Hello guys :S im trying to fix my scheme buffer for some reason when i make a scheme and restart the server the scheme i made before is deleted...
did i did any mistakes on the config? (this is the in the powepak)
# Npc Buffer - scheme buffer - set buffs - single buffs BufferNpcId=50019 BufferEnabled = True BufferUseCommand = False BufferCommand = buffs BufferPrice = 1000 BufferUseBBS = False BufferExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK #list = skillId,skillLvl;skillId,skillLvl;.... FighterSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1068,3;1077,3;1086,2;1259,3;1268,3;271,1;274,1;275,1;310,1;264,1;269,1;304,1;268,1;1356,1;1388,3; MageSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1078,6;1085,3;1062,2;1259,3;1059,3;273,1;276,1;365,1;264,1;268,1;304,1;267,1;1389,3;1355,1; # Max schemes that a player can store. Please, do not use too big values # Default value: 4 (one per subclass...) NPCBufferMaxSchemesPerChar = 4 # Max skills that a player can store in each scheme. Please, do not use too big values. # This value should match to max buffs a player can carry # Default value: 24 (max buffs are 20+4 in retail) NPCBufferMaxSkllsperScheme = 32 # This enables/disables storing character schemes at server shutdown to database # Default = True NPCBufferStoreSchemes = True # This is to bypasss SQL Adena amount reference so that you can set the same cost for all # or even setting them for free. # Free = 0 # Disabled = -1 (if you want to read adena from SQL) # Default value: -1 NPCBufferStaticCostPerBuff = -1
and also to change the html on my class master you know the little cat where do i go ?? data/hrml/??? (can't find it)
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Question
Stev0
Hello guys :S
Edited by Stev0im trying to fix my scheme buffer
for some reason when i make a scheme and restart the server the scheme i made before is deleted...
did i did any mistakes on the config? (this is the in the powepak)
# Npc Buffer - scheme buffer - set buffs - single buffs
BufferNpcId=50019
BufferEnabled = True
BufferUseCommand = False
BufferCommand = buffs
BufferPrice = 1000
BufferUseBBS = False
BufferExcludeOn = RB OLYMPIAD PVP SIEGE EVENT ATTACK
#list = skillId,skillLvl;skillId,skillLvl;....
FighterSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1068,3;1077,3;1086,2;1259,3;1268,3;271,1;274,1;275,1;310,1;264,1;269,1;304,1;268,1;1356,1;1388,3;
MageSkillList=1204,2;1035,3;1036,3;4344,3;1045,6;1048,6;1078,6;1085,3;1062,2;1259,3;1059,3;273,1;276,1;365,1;264,1;268,1;304,1;267,1;1389,3;1355,1;
# Max schemes that a player can store. Please, do not use too big values
# Default value: 4 (one per subclass...)
NPCBufferMaxSchemesPerChar = 4
# Max skills that a player can store in each scheme. Please, do not use too big values.
# This value should match to max buffs a player can carry
# Default value: 24 (max buffs are 20+4 in retail)
NPCBufferMaxSkllsperScheme = 32
# This enables/disables storing character schemes at server shutdown to database
# Default = True
NPCBufferStoreSchemes = True
# This is to bypasss SQL Adena amount reference so that you can set the same cost for all
# or even setting them for free.
# Free = 0
# Disabled = -1 (if you want to read adena from SQL)
# Default value: -1
NPCBufferStaticCostPerBuff = -1
and also to change the html on my class master you know the little cat where do i go ?? data/hrml/??? (can't find it)
i use l2jfrozen (interlude)
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