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Posted (edited)

kfCXCNR.jpg

 

what effect is this? or more like is there any way ingame/in pawn viewer which i can view current effects being used?

 

I looked inside its script in lineagemonster.u and it doesnt really tell you although i know that it comes from somewhere

 

lineagemonster.ukx doesnt tell you what the animnotify effect is 'attached' to so..

class will_o_wisp extends LineagePawn
  Config(User);
 
defaultproperties
{
    GroundMaxSpeed=60.00
 
    GroundMinSpeed=60.00
 
    bSpineRotation=True
 
    ControllerClass=Class'HerdMonster'
 
    CollisionRadius=13.00
 
    CollisionHeight=22.00
 
}
Edited by xxxxxownerproxxxxx
  • 1 month later...
Posted

well a small example.

 

Example.png

 

can it be overwritten over an existing abnormal? for example bleed

Posted

yea thats it, im just trying to understand how abnormals work and how they are attached on the character's body

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