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Animation Of Toggle Effect On Bar


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guys i need some help

i can't finde the animation of when you activate soulshots on bar

i don't know where they are

well i tink they are in SysTextures but in what file ?

i found the ui stuff but i cant finde this one :(

pls help guys

Edited by puredemonsss
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i made a new one just for testing

3879985_zpsd452e666.gif

but its not animating in game hmm need to do more tests

i tink i didnt iported them with mipmaps coz the original ones didnt had compresion so it must be mipmap

Edited by puredemonsss
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ok guys i can't make it work :(

i can't change the default animation pfff

someone knows what is the prob ?

i even try to modify with an allready set up , i mean the yellow one for those ho know what i mean

 

basically i openede the L2_SkillTime.utx with UnrealEditor

renamed the toggleeffectg001 with toggleeffect001

and when i activate the soulshots it shows only the first frame and not animating the others

 

so is there an string in system that knows all the frames location ?

 

ill go zzZ now ill do more test's tomorow XD

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in the .utx there are 13 images with white and 13 with gold

every image haves a setting that paths to the next image

i have set the exact settings as retail using the retail itself settings and is not working :(

 

for example in the retail the first image haves the animating set to 9/9fps with the path of next frame to use, ok

now the second haves the next image path to use , and so on to 13 . . . you got it right ?

now i asume that the first image xblabla001 is set by ui to use coz only this one haves the setting for fps and its set at 9

now if i change the texture pooof is not working :(

 

now i'm asking this

are those images regystered someware in system ?

 

now this is what i want to finde out now

ill test if all of images are registered/set to use in .u files ? duno

the firt frame shows up coz haves the same name

the other 12 wont show up coz they have other name

but they have paths conecting to each other and in UnrealEditor are animating and working fine

now if i set the exact same name as the original and is working than those images have they settings in .u file like the effects of skills do

but why they bother make the pats to each other if they only need the texture path and set up someware else to make the animations

those coreans are realy od XD

 

well guys if you read it all i tell you that even i didn't know wath i sayd XD

hope il make it work

if i do i hope ill make a tutorial :P

till then i w8 some ideas from you

thanx

and yea bad english :(

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  • 2 weeks later...

CriticalError, on 14 Jun 2014 - 06:05 AM, said:snapback.png

 

in this case you need reimport all dds into utx, like method told you before, you need create L2Font-e package name and import all dds of L2Font-e.utx unpacked with your image edited ofc.

 

 

 

pfff omg i tink this is the case XD

hmmm now this will take 1k years XD

Edited by puredemonsss
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CriticalError, on 14 Jun 2014 - 06:05 AM, said:snapback.png

 

in this case you need reimport all dds into utx, like method told you before, you need create L2Font-e package name and import all dds of L2Font-e.utx unpacked with your image edited ofc.

 

 

 

pfff omg i tink this is the case XD

hmmm now this will take 1k years XD

no you wrong, this no take to many time, just a little, if you really want it, need do it.

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duplicate? who talk about duplicate textures or effects?

 

for example want to extract all the texture and settings from original .utx and rebuild it again with my texture and settings from original .utx and see if will work !

my q is why when i open the original .utx and just save it back will not work !

or do i need a tool that fixes the file ?

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