Jump to content

Question

Recommended Posts

  • 0
Posted

gia na kanw th buffer m na mporei o allos na pataei mage kai na pernei ola ta buff gia mage h fighter antistoixa ti prepei na kanw ????

dulepse telika kanonika?

an deis sto 4.htm file kanonika prepei na leei kati tetoio

<tr><td><button value="Fighter Buffs" action="bypass -h Quest 9999_NPCBuffer 2" width="134" height="21" back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3"></td><td><button value="Mage Buffs" action="bypass -h Quest 9999_NPCBuffer 3" width="134" height="21" back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3"></td></tr>
<tr><td><button value="Custom Buffs" action="bypass -h Quest 9999_NPCBuffer 4" width="134" height="21" back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3"></td><td><button value="All Buffs" action="bypass -h Quest 9999_NPCBuffer 5" width="134" height="21" back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3"></td></tr>

gia to fighter buffs p.x. esi tha pass sto quest 2 p.x.

if event == "2":
				st.takeItems(ADENA_ID,160000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4360,3),False,False)
				st.getPlayer().restoreMP()		
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4359,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4358,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4357,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4354,4),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4353,6),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4350,4),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4347,6),False,False)
				st.getPlayer().restoreMP()			
				return "4.htm"
				st.setState(State.COMPLETED)

ta .getInfo(4347,6) einai to buff id kai to level tu buff apo ekei ta rithmizeis

  • 0
Posted

 

afou to l2jhellas exei apo mono tou auti ti buffer..

episis ta imports tis buffer sto frozen me ta imports tis buffer sto hellas einai diaforetika

tespa auto einai to __init__.py apo tin idia buffer gia l2jhellas kai apo oti eida den einai idia me to diko sou diegrapse oti grafei mesa sto __init__.py file mesa kai kane copy auta

import sys
from com.l2jhellas.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jhellas.gameserver.skills import SkillTable
from com.l2jhellas.util.database import L2DatabaseFactory
from com.l2jhellas.gameserver.model.quest import State
from com.l2jhellas.gameserver.model.quest import QuestState
from com.l2jhellas.gameserver.model.quest.jython import QuestJython as JQuest

qn = "9999_NPCBuffer"

NPC         = [9999]
ADENA_ID    = 57
QuestId     = 9999
QuestName   = "NPCBuffer"
QuestDesc   = "custom"
InitialHtml = "1.htm"

class Quest (JQuest) :

	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)


	def onEvent(self,event,st):
		htmltext = event
		count=st.getQuestItemsCount(ADENA_ID)
		if count < 150000  or st.getPlayer().getLevel() < 40 :
			htmltext = "<html><head><body>You dont have enough Adena,<br> or your level is too low. You must be 40 or higher.</body></html>"
		else:
			st.takeItems(ADENA_ID,0)
			st.getPlayer().setTarget(st.getPlayer())
			
			if event == "2":
				st.takeItems(ADENA_ID,160000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4360,3),False,False)
				st.getPlayer().restoreMP()		
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4359,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4358,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4357,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4354,4),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4353,6),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4350,4),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4347,6),False,False)
				st.getPlayer().restoreMP()			
				return "4.htm"
				st.setState(State.COMPLETED)

			if event == "3": 
				st.takeItems(ADENA_ID,80000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4352,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4351,6),False,False)	
				st.getPlayer().restoreMP()	
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4355,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4356,3),False,False)
				st.getPlayer().restoreMP()				
				return "4.htm"
				st.setState(State.COMPLETED)

			if event == "4":
				st.takeItems(ADENA_ID,140000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4346,4),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4342,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4343,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4344,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4345,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4349,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4348,6),False,False)
				st.getPlayer().restoreMP()				
				return "4.htm"
				st.setState(State.COMPLETED)
                        
			if event == "5":
				st.takeItems(ADENA_ID,400000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4360,3),False,False)	
				st.getPlayer().restoreMP()	
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4359,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4358,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4357,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4354,4),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4353,6),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4350,4),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4348,6),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4352,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4351,6),False,False)
				st.getPlayer().restoreMP()		
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4355,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4356,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4346,4),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4342,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4343,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4344,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4345,3),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4349,2),False,False)
				st.getPlayer().restoreMP()
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4347,6),False,False)	
				st.getPlayer().restoreMP()				
				return "4.htm"			
				st.setState(State.COMPLETED)

			if event == "6":
				st.takeItems(ADENA_ID,1000)
				st.getPlayer().restoreHP()
				return "1.htm"		
				st.setState(State.COMPLETED)

			#Wind Walk
			if event == "7":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4342,2),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Decrease Weight
			if event == "8":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4343,3),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Shield
			if event == "9":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4344,3),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Might
			if event == "10":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4345,3),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Mental Shield
			if event == "11":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4346,4),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Bless the Body
			if event == "12":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4347,6),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Bless the Soul
			if event == "13":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4348,6),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Magic Barrier
			if event == "14":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4349,2),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Resist Shock
			if event == "15":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4350,4),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Concentration
			if event == "16":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4351,6),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Berserker Spirit
			if event == "17":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4352,2),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Bless Shield
			if event == "18":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4353,6),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Vampiric Rage
			if event == "19":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4354,4),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Acumen
			if event == "20":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4355,3),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Empower
			if event == "21":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4356,3),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Haste
			if event == "22":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4357,2),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Guidance
			if event == "23":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4358,3),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Focus
			if event == "24":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4359,3),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			#Death Whisper
			if event == "25":
				st.takeItems(ADENA_ID,25000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(4360,3),False,False)
				st.getPlayer().restoreMP()
				return "5.htm"		
				st.setState(State.COMPLETED)

			if event == "26":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(271,1),False,False)	
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "27":
				st.takeItems(ADENA_ID,20000)	
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(272,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "28":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(273,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "29":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(274,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "30":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(275,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "31":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(276,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "32":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(277,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "33":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(307,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "34":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(309,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "35":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(310,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "36":
				st.takeItems(ADENA_ID,20000)		
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(311,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "37":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(366,1),False,False)
				st.getPlayer().restoreMP()
				return "2.htm"

			if event == "38":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(365,1),False,False)
				st.getPlayer().restoreMP()			
				return "2.htm"

			if event == "39":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(264,1),False,False)	
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "40":
				st.takeItems(ADENA_ID,20000)	
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(265,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "41":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(266,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "42":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(267,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "43":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(268,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "44":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(269,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "45":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(270,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "46":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(304,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "47":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(305,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "48":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(306,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"	

			if event == "49":
				st.takeItems(ADENA_ID,20000)	
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(308,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "50":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(363,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"

			if event == "51":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(364,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"	

			if event == "52":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(349,1),False,False)
				st.getPlayer().restoreMP()
				return "3.htm"		
				st.setState(State.COMPLETED)
				
				
			#Chant of Battle
			if event == "53":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1007,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Shielding
			if event == "54":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1009,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Fire
			if event == "55":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1006,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Flame
			if event == "56":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1002,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of life
			if event == "57":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1229,18),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Fury
			if event == "58":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1251,2),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Evasion
			if event == "59":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1252,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Rage
			if event == "60":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1253,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Revenge
			if event == "61":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1284,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Vampire
			if event == "62":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1310,4),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Eagle
			if event == "63":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1309,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Predator
			if event == "64":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1308,3),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Spirit
			if event == "65":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1362,1),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#Chant of Victory
			if event == "66":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1363,1),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)
				
			#chant of magnus
			if event == "67":
				st.takeItems(ADENA_ID,20000)
				st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1413,1),False,False)
				st.getPlayer().restoreMP()
				return "7.htm"
				st.setState(State.COMPLETED)	
			
			#MPreg
			if event == "68":
				st.takeItems(ADENA_ID,1000)
				st.getPlayer().restoreMP()
				return "1.htm"		
				st.setState(State.COMPLETED)

			#CPHEAL
			if event == "69":
				st.takeItems(ADENA_ID,1000)
				st.getPlayer().restoreCP()
				return "1.htm"		
				st.setState(State.COMPLETED)			
				
			if htmltext != event:
				st.setState(State.COMPLETED)
				st.exitQuest(1)
		return htmltext


	def onTalk (self,npc,player):
	   st = player.getQuestState(qn)
	   htmltext = "<html><head><body>I have nothing to say to you</body></html>"
	   st.setState(State.STARTED)
	   return InitialHtml

QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

for npcId in NPC:
 QUEST.addStartNpc(npcId)
 QUEST.addTalkId(npcId)

re file de 3erw alla pataga na kanw buff kai ekana might px kai ekane victory kai perasa mia allh kai exei auto sta imports to alla3a me tou hellas kai de douleuei mhpws mporeis na m peis ti na kanw????

 

import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
 
 
 
kai to alla3a me ayto
 
 
import sys
from com.l2jhellas.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jhellas.gameserver.skills import SkillTable
from com.l2jhellas.util.database import L2DatabaseFactory
from com.l2jhellas.gameserver.model.quest import State
from com.l2jhellas.gameserver.model.quest import QuestState
from com.l2jhellas.gameserver.model.quest.jython import QuestJython as JQuest
  • 0
Posted

giati poli apla den perneis to last rev tou hellas?

egw skepsou den to exw doulepsei kan auto to project kai apla katevasa na dw ti paizei na se help kai vrika oti iparxei hdh mesa kai doulevei 100% ara an den exeis to last rev (pou einai shared ennow) katevase to kai pare apo ekei ta files tis buffer 

  • 0
Posted

giati poli apla den perneis to last rev tou hellas?

egw skepsou den to exw doulepsei kan auto to project kai apla katevasa na dw ti paizei na se help kai vrika oti iparxei hdh mesa kai doulevei 100% ara an den exeis to last rev (pou einai shared ennow) katevase to kai pare apo ekei ta files tis buffer 

dld ti prepei na kanw se exasa....

  • 0
Posted

pane grapse sto forum you hellas to provlima sou tha pareis voitheia http://l2jhellas.info/

tha vreis tin teleftaia version tou pack kai mporeis na pareis tin buffer apo kei pou doulevei

  • 0
Posted

pane grapse sto forum you hellas to provlima sou tha pareis voitheia http://l2jhellas.info/

tha vreis tin teleftaia version tou pack kai mporeis na pareis tin buffer apo kei pou doulevei

h buffer p eixe to pack otan to anoi3a sthn arxh douleue komple...perasa mia allh kai apo tote gamh8hke o dias kai 9elw na ftia3w auth p perasa twra....

  • 0
Posted

h buffer p eixe to pack otan to anoi3a sthn arxh douleue komple...perasa mia allh kai apo tote gamh8hke o dias kai 9elw na ftia3w auth p perasa twra....

katevase apo edw to last rev compiled pack http://www.maxcheaters.com/topic/147540-interlude-l2jhellas/

kai apla pare ta arxeia tis buffer pare opws einai ton fakelo 9999_NPCBuffer kai perna tin ston diko sou server

  • 0
Posted

katevase apo edw to last rev compiled pack http://www.maxcheaters.com/topic/147540-interlude-l2jhellas/

kai apla pare ta arxeia tis buffer pare opws einai ton fakelo 9999_NPCBuffer kai perna tin ston diko sou server

dld to katebazw kanw auto p m eipes kai 8a douleuei auth h buffer p perasa monos m??

Guest
This topic is now closed to further replies.


  • Posts

    • MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
    • This post originally appeared on MmoGah.   Dear Exiles, here's a detailed guide for Path of Exile 3.26 Gauntlet, tailored for beginners and focused on the top 5 builds that balance survivability, damage, and ease of gearing in the Hardcore Solo Self-Found (HCSSF) environment. This guide goes deep into mechanics, gear, leveling, and strategy—no fluff, just actionable insights.       What Is the Gauntlet in PoE 3.26? The Gauntlet is a community-run event, often organized by Zizaran, which pushes players into a brutal version of the game:   ● Hardcore Solo Self-Found (HCSSF): No trading, no partying, no outside help. ● Global Modifiers: Increased monster damage, life, elemental penetration, extra projectiles, and more. ● Limited Portals: Only 3 portals per boss kill count toward points. ● Custom Ascendancies: In 3.26, the Fishia League introduces new ascendancy classes like Ancestral Commander and Servant of Arakali.   The goal? Survive, level up, kill bosses, and earn points for prizes. But first, you need a build that won't crumble under pressure.   Top 5 Builds for Gauntlet Beginners These builds are chosen for their tankiness, simplicity, and ability to progress through the campaign and early maps with minimal gear.   1. Raise Zombie Puppeteer (Necromancer) Why It Works: Minions absorb damage, keeping you safe. Scales well with minimal gear. Strong bossing potential with high zombie levels.   Core Mechanics: Uses Raise Zombie as the main damage source. Strength stacking boosts zombie power. Animate Guardian adds utility and buffs.   Defensive Layers: Minions tank hits. Block chance from gear and passive tree. Energy shield and life stacking.   Leveling Tips: Use Summon Skeletons and Raise Zombie early. Prioritize +minion gem levels and strength gear. Transition to spectres and Animate Guardian by Act 5.   Pros: Safe, ranged playstyle. Easy to gear in SSF. Strong boss damage.   Cons: Minion AI can be clunky. Damage may taper off in the late game without investment.   2. Power Siphon Mines (Scavenger Saboteur) Why It Works: Ranged mine playstyle avoids direct damage. One-button mechanics for comfort. Fast leveling and strong suppression.   Core Mechanics: Power Siphon linked to mines for remote detonation. Uses High-Impact Mine Support and Minefield Support. Cloak of Flames for early damage scaling.   Defensive Layers: High evasion and suppression. Life stacking and stun immunity. Arctic Armor and Flesh and Stone for mitigation.   Leveling Tips: Start with Stormblast Mine or Explosive Trap. Switch to Power Siphon at level 28. Use Smoke Mine and Flame Dash for mobility.   Pros: Safe ranged playstyle. Low gear dependency. Comfortable mechanics.   Cons: Mines require setup. It can feel clunky without proper gem links.   3. Ice Nova Archmage (Hierophant) Why It Works: Combines Mind Over Matter (MoM) with mana stacking. Strong AoE and single-target damage. Good defenses and smooth leveling.   Core Mechanics: Ice Nova cast on Frostbolt for double damage. Archmage Support scales damage with mana. Hierophant ascendancy boosts mana and endurance charges.   Defensive Layers: MoM absorbs damage via mana. High armor and resistances. Chill and freeze for crowd control.   Leveling Tips: Start with Holy Flame Totem or Rolling Magma. Switch to Ice Nova after Act 3. Stack mana and use Clarity early.   Pros: Strong defenses and damage. Scales well into the endgame. Beginner-friendly caster setup.   Cons: Requires mana management. Squishy if not geared properly.   4. Explosive Arrow Ballista (Ancestral Commander) Why It Works: Totems do the work while you stay safe. Easy to gear and scale. Great for campaign progression.   Core Mechanics: Explosive Arrow linked to Ballista Totem Support. Totems stack arrows for massive explosions. Ancestral Commander ascendancy grants endurance charges and slam synergy.   Defensive Layers: Totems absorb aggro. High life and resistances. Fortify from gear or ascendancy.   Leveling Tips: Use Caustic Arrow or Split Arrow early. Switch to Explosive Arrow at level 28. Prioritize attack speed and totem placement.   Pros: Safe, passive playstyle. Strong single-target damage. Easy to respec and adapt.   Cons: Totem AI can be slow. Requires positioning for optimal damage.   5. Lightning Strike Daughter of Oshabi Why It Works: High energy shield and shrine buffs. Converts physical damage to chaos. Fast, clear, and strong bossing.   Core Mechanics: Lightning Strike with pure energy shield gear. Oath of the Magi node doubles armor defenses. Ghost Dance for ES sustain.   Defensive Layers: 10,000+ energy shield. Suppression and resist caps. Stun immunity and chaos conversion.   Leveling Tips: Use Smite or Molten Strike early. Transition to Lightning Strike with ES gear. Stack shrine buffs and movement speed.   Pros: Tanky and fast. Handles tier 17 maps. Good for face-tanking bosses.   Cons: Requires ES gear early. Shrine RNG can affect consistency.   Beginner Tips for Gauntlet Success Campaign Strategy: Overlevel before boss fights. Cap resistances ASAP. Use movement skills to dodge mechanics. Practice Acts 1, 4, and 9—they're deadly.   Gear Prioritization: Life and resistances > damage. Movement speed on boots. Vendor recipes for gear upgrades.   Flask Setup: 1 Instant Life Flask 1 Granite Flask 1 Jade Flask 1 Quicksilver Flask 1 Utility Flask (e.g., Sulphur or Basalt)   Passive Tree Tips: Prioritize life nodes early. Take suppression and block nodes. Avoid complex mechanics—simplicity wins.   Mapping and Bossing Strategy Mapping: Use fast-clearing skills. Avoid risky map mods. Keep portals in reserve.   Bossing: Learn boss mechanics. Use Sniper's Mark or Assassin's Mark. Position mercenaries or totems strategically.   Final Thoughts The Gauntlet is unforgiving, but with the right build and mindset, you can push deep into the event—even as a beginner. Focus on survivability, learn from each death, and don't be afraid to restart. Every run teaches you something new.
    • SocNet x Dolphin Anty Partnership — Reaching New Heights Together! We’re excited to announce our new partnership with the anti-detect browser Dolphin Anty! Thank you for your trust and support — it's because of you that we continue to grow, expand, and bring even more value and opportunities to our customers. This partnership with Dolphin Anty offers more convenience, security, and flexibility for your work and automation needs. Read more on Dolphin Anty’s official blog: https://dolphin-anty.com/blog/en/socnet-and-dolphin-anty/ We’re also looking for new suppliers! — Snapchat accounts — Reddit accounts with karma — LinkedIn accounts with connections Contact us via DM or support to discuss terms — we’re always open to partnership proposals! Explore our online store: ➡ Accounts: Telegram, Facebook, Reddit, Twitter (X), Instagram, YouTube, TikTok, Discord, VK, LinkedIn, GitHub, Snapchat, Gmail, and emails (Outlook, Firstmail, Rambler, Onet, Gazeta, GMX, Yahoo, Proton, Web.de), Google Voice, Google Ads ➡ Premium Subscriptions: Telegram Premium, Twitter X Premium, YouTube Premium, Spotify Premium, Netflix Premium, Discord Nitro, ChatGPT Plus/PRO, XBOX Game Pass ➡ Additional Services: Telegram Stars, proxies (IPv4, IPv6, ISP, Mobile), VPNs (Outline, WireGuard, others), VDS/RDP servers To celebrate the partnership, use promo code DOLPHIN15 for 15% off in our online store! SMM Panel Services: ➡ Use our SMM Panel to boost: Facebook, Instagram, Telegram, Spotify, SoundCloud, YouTube, Reddit, Threads, Kick, Discord, LinkedIn, Likee, VK, Twitch, Kwai, website traffic, TikTok, TrustPilot, Apple Music, TripAdvisor, Snapchat, and more. Get $1 Trial Credit for your first SMM Panel launch: Just submit a support ticket titled "Get Trial Bonus" on our website. ➡ Go to the SMM Panel (clickable) or contact support via bot. Our Key Products: ➡ Online Store: Click ➡ Telegram Store Bot: Click ➡ SMM Panel: Click Payment methods: bank cards · crypto · other popular methods Returning customers get extra discounts & promo codes! Support Contacts: ➡ Telegram: https://t.me/solomon_bog ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ ✉ Email: solomonbog@socnet.store ➡ Telegram Channel: https://t.me/accsforyou_shop You can also use these contacts to: — consult about bulk purchases — propose partnerships (our partners: https://socnet.bgng.io/partners ) — become a supplier SocNet — Digital Goods & Premium Subscriptions Store Want more engagement, reach, and traffic for your projects? Automate promotion across top platforms in minutes — no hassle or overpaying. SocNet's SMM Panel means a fast start, fair prices, and real results. Use our SMM Panel to boost Facebook, Instagram, Telegram, Spotify, SoundCloud, YouTube, Reddit, Threads, Kick, Discord, LinkedIn, Likee, VK, Twitch, Kwai, Reddit, website traffic, TikTok, Trustpilot, Apple Music, Tripadvisor, Snapchat, and other digital products. Subscribers, likes, views, reposts, listens, live viewers, reactions, comments. We give away $1 for your first trial launch: Just create a ticket with the subject “Get Trial Bonus” on our website (Support) ➡ Go to the SMM Panel (clickable) or contact support via bot How to order: ➡ SMM Panel: Click ➡ SMM Panel directly inside our Telegram bot: Click (Menu ➡ SMM Panel) Our digital goods store: ➡ Online Store: Click ➡ Telegram Bot: Click Regular customers receive additional discounts and promo codes! Support: ➡ Telegram: https://t.me/solomon_bog ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ ✉ Email: solomonbog@socnet.store ➡ Telegram Channel: https://t.me/accsforyou_shop You can also use these contacts to: — Get consultation for wholesale purchases — Establish a partnership (current partners: https://socnet.bgng.io/partners ) — Become our supplier SocNet — digital goods and premium subscriptions store
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock