Gia sas 8elw an borei kaneis na me help me to parakato
( L2jFrozen - Interlude )
Pos 8a boresw na ftiaksw ston Code otan kapios ginete AIO na tou dinei pano apo 1 item dld 5-6 "Armor/Weapon/tattoo gia AIO"
kai otan ginete AIO na diagrafode ta skill apo to main class tou
package com.l2jfrozen.gameserver.model.actor.instance;
import java.util.StringTokenizer;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.ai.CtrlIntention;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.EtcStatusUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jfrozen.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jfrozen.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.network.serverpackets.ValidateLocation;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
/**
* Aio Shop e um re-make do Mod Aio Seller. De uma versao para outra, muitas coisas mudaram e isto altera o modo de usar do mod por completo!
* Agora e possivel alterar a template, o item, o preco e o tempo via html. Em resumo, esta nova versao do codigo esta bem mais flexivel.
* Faca um bom uso!
* @author RedHoT
* @version 1.0.7
*/
public class L2AioSellerInstance extends L2FolkInstance
{
public L2AioSellerInstance(int objectId, L2NpcTemplate template)
{
super(objectId, template);
}
@Override
public void onAction(L2PcInstance player)
{
if (!canTarget(player))
return;
player.setLastFolkNPC(this);
// Check if the L2PcInstance already target the L2NpcInstance
if (this != player.getTarget())
{
// Set the target of the L2PcInstance player
player.setTarget(this);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance player
MyTargetSelected my = new MyTargetSelected(getObjectId(), 0);
player.sendPacket(my);
my = null;
// Send a Server->Client packet ValidateLocation to correct the L2NpcInstance position and heading on the client
player.sendPacket(new ValidateLocation(this));
}
else
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if (!canInteract(player))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
player.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, this);
}
else
{
showMessageWindow(player);
}
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
private void showMessageWindow(L2PcInstance player)
{
String filename = "data/html/mods/Aio Shop/start.htm";
NpcHtmlMessage html = new NpcHtmlMessage(1);
html.setFile(filename);
html.replace("%objectId%", String.valueOf(getObjectId()));
html.replace("%servername%", Config.ALT_Server_Name);
player.sendPacket(html);
filename = null;
html = null;
}
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
if (command.startsWith("add_aio"))
{
StringTokenizer st = new StringTokenizer(command);
st.nextToken();
String priceId = null, priceCount = null, time = null;
int aioPriceId = 0, aioPriceCount = 0, aioTime = 0;
if (st.hasMoreTokens())
{
priceId = st.nextToken();
priceCount = st.nextToken();
time = st.nextToken();
try
{
aioPriceId = Integer.parseInt(priceId);
aioPriceCount = Integer.parseInt(priceCount);
aioTime = Integer.parseInt(time);
}
catch(NumberFormatException e) {}
}
else
{
_log.warning("Could not update aio status of player " + player.getName());
return;
}
makeAioCharacter(player, aioPriceId, aioPriceCount, aioTime);
}
else if (command.startsWith("remove_aio"))
removeAio(player);
showMessageWindow(player);
}
public void makeAioCharacter(L2PcInstance player, int itemId, int itemCount, int aioTime)
{
L2ItemInstance itemInstance = player.getInventory().getItemByItemId(itemId);
if (itemInstance == null || !itemInstance.isStackable() && player.getInventory().getInventoryItemCount(itemId, -1) < (itemCount))
{
player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return;
}
else if (itemInstance.isStackable())
{
if (!player.destroyItemByItemId("Aio", itemId, itemCount, player.getTarget(), true))
{
player.sendPacket(new SystemMessage(SystemMessageId.NOT_ENOUGH_ITEMS));
return;
}
}
else
for (int i = 0; i < (itemCount); i++)
player.destroyItemByItemId("Aio", itemId, 1, player.getTarget(), true);
doAio(player, aioTime);
}
public void doAio(L2PcInstance player, int days)
{
if(player == null)
return;
int daysLeft = player.getAioEndTime() <= 0 ? 0 : (int) ((player.getAioEndTime() - System.currentTimeMillis()) / 86400000);
player.setAio(true);
player.setEndTime("aio", days + daysLeft);
player.getStat().addExp(player.getStat().getExpForLevel(81));
if(Config.ALLOW_AIO_NCOLOR && player.isAio())
player.getAppearance().setNameColor(Config.AIO_NCOLOR);
if(Config.ALLOW_AIO_TCOLOR && player.isAio())
player.getAppearance().setTitleColor(Config.AIO_TCOLOR);
/* Give Aio Dual */
L2ItemInstance item;
if(player.getInventory().getItemByItemId(Config.DUAL_AIO_ID) == null)
{
item = player.getInventory().addItem("", Config.DUAL_AIO_ID, 1, player, null);
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(item);
player.sendPacket(iu);
}
player.rewardAioSkills();
player.sendPacket(new EtcStatusUpdate(player));
player.sendSkillList();
player.broadcastUserInfo();
player.sendMessage("You are now an Aio, Congratulations!");
}
public void removeAio(L2PcInstance player)
{
if(!player.isAio())
{
player.sendMessage("You are not an AIO.");
return;
}
player.setAio(false);
player.setAioEndTime(0);
player.getAppearance().setNameColor(0xFFFFFF);
player.getAppearance().setTitleColor(0xFFFF77);
/* Remove Aio Dual */
L2ItemInstance item;
player.getWarehouse().destroyItemByItemId("", Config.DUAL_AIO_ID, 1, player, null);
item = player.getInventory().destroyItemByItemId("", Config.DUAL_AIO_ID, 1, player, null);
InventoryUpdate iu = new InventoryUpdate();
iu.addItem(item);
player.sendPacket(iu);
player.lostAioSkills();
player.sendPacket(new EtcStatusUpdate(player));
player.sendSkillList();
player.broadcastUserInfo();
player.sendMessage("Now You are not an Aio..");
}
}
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
Question
StinkyMadness
Gia sas 8elw an borei kaneis na me help me to parakato
( L2jFrozen - Interlude )
Pos 8a boresw na ftiaksw ston Code otan kapios ginete AIO na tou dinei pano apo 1 item dld 5-6 "Armor/Weapon/tattoo gia AIO"
kai otan ginete AIO na diagrafode ta skill apo to main class tou
4 answers to this question
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