ChaosMaster Posted May 24, 2014 Posted May 24, 2014 (edited) Hi guys, I'm practicing a bit in client modding and I was wondering a) if there is any way to import npcs/rbs from newer clients to older ones, b )if there is any way to import maps from newer clients to older ones. Thank you Edited May 24, 2014 by Hellmaster Quote
ChaosMaster Posted May 24, 2014 Author Posted May 24, 2014 Any further details please? Nothing is impossible in theory lol Quote
DONALD TRUMP 2016 Posted May 25, 2014 Posted May 25, 2014 1: yes, you have to have the patched ut2004 editor from gildor to do it and its a pretty simple process 2: yes, there has been shared maps on here also if i remember right there were tutorials on it Quote
ChaosMaster Posted May 25, 2014 Author Posted May 25, 2014 1: yes, you have to have the patched ut2004 editor from gildor to do it and its a pretty simple process 2: yes, there has been shared maps on here also if i remember right there were tutorials on it About maps, I've seen a lot shares with modified maps but they are just modified (for example adena with other trees or smth). I want to know how to adapt new maps in older clients and I can't find any guide or share yet. Thanks for your reply Quote
DONALD TRUMP 2016 Posted May 25, 2014 Posted May 25, 2014 http://www.maxcheaters.com/topic/179544-hellbound-20-25-for-interlude/ so whats this supposed to be Quote
ChaosMaster Posted May 25, 2014 Author Posted May 25, 2014 It's a map which looks bugged and I also have to use it on my own risk, I dont see any guide there which will teach me how to import maps. Quote
DONALD TRUMP 2016 Posted May 25, 2014 Posted May 25, 2014 http://www.maxcheaters.com/topic/177851-giran-green-fairy-v11-small-tutorial/ i'm assuming that once you import the new static meshes (need to be converted from psk to ase with a 3d editor) you can follow what that guide says to import new objects Quote
ChaosMaster Posted May 26, 2014 Author Posted May 26, 2014 Thanks for info but I'm afraid I need some further instuctions. Anyone else? Quote
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