puredemonsss Posted June 8, 2014 Posted June 8, 2014 (edited) guys i need some help i can't finde the animation of when you activate soulshots on bar i don't know where they are well i tink they are in SysTextures but in what file ? i found the ui stuff but i cant finde this one :( pls help guys Edited June 11, 2014 by puredemonsss
DONALD TRUMP 2016 Posted June 9, 2014 Posted June 9, 2014 l2_skilltime -> toggleEffect001-toggleEffect013
puredemonsss Posted June 9, 2014 Author Posted June 9, 2014 l2_skilltime -> toggleEffect001-toggleEffect013 hooo found it XD thanx thanx so much for help
puredemonsss Posted June 10, 2014 Author Posted June 10, 2014 (edited) i made a new one just for testing but its not animating in game hmm need to do more tests i tink i didnt iported them with mipmaps coz the original ones didnt had compresion so it must be mipmap Edited June 10, 2014 by puredemonsss
puredemonsss Posted June 10, 2014 Author Posted June 10, 2014 ok guys i can't make it work :( i can't change the default animation pfff someone knows what is the prob ? i even try to modify with an allready set up , i mean the yellow one for those ho know what i mean basically i openede the L2_SkillTime.utx with UnrealEditor renamed the toggleeffectg001 with toggleeffect001 and when i activate the soulshots it shows only the first frame and not animating the others so is there an string in system that knows all the frames location ? ill go zzZ now ill do more test's tomorow XD
DONALD TRUMP 2016 Posted June 11, 2014 Posted June 11, 2014 im pretty sure its a material squence which is why its only showing the first frame
puredemonsss Posted June 11, 2014 Author Posted June 11, 2014 in the .utx there are 13 images with white and 13 with gold every image haves a setting that paths to the next image i have set the exact settings as retail using the retail itself settings and is not working :( for example in the retail the first image haves the animating set to 9/9fps with the path of next frame to use, ok now the second haves the next image path to use , and so on to 13 . . . you got it right ? now i asume that the first image xblabla001 is set by ui to use coz only this one haves the setting for fps and its set at 9 now if i change the texture pooof is not working :( now i'm asking this are those images regystered someware in system ? now this is what i want to finde out now ill test if all of images are registered/set to use in .u files ? duno the firt frame shows up coz haves the same name the other 12 wont show up coz they have other name but they have paths conecting to each other and in UnrealEditor are animating and working fine now if i set the exact same name as the original and is working than those images have they settings in .u file like the effects of skills do but why they bother make the pats to each other if they only need the texture path and set up someware else to make the animations those coreans are realy od XD well guys if you read it all i tell you that even i didn't know wath i sayd XD hope il make it work if i do i hope ill make a tutorial :P till then i w8 some ideas from you thanx and yea bad english :(
puredemonsss Posted June 11, 2014 Author Posted June 11, 2014 pff bad luck i have no idea why is not working :( do you guys have some ideas ? pls help :(
mjst Posted June 12, 2014 Posted June 12, 2014 no idea dude!! good luck. waiting you for more info about this
puredemonsss Posted June 23, 2014 Author Posted June 23, 2014 (edited) CriticalError, on 14 Jun 2014 - 06:05 AM, said: in this case you need reimport all dds into utx, like method told you before, you need create L2Font-e package name and import all dds of L2Font-e.utx unpacked with your image edited ofc. pfff omg i tink this is the case XD hmmm now this will take 1k years XD Edited June 23, 2014 by puredemonsss
CriticalError Posted June 23, 2014 Posted June 23, 2014 CriticalError, on 14 Jun 2014 - 06:05 AM, said: in this case you need reimport all dds into utx, like method told you before, you need create L2Font-e package name and import all dds of L2Font-e.utx unpacked with your image edited ofc. pfff omg i tink this is the case XD hmmm now this will take 1k years XD no you wrong, this no take to many time, just a little, if you really want it, need do it.
puredemonsss Posted June 25, 2014 Author Posted June 25, 2014 no you wrong, this no take to many time, just a little, if you really want it, need do it. on UnrealEditor for example using the duplicate option ?
CriticalError Posted June 25, 2014 Posted June 25, 2014 on UnrealEditor for example using the duplicate option ? duplicate? who talk about duplicate textures or effects?
puredemonsss Posted July 2, 2014 Author Posted July 2, 2014 duplicate? who talk about duplicate textures or effects? for example want to extract all the texture and settings from original .utx and rebuild it again with my texture and settings from original .utx and see if will work ! my q is why when i open the original .utx and just save it back will not work ! or do i need a tool that fixes the file ?
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