Jump to content

(Exploits)New Year present for NON russian cheaters :)


Recommended Posts

Posted

this is from cheaters com ru it was posted by a guy who bought this bug collection for 150 $ from res32 :) it's ofcourse not worth it but maybe on your servers smth is not patched yet

 

so enjoy!

 

 

 

Maxtor and Co - Happy New Year! :)

 

 

 

i'll post it by parts cause it's long and takes time translating

Posted

1. We go to Gyran to Grandmaster Hannavalt take a quest Trial of Duty (id 212) then we go to Wasterlands to Sir Aaron Tanford and get the Sword which we can sell in shop

 

 

 

2. Ok now I’ll tell you the bypass of fixed exploit of opetning castles gates. It works not on every server

 

You must be the leader of any clan and you should use not the old bypass -h menu_select?ask=334&reply=4 but the link to it

 

For example if you need to open a castle put in help not bypass -h menu_select?ask=-201&reply=1 but a link to it like here:

 

 

 

<a action="link gludio_outter_doorman001.htm">Open</a>

 

 

 

To close the gates you must put this line <a action="bypass -h mdrk_select?ask=333&reply=15">xxx</a>

 

 

 

 

 

3. Cybellian Dagger

 

 

 

In Hunter Village <a action="bypass -h menu_select?ask=335&reply=1">Vzat dagger</a>

 

After that you del all quest items and do it again

 

 

 

 

 

4. A scam

 

 

 

For example you have 5000001 adena and you’re gonna buy smth for 10kk adena

 

You begin trade and first put 5000000 adena and you see that you have 5 kk adena both in trade and inventory window you put 5kk adena more in trade and press ok. You have buyed smth worth 10 kk and the guy got just 5 kk

 

 

 

 

 

5. Adena bug for yava servers only

 

 

 

1. you start walker

 

2. go to gm shop and buy 1431655766 S grade arrows This will cost you 6 adena and the load of the char will be 1%

 

3. You sell these arrows by 100 kk at one sale (not more than 4 times)

 

4. after you make 4 100 kk arrows sale go to WH and put the money there

 

5. you sell once again but now don’t put anything in wh

 

6. so you have about 3 kkk adena

 

but remember not to take the money from warehouse or you lose it !!!

 

7. next delete all arrows in inventory cause you have weight limit exceed now

Posted

7. For yava – admin killing

 

 

 

You can kill admin by returning dmg to him (tatoo + buff + song +

 

dance) the most diff thing is to make admin angry enough to strike you and not use ban  it works even if admin has /invul on 

 

 

 

8. Account database of Lineage2world servers

 

 

 

Mitz - omega

 

Monstabloka - strike

 

wiizard - verbatim

 

Crucis - marques

 

mentul - mentul

 

zounas - tyrni

 

killi - tricolor

 

Dana - redeye

 

zillir - killer

 

Odenstyle - qwert

 

a11y – google

 

 

 

9. Spoil bug

 

 

 

You gather many mobs then with the help of shaman we sleep them, poison and during that time the dwarf makes spoil festival and kills one mob and use sweeper and get all the spoil from all mobs 

 

 

 

10. Fake death bug

 

 

 

You may open castle gates using fake death

 

You use Fake death skill and press Fixed – you’re standing on top of the gates – then you press on any place inside and you’re inside

Posted

11. C3 Help for Yava servers with JBforth-on only

 

 

 

<!-- saved from url=(0022)http://internet.e-mail -->

 

<HTML>

 

<BODY bgcolor="red">

 

<center>

 

Cnu3Du/Iu =)<br></center>

 

Design by B.N.D.<br>

 

Items

 

<table border=1 BORDERCOLOR="LEVEL" WIDTH =275 height=54>

 

<tr>

 

 

 

<td width=130><edit var="nymer" width=130 height=10></td>

 

<td width=130><button value="Give Me This !" action="bypass -h forth drop $nymer 1 player@ inventory+!" width=130 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

<tr>

 

<td width=130><edit var="skoka" width=130 height=10></td>

 

<td width=130><button value="I wanna More !" action="bypass -h forth drop $nymer $skoka player@ inventory+!" width=130 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

</table>

 

 

 

<table width=275 height=54>

 

<tr>

 

<td width=55>SoulShots!</td>

 

<td width=55><edit var="sos" width=55></td>

 

<td width=55></td>

 

<td width=55></td>

 

</tr>

 

<tr>

 

<td width=55>SoulShot</td>

 

<td width=55><button value="A-Grade" action="bypass -h forth drop 1466 $sos player@ inventory+!" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

<td width=55><button value="B-Grade" action="bypass -h forth drop 1465 $sos player@ inventory+!" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

<td width=55><button value="C-Grade" action="bypass -h forth drop 1464 $sos player@ inventory+!" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

<td width=55><button value="D-Grade" action="bypass -h forth drop 1463 $sos player@ inventory+!" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

</table>

 

 

 

 

 

 

 

 

 

 

 

<br>

 

Enchant Scrolls

 

<table>

 

<tr>

 

<td><edit var="zat" width=70></td><td width=70>Weapon</td><td width=70>Armor</td>

 

</tr>

 

<tr>

 

<td width=70>S-Grade</td>

 

<td width=70><a action="bypass -h forth drop 961 $zat player@ inventory+!">Crystal</a></td>

 

<td width=70><a action="bypass -h forth drop 962 $zat player@ inventory+!">Crystal</a></td>

 

</tr>

 

<tr>

 

<td width=70>A-Grade</td>

 

<td width=70><a action="bypass -h forth drop 731 $zat player@ inventory+!">Crystal</a></td>

 

<td width=70><a action="bypass -h forth drop 732 $zat player@ inventory+!">Crystal</a></td>

 

</tr>

 

<tr>

 

<td width=70>B-Grade</td>

 

<td width=70><a action="bypass -h forth drop 949 $zat player@ inventory+!">Crystal</a></td>

 

<td width=70><a action="bypass -h forth drop 950 $zat player@ inventory+!">Crystal</a></td>

 

</tr>

 

<tr>

 

<td width=70>C-Grade</td>

 

<td width=70><a action="bypass -h forth drop 953 $zat player@ inventory+!">Crystal</a></td>

 

<td width=70><a action="bypass -h forth drop 954 $zat player@ inventory+!">Crystal</a></td>

 

</tr>

 

</table>

 

<br>

 

<center>

 

<table>

 

<tr>

 

<td width=70><edit var="pro" width=70></td>

 

<td><button value="Proof" action="bypass -h forth $pro player@ class!" width=70 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

</table>

 

</center>

 

<br>

 

<center>Pet Manager Lundy</center>

 

<table>

 

<tr>

 

<td><button value="Whyvern" action="bypass -h forth drop 4425 1 player@ inventory+!" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

<td><button value="Strider" action="bypass -h forth drop 4422 1 player@ inventory+!" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

</table>

 

 

 

 

 

</BODY>

 

</HTML>

Posted

12. How to reboot the server

 

 

 

It’s bug about witch_kalis (quest for 4 lvl of clan)

 

 

 

You go to Gyran Sir who gives the quest for clan lvl 4 (important! Clan should have noone but clan leader! )

 

Then you run to the cemetry near Ivory Tower

 

You go and talk with the witch – now you take any twink to your clan and he speaks with the witch – she tells him that she’ll talk to the leader only

 

Now you talk to her again and press Quest – 5 sec and everything goes still

 

Congrats – you’ve rebooted the server

 

 

 

Unfortanately you can use it only to make problem for some evil admins only

Posted

13. Enchant with 1 scroll (for Java)

 

 

 

You need 2 chars online 1 scroll of ecnchant and 2 things to enchant

 

 

 

- make sure that the thing you wish to enchant is ON

 

- make sure that the second thing is in your invent

 

- you start a private store SELL and put your scroll there for 1 adena

 

- open you inventory and use the scroll

 

- the same time the second char bys the scroll from the private store

 

- click the second thing in your invent

 

- begin trade with 2-nd char and have the scroll back

 

- you may start this circle on again 

 

 

 

method 2

 

 

 

you need 3 chars online better standing near GK

 

 

 

1 is sitting 2 are standing

 

A standing char sends trade invite to sitting one

 

A sitting char must have teleport menu open and accepts trade

 

The other standing char sends trade invite to the first standing one and despite he has trade open it works

 

Then you enchant the item you want (using the F1, F2 etc button and putting to trade too

Posted
11. C3 Help for Yava servers with JBforth-on only

 

 

 

<!-- saved from url=(0022)http://internet.e-mail -->

 

<HTML>

 

<BODY bgcolor="red">

 

<center>

 

Cnu3Du/Iu =)<br></center>

 

Design by B.N.D.<br>

 

Items

 

<table border=1 BORDERCOLOR="LEVEL" WIDTH =275 height=54>

 

<tr>

 

 

 

<td width=130><edit var="nymer" width=130 height=10></td>

 

<td width=130><button value="Give Me This !" action="bypass -h forth drop $nymer 1 player@ inventory+!" width=130 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

<tr>

 

<td width=130><edit var="skoka" width=130 height=10></td>

 

<td width=130><button value="I wanna More !" action="bypass -h forth drop $nymer $skoka player@ inventory+!" width=130 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

</table>

 

 

 

<table width=275 height=54>

 

<tr>

 

<td width=55>SoulShots!</td>

 

<td width=55><edit var="sos" width=55></td>

 

<td width=55></td>

 

<td width=55></td>

 

</tr>

 

<tr>

 

<td width=55>SoulShot</td>

 

<td width=55><button value="A-Grade" action="bypass -h forth drop 1466 $sos player@ inventory+!" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

<td width=55><button value="B-Grade" action="bypass -h forth drop 1465 $sos player@ inventory+!" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

<td width=55><button value="C-Grade" action="bypass -h forth drop 1464 $sos player@ inventory+!" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

<td width=55><button value="D-Grade" action="bypass -h forth drop 1463 $sos player@ inventory+!" width=55 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

</table>

 

 

 

 

 

 

 

 

 

 

 

<br>

 

Enchant Scrolls

 

<table>

 

<tr>

 

<td><edit var="zat" width=70></td><td width=70>Weapon</td><td width=70>Armor</td>

 

</tr>

 

<tr>

 

<td width=70>S-Grade</td>

 

<td width=70><a action="bypass -h forth drop 961 $zat player@ inventory+!">Crystal</a></td>

 

<td width=70><a action="bypass -h forth drop 962 $zat player@ inventory+!">Crystal</a></td>

 

</tr>

 

<tr>

 

<td width=70>A-Grade</td>

 

<td width=70><a action="bypass -h forth drop 731 $zat player@ inventory+!">Crystal</a></td>

 

<td width=70><a action="bypass -h forth drop 732 $zat player@ inventory+!">Crystal</a></td>

 

</tr>

 

<tr>

 

<td width=70>B-Grade</td>

 

<td width=70><a action="bypass -h forth drop 949 $zat player@ inventory+!">Crystal</a></td>

 

<td width=70><a action="bypass -h forth drop 950 $zat player@ inventory+!">Crystal</a></td>

 

</tr>

 

<tr>

 

<td width=70>C-Grade</td>

 

<td width=70><a action="bypass -h forth drop 953 $zat player@ inventory+!">Crystal</a></td>

 

<td width=70><a action="bypass -h forth drop 954 $zat player@ inventory+!">Crystal</a></td>

 

</tr>

 

</table>

 

<br>

 

<center>

 

<table>

 

<tr>

 

<td width=70><edit var="pro" width=70></td>

 

<td><button value="Proof" action="bypass -h forth $pro player@ class!" width=70 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

</table>

 

</center>

 

<br>

 

<center>Pet Manager Lundy</center>

 

<table>

 

<tr>

 

<td><button value="Whyvern" action="bypass -h forth drop 4425 1 player@ inventory+!" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

<td><button value="Strider" action="bypass -h forth drop 4422 1 player@ inventory+!" width=90 height=15 back="sek.cbui94" fore="sek.cbui92"></td>

 

</tr>

 

</table>

 

 

 

 

 

</BODY>

 

</HTML>

 

 

 

nice its time for 1.6 dont you think ? :P

Guest
This topic is now closed to further replies.



  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
  • Topics

×
×
  • Create New...