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By IchTuDirWeh · Posted
Hello, Skill Activation: The activation options from the Alt+K window work perfectly. However, when activating them from the skill bar, there is still a delay of approximately 1 second. I need to remove that delay -
--- Interlude Faction/GvE PvP grand opening 2025-11-15 19:00 GMT+2 --- Gameplay: Chronicle: Interlude Type: Faction/GvE (Angels vs Nature vs Demons) GM Shop: B-S grade Buff slots: 20+4 Starting level: 74 + rebirth system New Features: Client: Modern interface based on Essence Balance: New class skills for better balance Achievement Rewards: Daily, Weekly, One-time TOP rankings: PvP, Event PvP, Map PvP, Clan PvP, Event MvP, Map MvP Zones: 70 different PvP zones, 18 different events (8 map events | 10 main events) 12 Grand/raid bosses. Castle siege Olympiad Clan Hall challenge Custom Enchant System: Dynamic success chance (greater enchant level or item grade less enchanting success chance) Enchant rate: Blessed scrolls dynamic from 100% to 25%. Crystal Scrolls: 100%; Max enchant weapon +12 Max enchant armor +8 Safe point enchant system Extra Features: PvP items with level upgrade Weapon/Armor upgrade (from B grade to S) system Attributes system Website: https://l2cygnus.com Community: Discord Facebook: https://www.facebook.com/l2cygnus Youtube:
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More fluid combat, not 100% yet, but I think it's acceptable. I put the following logic in movetopawn, moveto, maybemovetopawn, validatelocation, movetolocation: If Config.GeoData is active, it applies the coordinates using geodata; if disabled, use setdistanceplansq to measure the distance of things! Fix for reflected damage (if the attacker is null, it will not be calculated). Minor improvements to the Day/Night item generation manager. Fix to not punish players who destroy items with a count = 0... Fix for when a player tried to use a resurrection scroll while seated, it disappeared without effect. Fix for when it was possible to equip armor while paralyzed. Cleanup of System message. Rework of PathNodes. Fixed the ia for mobs attack range when chasing the player (test) Fixed Pathnodes loading Added # ------------------------ #Show Red Name for Aggressive Mobs # ------------------------ ShowRedName = True Which was missing in the configs
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━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚔️ L2JOmen High Five - SERVIDOR 100% RETAIL ⚔️ 📢 SOLICITAMOS APOYO PARA TESTING 📢 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ¡Saludos, comunidad de Lineage II! Estamos desarrollando un proyecto ambicioso y de calidad: L2JOmen High Five, un servidor 100% RETAIL que busca ofrecer la experiencia más auténtica de High Five. Nos encontramos en la fase de desarrollo y testing, y necesitamos tu ayuda para hacerlo grande. Si eres un amante del retail, disfrutas probar nuevas funciones y quieres formar parte de un proyecto serio desde sus inicios, ¡tu apoyo es invaluable! ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🎮 CARACTERÍSTICAS PRINCIPALES 🎮 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✅ SERVIDOR 100% RETAIL • Experiencia auténtica de High Five • Geodata PTS Official • Plataforma Premium 2025 ✅ SISTEMA DE RATES DINÁMICO (Progresión Retail x1 con ayuda x5 -> x1) • XP: 1-20 (5.0x) | 21-40 (3.0x) | 41-60 (2.0x) | 61-75 (1.5x) | 76-85 (1.0x) • SP: 1-20 (5.0x) | 21-40 (3.0x) | 41-60 (2.0x) | 61-75 (1.5x) | 76-85 (1.0x) • Adena: x2.0 (Retail con pequeño ajuste) • Drop y Spoil: x1.0 (Mobs, Raids y Epics) ✅ SISTEMA DE ENCANTAMIENTO PROFESIONAL • Enchant Safe: +6 (100% seguro hasta +6) • Enchant Máximo: +30 • Tasas de encantamiento balanceadas: * 0-3: 100% | 4: 80% | 5: 75% | 6: 70% | 7: 65% | 8: 60% * 9: 55% | 10: 50% | 11: 45% | 12: 40% * 13: 10% | 14-25: 5-9% | 26-30: 1-4% • Sistema Blessed Enchant habilitado ✅ INICIO DE PERSONAJE • Dynasty Masterwork Set completo +12 • 1 Ticket para Weapon S +12 • Duración: 7 días ✅ CONFIGURACIÓN RETAIL • Element Limit: Nivel 4 • Buffs: Duración de 1 hora • Nobless: Obtenible mediante quest • Subclass Máxima: 10 (Certificación para cada Subclass) ✅ SISTEMA DE FARM Y ECONOMÍA • Múltiples monedas de farm (Adena, Ancient Adena, Coin of Luck, PC Bang Points, Farm Coins) • Varias zonas de farm disponibles • Zona de Party Farm (se habilita cada 3 horas por 1 hora) • 4 Raids diarias programadas ✅ SISTEMA PC BANG POINTS • Aproximadamente 10,000 puntos por 24 horas conectado • Entrega cada 10 minutos • Jugadores Normales: 60-72 puntos/intervalo • Jugadores Premium: 96-116 puntos/intervalo • 5% probabilidad de doble puntos ✅ SHOPS COMPLETOS • Shop Normal (Adena y Farm Coins) • Shop Donate (con opciones premium) • Armaduras y Armas hasta Grado Dynasty, Moirai, S84 • Joyas completas, no incluye Epics • Scrolls (Normales, Blessed, Divine, Ancient) • Elementos hasta nivel 4-7 • Accesorios y consumibles ✅ SISTEMA VIP • 5 niveles de VIP disponibles • Bonificaciones progresivas de XP/SP/Drop • Recompensas diarias exclusivas ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🤝 ¿QUÉ NECESITAMOS DE TI? 🤝 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🔍 TESTERS ACTIVOS • Jugadores que prueben todas las funciones del servidor • Feedback constructivo sobre bugs, balance y mejoras • Reporte de problemas encontrados 🎮 JUGADORES DEDICADOS • Amantes del retail que valoren la experiencia auténtica • Personas dispuestas a ayudar a mejorar el proyecto • Comunidad comprometida con el crecimiento del servidor 📊 REPORTES DETALLADOS • Bugs y errores encontrados • Sugerencias de balance • Opiniones sobre el gameplay • Feedback sobre sistemas implementados ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 💎 ¿POR QUÉ UNIRTE A L2JOmen? 💎 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🌟 PROYECTO SERIO Y COMPROMETIDO • Desarrollo constante y mejoras continuas • Atención a la comunidad activa • Transparencia en todas las decisiones 🎯 EXPERIENCIA 100% RETAIL • Sin modificaciones que rompan el juego original • Balance auténtico de High Five • Gameplay puro y tradicional ⚡ TECNOLOGÍA DE VANGUARDIA • Servidor optimizado y estable • Geodata oficial de PTS • Sistema robusto y sin lag • Sistema Anticheat Premium 🎁 RECOMPENSAS PARA TESTERS • Participación activa en el desarrollo • Reconocimiento especial en el lanzamiento • Beneficios exclusivos para early testers ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 📞 CONTACTO E INFORMACIÓN 📞 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Si estás interesado en formar parte de este proyecto y ayudarnos a crear el mejor servidor retail de High Five, contáctanos. Tu apoyo es fundamental para hacer realidad este grandioso proyecto. 💬 Únete a nuestro grupo de testing 🌐 WhatsApp: https://chat.whatsapp.com/Km6uRtFsoUq2tNZZalo5HB?mode=wwt ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 🏆 ¡Juntos construimos el mejor servidor retail! 🏆 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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StinkyMadness
Gia sas 8elw an borei kaneis na me help me to parakato
( L2jFrozen - Interlude )
Pos 8a boresw na ftiaksw ston Code otan kapios ginete AIO na tou dinei pano apo 1 item dld 5-6 "Armor/Weapon/tattoo gia AIO"
kai otan ginete AIO na diagrafode ta skill apo to main class tou
package com.l2jfrozen.gameserver.model.actor.instance; import java.util.StringTokenizer; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.ai.CtrlIntention; import com.l2jfrozen.gameserver.network.SystemMessageId; import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed; import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate; import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate; import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected; import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage; import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation; import com.l2jfrozen.gameserver.templates.L2NpcTemplate; /** * Aio Shop e um re-make do Mod Aio Seller. De uma versao para outra, muitas coisas mudaram e isto altera o modo de usar do mod por completo! * Agora e possivel alterar a template, o item, o preco e o tempo via html. Em resumo, esta nova versao do codigo esta bem mais flexivel. * Faca um bom uso! * @author RedHoT * @version 1.0.7 */ public class L2AioSellerInstance extends L2FolkInstance { public L2AioSellerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onAction(L2PcInstance player) { if (!canTarget(player)) return; player.setLastFolkNPC(this); // Check if the L2PcInstance already target the L2NpcInstance if (this != player.getTarget()) { // Set the target of the L2PcInstance player player.setTarget(this); // Send a Server->Client packet MyTargetSelected to the L2PcInstance player MyTargetSelected my = new MyTargetSelected(getObjectId(), 0); player.sendPacket(my); my = null; // Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client player.sendPacket(new ValidateLocation(this)); } else { // Calculate the distance between the L2PcInstance and the L2NpcInstance if (!canInteract(player)) { // Notify the L2PcInstance AI with AI_INTENTION_INTERACT player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this); } else { showMessageWindow(player); } } // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet player.sendPacket(ActionFailed.STATIC_PACKET); } private void showMessageWindow(L2PcInstance player) { String filename = "data/html/mods/Aio Shop/start.htm"; NpcHtmlMessage html = new NpcHtmlMessage(1); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%servername%", Config.ALT_Server_Name); player.sendPacket(html); filename = null; html = null; } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("add_aio")) { StringTokenizer st = new StringTokenizer(command); st.nextToken(); String priceId = null, priceCount = null, time = null; int aioPriceId = 0, aioPriceCount = 0, aioTime = 0; if (st.hasMoreTokens()) { priceId = st.nextToken(); priceCount = st.nextToken(); time = st.nextToken(); try { aioPriceId = Integer.parseInt(priceId); aioPriceCount = Integer.parseInt(priceCount); aioTime = Integer.parseInt(time); } catch(NumberFormatException e) {} } else { _log.warning("Could not update aio status of player " + player.getName()); return; } makeAioCharacter(player, aioPriceId, aioPriceCount, aioTime); } else if (command.startsWith("remove_aio")) removeAio(player); showMessageWindow(player); } public void makeAioCharacter(L2PcInstance player, int itemId, int itemCount, int aioTime) { L2ItemInstance itemInstance = player.getInventory().getItemByItemId(itemId); if (itemInstance == null || !itemInstance.isStackable() && player.getInventory().getInventoryItemCount(itemId, -1) < (itemCount)) { player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS)); return; } else if (itemInstance.isStackable()) { if (!player.destroyItemByItemId("Aio", itemId, itemCount, player.getTarget(), true)) { player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS)); return; } } else for (int i = 0; i < (itemCount); i++) player.destroyItemByItemId("Aio", itemId, 1, player.getTarget(), true); doAio(player, aioTime); } public void doAio(L2PcInstance player, int days) { if(player == null) return; int daysLeft = player.getAioEndTime() <= 0 ? 0 : (int) ((player.getAioEndTime() - System.currentTimeMillis()) / 86400000); player.setAio(true); player.setEndTime("aio", days + daysLeft); player.getStat().addExp(player.getStat().getExpForLevel(81)); if(Config.ALLOW_AIO_NCOLOR && player.isAio()) player.getAppearance().setNameColor(Config.AIO_NCOLOR); if(Config.ALLOW_AIO_TCOLOR && player.isAio()) player.getAppearance().setTitleColor(Config.AIO_TCOLOR); /* Give Aio Dual */ L2ItemInstance item; if(player.getInventory().getItemByItemId(Config.DUAL_AIO_ID) == null) { item = player.getInventory().addItem("", Config.DUAL_AIO_ID, 1, player, null); InventoryUpdate iu = new InventoryUpdate(); iu.addItem(item); player.sendPacket(iu); } player.rewardAioSkills(); player.sendPacket(new EtcStatusUpdate(player)); player.sendSkillList(); player.broadcastUserInfo(); player.sendMessage("You are now an Aio, Congratulations!"); } public void removeAio(L2PcInstance player) { if(!player.isAio()) { player.sendMessage("You are not an AIO."); return; } player.setAio(false); player.setAioEndTime(0); player.getAppearance().setNameColor(0xFFFFFF); player.getAppearance().setTitleColor(0xFFFF77); /* Remove Aio Dual */ L2ItemInstance item; player.getWarehouse().destroyItemByItemId("", Config.DUAL_AIO_ID, 1, player, null); item = player.getInventory().destroyItemByItemId("", Config.DUAL_AIO_ID, 1, player, null); InventoryUpdate iu = new InventoryUpdate(); iu.addItem(item); player.sendPacket(iu); player.lostAioSkills(); player.sendPacket(new EtcStatusUpdate(player)); player.sendSkillList(); player.broadcastUserInfo(); player.sendMessage("Now You are not an Aio.."); } }4 answers to this question
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