolph] pos={84408;-144053;-1520;0} total=1 respawn=1min npc_end npcmaker_end teritotry = is the region where you want spawn npc/npcs npcmaker = spaws the npc/npc's in the specified teritory npc= is the npc name from npcdata.txt where is spawnd / how many and time. if you want to add that npc neer gk you can add your npc neer the gk line and increase in maker maximum_npc to +1 from curent number and done. So you don't need to remake teritoory again. Edited July 29, 2014 by xeL 1 Link to comment Share on other sites More sharing options...
0 Paradise Posted July 29, 2014 Share Posted July 29, 2014 //add_to_npcpos [territory_name] [npc_name] [count] [range] wont help? Link to comment Share on other sites More sharing options...
0 mcbigmac Posted July 29, 2014 Share Posted July 29, 2014 When one adds an event tag to a spawn maker - and said event is not enabled.....geuss what happens? Link to comment Share on other sites More sharing options...
0 LooLand Posted July 29, 2014 Author Share Posted July 29, 2014 Thx for support, now spawn right. But i have another problem ... how do I change the name? Link to comment Share on other sites More sharing options...
0 mcbigmac Posted July 29, 2014 Share Posted July 29, 2014 ....like search for how to do basic shit with client? Come on. Link to comment Share on other sites More sharing options...
0 xeL Posted July 29, 2014 Share Posted July 29, 2014 (edited) Thx for support, now spawn right. But i have another problem ... how do I change the name? Check npcname-e and npcgrp-e, must be same id with npcdata.txt npc :) Edited July 29, 2014 by xeL Link to comment Share on other sites More sharing options...
0 LooLand Posted July 29, 2014 Author Share Posted July 29, 2014 Check npcname-e and npcgrp-e, must be same id with npcdata.txt npc :) in system folder true? Link to comment Share on other sites More sharing options...
0 WebDAV Posted July 29, 2014 Share Posted July 29, 2014 Yes Link to comment Share on other sites More sharing options...
0 LooLand Posted July 29, 2014 Author Share Posted July 29, 2014 thx all for help, all fix Link to comment Share on other sites More sharing options...
0 MeVsYou Posted July 29, 2014 Share Posted July 29, 2014 Topic locked! Issue solved! Link to comment Share on other sites More sharing options...
0 xeL Posted July 29, 2014 Share Posted July 29, 2014 thx all for help, all fix No problem ;) Have fun Link to comment Share on other sites More sharing options...
Question
LooLand
I need to set the npc for the class change in all the towns near the gk, I tried to set it but it gives me error
something wrong?
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