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[L2Off] Npc Pos


LooLand

Question

I need to set the npc for the class change in all the towns near the gk, I tried to set it but it gives me error

 

something wrong?

 

territory_begin [dwarven_village_01] {{114877;-178482;-900;-680};{115277;-178482;-900;-680};{115277;-178082;-900;-680};{114877;-178082;-900;-680}}   territory_end
npcmaker_begin  [class_master_village_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {115077;-178282;-880;0}   total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [gludin_01]  {{-80871;149673;-3060;-2840};{-80471;149673;-3060;-2840};{-80471;150073;-3060;-2840};{-80871;150073;-3060;-2840}}   territory_end
npcmaker_begin  [class_master_gludin_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {-80671;149873;-3040;24576}   total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [elven_village_01]   {{46651;51306;-2996;-2776};{47051;51306;-2996;-2776};{47051;51706;-2996;-2776};{46651;51706;-2996;-2776}}   territory_end
npcmaker_begin  [class_master_elven_village_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [gmshop]    pos = {46851;51506;-2976;49152} total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [human_village_01]   {{-84237;244334;-3748;-3528};{-83837;244334;-3748;-3528};{-83837;244734;-3748;-3528};{-84237;244734;-3748;-3528}}   territory_end
npcmaker_begin  [class_master_human_village_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {-84037;244534;-3728;40960}   total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [dark_elven_village_01]  {{9527;15225;-4596;-4376};{9927;15225;-4596;-4376};{9927;15625;-4596;-4376};{9527;15625;-4596;-4376}}   territory_end
npcmaker_begin  [class_master_dark_elven_village_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {9727;15425;-4576;8192}   total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [orc_village_01] {{-45460;-112812;-260;-40};{-45060;-112812;-260;-40};{-45060;-112412;-260;-40};{-45460;-112412;-260;-40}}   territory_end
npcmaker_begin  [class_master_orc_village_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {-45260;-112612;-240;0}   total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [gludio_01]  {{-13061;122613;-3132;-2912};{-12661;122613;-3132;-2912};{-12661;123013;-3132;-2912};{-13061;123013;-3132;-2912}}   territory_end
npcmaker_begin  [class_master_gludio_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {-12861;122813;-3112;49152}   total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [giran_01]   {{83330;147692;-3420;-3200};{83730;147692;-3420;-3200};{83730;148092;-3420;-3200};{83330;148092;-3420;-3200}}   territory_end
npcmaker_begin  [class_master_giran_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {83530;147892;-3400;16384}    total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [oren_01]    {{82764;52861;-1508;-1288};{83164;52861;-1508;-1288};{83164;53261;-1508;-1288};{82764;53261;-1508;-1288}}   territory_end
npcmaker_begin  [class_master_oren_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {82964;53061;-1488;32768} total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [hunter_village_01]  {{116889;76829;-2724;-2504};{117289;76829;-2724;-2504};{117289;77229;-2724;-2504};{116889;77229;-2724;-2504}}   territory_end
npcmaker_begin  [class_master_hunter_village_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {117089;77029;-2704;32768}    total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [floran_01]  {{17447;169945;-3524;-3304};{17847;169945;-3524;-3304};{17847;170345;-3524;-3304};{17447;170345;-3524;-3304}}   territory_end
npcmaker_begin  [class_master_floran_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {17647;170145;-3504;0}    total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [aden_01]    {{146533;25705;-2028;-1808};{146933;25705;-2028;-1808};{146933;26105;-2028;-1808};{146533;26105;-2028;-1808}}   territory_end
npcmaker_begin  [class_master_aden_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {146733;25905;-2008;0}    total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [heine_01]   {{111125;219199;-3564;-3344};{111525;219199;-3564;-3344};{111525;219599;-3564;-3344};{111125;219599;-3564;-3344}}   territory_end
npcmaker_begin  [class_master_heine_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {111325;219399;-3544;49152}   total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [dion_01]    {{15553;142676;-2716;-2496};{15953;142676;-2716;-2496};{15953;143076;-2716;-2496};{15553;143076;-2716;-2496}}   territory_end
npcmaker_begin  [class_master_dion_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {15753;142876;-2696;16384}    total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [ivory_tower_01] {{85086;15983;-3692;-3472};{85486;15983;-3692;-3472};{85486;16383;-3692;-3472};{85086;16383;-3692;-3472}}   territory_end
npcmaker_begin  [class_master_ivory_tower_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {85286;16183;-3672;49152} total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [goddard_01] {{147650;-55413;-2748;-2528};{148050;-55413;-2748;-2528};{148050;-55013;-2748;-2528};{147650;-55013;-2748;-2528}}   territory_end
npcmaker_begin  [class_master_goddard_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {147850;-55213;-2728;49152}   total=1 respawn=1min    npc_end
npcmaker_end
territory_begin [rune_01]    {{43524;-47883;-812;-592};{43924;-47883;-812;-592};{43924;-47483;-812;-592};{43524;-47483;-812;-592}}   territory_end
npcmaker_begin  [class_master_rune_01]    event_name=[class_master]    initial_spawn = all maximum_npc=1
npc_begin   [class_master]    pos = {43724;-47683;-792;49152} total=1 respawn=1min    npc_end
npcmaker_end

 

 

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In npcmaker_begin you dont have teritory. And what is with event?

 

Here is an example:

territory_begin [schoutgard_adolph] {{84308;-144153;-1540;-1220};{84508;-144153;-1540;-1220};{84508;-143953;-1540;-1220};{84308;-143953;-1540;-1220}} territory_end
npcmaker_begin [schoutgard_adolph] initial_spawn=all maximum_npc=1
npc_begin [adolph] pos={84408;-144053;-1520;0} total=1 respawn=1min npc_end
npcmaker_end
 
teritotry = is the region where you want spawn npc/npcs
npcmaker = spaws the npc/npc's in the specified teritory
npc= is the npc name from npcdata.txt where is spawnd / how many and time.
 
if you want to add that npc neer gk you can add your npc neer the gk line and increase in maker maximum_npc to +1 from curent number and done. So you don't need to remake teritoory again.
Edited by xeL
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Thx for support, now spawn right. But i have another problem ...

 

2cfdvv9.png

 

 

 
how do I change the name?

 

Check npcname-e and npcgrp-e, must be same id with npcdata.txt npc  :)

Edited by xeL
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