ericvini Posted April 7, 2014 Posted April 7, 2014 (edited) Hi, Let's say this npc is a little bit bigger than I guess it should be lol. (I just used freya's files and adapted the .dats to GF (running Gf client) - worked for everything (skills, items, animations), except a few npcs). Any ideas what param in the .dat or what file holds the size of npcs? Thank you. Edited April 7, 2014 by ericvini Quote
icshiba Posted April 7, 2014 Posted April 7, 2014 Hit shift + click on this "enormus" npc xD and change the height :D Quote
ericvini Posted April 7, 2014 Author Posted April 7, 2014 This isnt on l2dev mode, its on the live server. Quote
xdem Posted April 8, 2014 Posted April 8, 2014 Hit shift + click on this "enormus" npc xD and change the height :D you mate have no cue Quote
ericvini Posted April 8, 2014 Author Posted April 8, 2014 you mate have no cue Would you help me? I'm totally lost on this. Quote
TehJustNoName Posted April 11, 2014 Posted April 11, 2014 I'm not familiar but after checking npcgrp.dat i don't think it has anything to do with client.You should check the server files.I searched npcdata on interlude files and found this "collision_height".Now i don't know if it's the same on GF but try changing that cause i'm pretty sure that's your problem. Quote
SweeTs Posted April 11, 2014 Posted April 11, 2014 (edited) No it's not.. By this way you will "send the npc underground" / you will cut half of the npc. -- example on the screen provided by author. Edited April 11, 2014 by SweeTs Quote
ericvini Posted April 11, 2014 Author Posted April 11, 2014 No it's not.. By this way you will "send the npc underground" / you will cut half of the npc. -- example on the screen provided by author.I would guess the mob is halfway on the ground because his size is huuuuge. There are other mobs with the same collision_height parameters and they dont have this problem at all. Quote
SweeTs Posted April 11, 2014 Posted April 11, 2014 Cuz they are smaller. If you increase the colision of actual mob, you would see the whole mob. Quote
ericvini Posted April 11, 2014 Author Posted April 11, 2014 Cuz they are smaller. If you increase the colision of actual mob, you would see the whole mob. I m gonna try this right now. Thank you. Quote
ericvini Posted April 11, 2014 Author Posted April 11, 2014 (edited) I ve tried increasing/decreasing every collision param. This is what happened: His position changes (now hes not underground), but his size remains the same =/. I'm clueless. Edited April 11, 2014 by ericvini Quote
SweeTs Posted April 11, 2014 Posted April 11, 2014 He doesn't stand on teh ground cuz you set too big colision, you must fix it :P About the size, I'm clueless as well. For sure you need some program to edit it. Quote
ericvini Posted April 11, 2014 Author Posted April 11, 2014 He doesn't stand on teh ground cuz you set too big colision, you must fix it :P About the size, I'm clueless as well. For sure you need some program to edit it. Thanks =p. Yep the collision problem was a try at fixing his size. His size must be client related. Now what file holds that info I have no clue =/ Quote
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