recently i've come over a way to put multiple weapon meshes in 1 ukx HOWEVER it creates a visual bug which can be somewhat 'masked' by what i believe to be server side fix. since this also has client related issues to it, i feel the fix is doable from java by replicating a player DISARMING the weapon than equipping a item
so, the thing is that
1: equip weapon using custom ukx
2: equip another weapon using custom ukx
3: they will 'stick' together as in weapon 1 wont dissappear
the fix to this is
1: equip weapon using custom ukx
2: UNEQUIP the weapon
3: equip weapon 2
from what ive been trying you have to unequip the weapon in order to 'fix' the 2nd weapon
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Check the Player or ManufactureList classes first—there’s usually a hardcoded cap in there, like 20 slots for Interlude. If you spot something like maxSlots = 20, that’s the limit, and you can tweak it.
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DONALD TRUMP 2016
recently i've come over a way to put multiple weapon meshes in 1 ukx HOWEVER it creates a visual bug which can be somewhat 'masked' by what i believe to be server side fix. since this also has client related issues to it, i feel the fix is doable from java by replicating a player DISARMING the weapon than equipping a item
so, the thing is that
1: equip weapon using custom ukx
2: equip another weapon using custom ukx
3: they will 'stick' together as in weapon 1 wont dissappear
the fix to this is
1: equip weapon using custom ukx
2: UNEQUIP the weapon
3: equip weapon 2
from what ive been trying you have to unequip the weapon in order to 'fix' the 2nd weapon
what i know is
1: dropping makes the 'ghost' weapon stay
2: destroying a item makes it go away
3: breaking it with enchant makes it go away
4: crystallizing makes it go away
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im not sure where or what to do for this, but ive tried adding stuff like in inventory.java in equipItem
Edited by LE MEMER MASTER xD9 answers to this question
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