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Where Can We Find The Adena Checks On Augment


Question

Posted (edited)

hello guys i wanna ask if someone know how to remove the adena fee when you try to remove augment from one weapon!!!

already i have fix the price in the requestrifinecancel.java  code below




public final class RequestRefineCancel extends L2GameClientPacket
{
   private static final String   _C__D0_2E_REQUESTREFINECANCEL   = "[C] D0:2E RequestRefineCancel";
   private int               _targetItemObjId;

   @Override
   protected void readImpl()
   {
      _targetItemObjId = readD();
   }

   @Override
   protected void runImpl()
   {
      L2PcInstance activeChar = getClient().getActiveChar();
      if (activeChar == null)
         return;

      L2ItemInstance targetItem = activeChar.getInventory().getItemByObjectId(_targetItemObjId);
      if (targetItem == null)
      {
         activeChar.sendPacket(new ExVariationCancelResult(0));
         return;
      }

      // cannot remove augmentation from a not augmented item
      if (!targetItem.isAugmented())
      {
         activeChar.sendPacket(SystemMessageId.AUGMENTATION_REMOVAL_CAN_ONLY_BE_DONE_ON_AN_AUGMENTED_ITEM);
         activeChar.sendPacket(new ExVariationCancelResult(0));
         return;
      }

      // get the price
      int price = 0;
      switch (targetItem.getItem().getItemGrade())
      {
      case L2Item.CRYSTAL_C:
         if (targetItem.getCrystalCount() < 1720)
            price = 1;
         else if (targetItem.getCrystalCount() < 2452)
            price = 1;
         else
            price = 2;
         break;
      case L2Item.CRYSTAL_B:
         if (targetItem.getCrystalCount() < 1746)
            price = 1;
         else
            price = 1;
         break;
      case L2Item.CRYSTAL_A:
         if (targetItem.getCrystalCount() < 2160)
            price = 1;
         else if (targetItem.getCrystalCount() < 2824)
            price = 1;
         else
            price = 2;
         break;
      case L2Item.CRYSTAL_S:
         price = 2;
         break;
      default:
         activeChar.sendPacket(new ExVariationCancelResult(0));
         return;
      }

      if (!activeChar.reduceAdena("RequestRefineCancel", price, null, true))
         return;
      if (targetItem.isEquipped())
         activeChar.disarmWeapons();

      targetItem.removeAugmentation();
      activeChar.sendPacket(new ExVariationCancelResult(1));
      InventoryUpdate iu = new InventoryUpdate();
      iu.addModifiedItem(targetItem);
      activeChar.sendPacket(iu);
      SystemMessage sm = new SystemMessage(SystemMessageId.AUGMENTATION_HAS_BEEN_SUCCESSFULLY_REMOVED_FROM_YOUR_S1);
      sm.addString(targetItem.getItemName());
      activeChar.sendPacket(sm);
   }

   @Override
   public String getType()
   {
      return _C__D0_2E_REQUESTREFINECANCEL;
   }
}

but in game when i try to remove it i see this

 

augment.png

 

server  get only 2 adena to remove the augment like i have set it in the requestrefine but they check for 480.000

any help to fix this???

Edited by Diabaths

12 answers to this question

Recommended Posts

  • 0
Posted

Oh well, probably you are right, but the price is hardcoded. So, dunno why you insist for the htm, lol.. There is only htm inside common folder for the main windows.

 

@author

To fix your issue go to RequestConfirmCancelItem (network/clientpacket) and change the price ;)

 

 

            case S:
                price = 480000;
                break;
  • 0
Posted

Go to gameserver\data\scripts and search there for the corrent htm file.
Otherwise check in merchant file in data/html . It might be in merchant folder.

  • 0
Posted

you are sure about dude??? if yes just show me in acis for ex where is this window(i think is from core side)

I'm not sure , but a was looking for something similar to that and it was in scripts folder.

Otherwise it should be in merchant html.

  • 0
Posted

Dont listen to him in most such cases he is wrong :troll:

 

And if so.. Blacksmith folder or similar, merchant is for shops. When I will get up of my bed, I give you more info.

  • 0
Posted

Dont listen to him in most such cases he is wrong :troll:

 

And if so.. Blacksmith folder or similar, merchant is for shops. When I will get up of my bed, I give you more info.

Probably , but .. there is no blacksmith folder :troll: and the npc type for blacksmith is merchant if i'm not wrong

  • 0
Posted

Well, next time search EXACTLY for what you are looking for. In your case, you was searching for "480000" so.. dunno why you didn't used search option and put the value :troll:

 

No problem :P

  • 0
Posted

Well, next time search EXACTLY for what you are looking for. In your case, you was searching for "480000" so.. dunno why you didn't used search option and put the value :troll:

 

No problem :P

i changed that 480000 fo to 1 and for me write need 1 adena, but when removing it disapear 480k :D

  • 0
Posted

Any help?

why u dont look in the first post of this topic? answer is there...

 

RequestConfirmCancelItem.java
RequestRefineCancel.java
 
change both
 
case S:
price = 480000;
break;
 
also... 

In your case, you was searching for "480000" so.. dunno why you didn't used search option and put the value 

 

 

 

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