DONALD TRUMP 2016 Posted April 24, 2014 Posted April 24, 2014 (edited) what effect is this? or more like is there any way ingame/in pawn viewer which i can view current effects being used? I looked inside its script in lineagemonster.u and it doesnt really tell you although i know that it comes from somewhere lineagemonster.ukx doesnt tell you what the animnotify effect is 'attached' to so.. class will_o_wisp extends LineagePawn Config(User); defaultproperties { GroundMaxSpeed=60.00 GroundMinSpeed=60.00 bSpineRotation=True ControllerClass=Class'HerdMonster' CollisionRadius=13.00 CollisionHeight=22.00 } Edited April 24, 2014 by xxxxxownerproxxxxx
CriticalError Posted June 4, 2014 Posted June 4, 2014 (edited) well a small example. Edited June 4, 2014 by CriticalError
xdem Posted June 4, 2014 Posted June 4, 2014 well a small example. can it be overwritten over an existing abnormal? for example bleed
CriticalError Posted June 5, 2014 Posted June 5, 2014 can it be overwritten over an existing abnormal? for example bleed is necessary recreate staticmeshes and ofc compile new .u file
DONALD TRUMP 2016 Posted June 6, 2014 Author Posted June 6, 2014 (edited) can be locked e_u019_a Edited June 6, 2014 by LE MEMER MASTER xD
xdem Posted June 6, 2014 Posted June 6, 2014 can you give me a hand finding the bleed abnormal effect?
xdem Posted June 6, 2014 Posted June 6, 2014 yea thats it, im just trying to understand how abnormals work and how they are attached on the character's body
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