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[L2Jfrozen] I Need Some Help Fast.


CorruptedEmperor

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http://prntscr.com/3gfgyp this suddently appeared when i press "To Village" and To Village button doesn't work. I need fast help to fix it anyone can help me? 

Edited by Universe
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http://prntscr.com/3gfgyp this suddently appeared when i press "To Village" and To Village button doesn't work. I need fast help to fix it anyone can help me? 

what new you change or what new you add in your source? you do something wrong in code add or something you change

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I dont see anything with error in source. I bought this pack ready to use so i dont know from where should this bug appear... When someone Day and press To Village this error appear and he cant go to village...  www.l2outlaw.net/website check server features maybe it can help you understand from where the bug comes.

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I dont see anything with error in source. I bought this pack ready to use so i dont know from where should this bug appear... When someone Day and press To Village this error appear and he cant go to village...  www.l2outlaw.net/website check server features maybe it can help you understand from where the bug comes.

check if have multifunction zone in this pack or other custom zone

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It is,as i see. How can i remove this? What should i exactly remove?

1st check if this error you got when you are in pvp zones or in all zones..example go oute of giran die and see if you got this error...2nd check this is the code from multifunction zone: http://pastebin.com/7kf9eYTD

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This error appears in all zones,and No i dont have multifactional zone,i had removed it.

check in code this place: 

 

 

--- head-src/com/l2jfrozen/gameserver/network/serverpackets/Die.java    (revision 948)
+++ head-src/com/l2jfrozen/gameserver/network/serverpackets/Die.java    (working copy)
@@ -31,6 +31,7 @@
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
+import com.l2jfrozen.gameserver.model.zone.type.L2MultiFunctionZone;
 
/**
 * sample 0b 952a1048 objectId 00000000 00000000 00000000 00000000 00000000 00000000 format dddddd rev 377 format
@@ -64,7 +65,8 @@
                                                        || (DM.is_started() && player._inEventDM)
                                                        || (CTF.is_started() && player._inEventCTF)
                                                        || player.isInFunEvent()
-                                                       || player.isPendingRevive());
+                                                       || player.isPendingRevive()
+                                                       || (player.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive));
                }
                _charObjId = cha.getObjectId();
                _fake = !cha.isDead();
 
something from here is wrong.
if your error continue search for 1 clean Die.java file in google and search for the differences with yours Die.java file
Edited by nikosdevil20
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/*

 * This program is free software; you can redistribute it and/or modify

 * it under the terms of the GNU General Public License as published by

 * the Free Software Foundation; either version 2, or (at your option)

 * any later version.

 *

 * This program is distributed in the hope that it will be useful,

 * but WITHOUT ANY WARRANTY; without even the implied warranty of

 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

 * GNU General Public License for more details.

 *

 * You should have received a copy of the GNU General Public License

 * along with this program; if not, write to the Free Software

 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

 * 02111-1307, USA.

 *


 */

package com.l2jfrozen.gameserver.network.serverpackets;

 

import com.l2jfrozen.gameserver.datatables.AccessLevel;

import com.l2jfrozen.gameserver.datatables.sql.AccessLevels;

import com.l2jfrozen.gameserver.managers.CastleManager;

import com.l2jfrozen.gameserver.managers.FortManager;

import com.l2jfrozen.gameserver.model.L2Attackable;

import com.l2jfrozen.gameserver.model.L2Character;

import com.l2jfrozen.gameserver.model.L2SiegeClan;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

import com.l2jfrozen.gameserver.model.entity.event.CTF;

import com.l2jfrozen.gameserver.model.entity.event.DM;

import com.l2jfrozen.gameserver.model.entity.event.TvT;

import com.l2jfrozen.gameserver.model.entity.siege.Castle;

import com.l2jfrozen.gameserver.model.entity.siege.Fort;

 

/**

 * sample 0b 952a1048 objectId 00000000 00000000 00000000 00000000 00000000 00000000 format dddddd rev 377 format

 * ddddddd rev 417

 * 

 * @version $Revision: 1.3.3 $ $Date: 2009/04/29 00:46:18 $

 */

public class Die extends L2GameServerPacket

{

private static final String _S__0B_DIE = " 06 Die";

private int _charObjId;

private boolean _fake;

private boolean _sweepable;

private boolean _canTeleport;

private AccessLevel _access = AccessLevels.getInstance()._userAccessLevel;

private com.l2jfrozen.gameserver.model.L2Clan _clan;

L2Character _activeChar;

 

/**

* @param cha 

*/

public Die(L2Character cha)

{

_activeChar = cha;

if(cha instanceof L2PcInstance)

{

L2PcInstance player = (L2PcInstance) cha;

_access = player.getAccessLevel();

_clan = player.getClan();

_canTeleport = !((TvT.is_started() && player._inEventTvT)

|| (DM.is_started() && player._inEventDM)

|| (CTF.is_started() && player._inEventCTF)

|| player.isInFunEvent()

|| player.isPendingRevive());

}

_charObjId = cha.getObjectId();

_fake = !cha.isDead();

if(cha instanceof L2Attackable)

{

_sweepable = ((L2Attackable) cha).isSweepActive();

}

 

}

 

@Override

protected final void writeImpl()

{

if(_fake)

return;

 

writeC(0x06);

 

writeD(_charObjId);

// NOTE:

// 6d 00 00 00 00 - to nearest village

// 6d 01 00 00 00 - to hide away

// 6d 02 00 00 00 - to castle

// 6d 03 00 00 00 - to siege HQ

// sweepable

// 6d 04 00 00 00 - FIXED

 

writeD(_canTeleport ? 0x01 : 0);   // 6d 00 00 00 00 - to nearest village

 

if(_canTeleport && _clan != null)

{

L2SiegeClan siegeClan = null;

Boolean isInDefense = false;

Castle castle = CastleManager.getInstance().getCastle(_activeChar);

Fort fort = FortManager.getInstance().getFort(_activeChar);

 

if(castle != null && castle.getSiege().getIsInProgress())

{

//siege in progress

siegeClan = castle.getSiege().getAttackerClan(_clan);

if(siegeClan == null && castle.getSiege().checkIsDefender(_clan))

{

isInDefense = true;

}

}

else if(fort != null && fort.getSiege().getIsInProgress())

{

//siege in progress

siegeClan = fort.getSiege().getAttackerClan(_clan);

if(siegeClan == null && fort.getSiege().checkIsDefender(_clan))

{

isInDefense = true;

}

}

 

writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away

writeD(_clan.getHasCastle() > 0 || _clan.getHasFort() > 0 || isInDefense ? 0x01 : 0x00); // 6d 02 00 00 00 - to castle

writeD(siegeClan != null && !isInDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ

}

else

{

writeD(0x00); // 6d 01 00 00 00 - to hide away

writeD(0x00); // 6d 02 00 00 00 - to castle

writeD(0x00); // 6d 03 00 00 00 - to siege HQ

}

 

writeD(_sweepable ? 0x01 : 0x00); // sweepable  (blue glow)

writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED

}

 

/* (non-Javadoc)

* @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()

*/

@Override

public String getType()

{

return _S__0B_DIE;

}

}

 

 

Here is the code

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I have removed them but.. look the picture http://prntscr.com/3gft5p

go data/zones/peace_zones and search for multifunction zone and remove it. and as i see you have clanwarzone in your pack. i dont know what is this sh1t clanwarzone but if you have remove it and this from source remove it and from data/zones/find the file of clanwarzone

Edited by nikosdevil20
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go data/zones/peace_zones and search for multifunction zone and remove it. and as i see you have clanwarzone in your pack. i dont know what is this sh1t clanwarzone but if you have remove it and this from source remove it and from data/zones/find the file of clanwarzone

data/zones/peace_zones cant find it,login at skype.

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It's a NPE error, something in your source contains null value , maybe the location? Why don't you get support from the pack's owner ?

He is not online. 

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data/zones/peace_zones cant find it,login at skype.

go data/zones and go in search bar write multi kai meta pata periexomena arxeiou kai opoio arxeio s vgalei anoixeto kai kane search gia multi

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