Epica Posted May 15, 2014 Posted May 15, 2014 hello again I look here ^ ^ Now I would like to know how to do drug not use mana buff slot I use it when he drops a buff
0 Epica Posted May 16, 2014 Author Posted May 16, 2014 where? is thus in ItemData.txt item_begin etcitem 726 [mana_drug] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion recipe_id=0 blessed=0 weight=0 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 price=0 default_price=80 item_skill=[s_mana_drug] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=liquid crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=15000 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={@ALL_PET} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end
0 nasky Posted May 16, 2014 Posted May 16, 2014 Copy Greater Healing Potion and change ID and Effect instead, should work
0 xeL Posted May 16, 2014 Posted May 16, 2014 (edited) Itemdata item_begin etcitem 726 [mana_drug] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion recipe_id=0 blessed=0 weight=180 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 price=0 default_price=80 item_skill=[s_mana_drug] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] material_type=liquid crystal_type=none crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=0 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 html=[item_default.htm] equip_pet={@ALL_PET} magic_weapon=0 enchant_enable=0 can_equip_sex=-1 can_equip_race={} can_equip_change_class=-1 can_equip_class={} can_equip_agit=-1 can_equip_castle=-1 can_equip_castle_num={} can_equip_clan_leader=-1 can_equip_clan_level=-1 can_equip_hero=-1 can_equip_nobless=-1 can_equip_chaotic=-1 item_end Skilldata (Try add just this. I think your problem stays in affect_scope=single.) skill_begin skill_name=[s_mana_drug] skill_id=10000 level=1 operate_type=A2 magic_level=1 effect = {{t_mp;1;1}} is_magic=0 mp_consume2=0 cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=20 abnormal_lv=1 abnormal_type=mp_recover attribute=attr_none effect_point=0 target_type=self affect_scope=single next_action=none skill_end Edited May 16, 2014 by xeL
Question
Epica
6 answers to this question
Recommended Posts