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New L2 version


zazazaza

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  • 3 weeks later...
  • 2 months later...

Look nice this

 

 

Level 1 - 150% increase in experience gain.

Level 2 - 200% increase in experience gain.

Level 3 - 250% increase in experience gain.

Level 4 - 300% increase in experience gain.

 

 

 

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  • 2 weeks later...

Vitality System

 

 

 

 

A vitality system that provides bonus experience during hunting has been added.

 

Vitality Points can be acquired when your characters are offline, in a peace zone, or hunting Raid Bosses.

 

When you accumulate Vitality Points and raise your Vitality Level, the bonus experience points that you acquire increase in proportion to your Vitality Level.

 

When you obtain experience points by hunting regular monsters rather than bosses or raid monsters, Vitality Points are consumed.

 

You can check your character's Vitality Level by viewing either your Status Window or your Character Status Page.

 

There are four levels of vitality:

 

Level 1 - 150% increase in experience gain.

Level 2 - 200% increase in experience gain.

Level 3 - 250% increase in experience gain.

Level 4 - 300% increase in experience gain.

Battle System Changes

 

 

 

Characters and monsters have had their close-range physical damage increased.

 

A damage bonus based on the proximity between the target and the attacker has been added.

 

The distance between the attacker and the target now influences the damage of long range physical attacks.

 

Poison and Bleed-type skills have had their damage increased.

 

A character's resistance status will now have the possibility of decreasing the duration of debuffs.

 

The new skill "Vanguard" has been added for all Knight classes.  This skill can first be acquired at level 43.

 

A dual-sword or two-handed sword are required for all Vanguard stance-specific skills.

 

New physical attack skills have been added that can only be used while in the Vanguard stance. These skills can first be acquired at level 44 and are listed below.

 

Power Divide - Delivers a powerful blow that seems to cleave the enemy in half. Requires that a two-handed sword or a two-handed blunt weapon are equipped. Ignores shield defense. Over-hit is possible.

Full Swing - Attacks nearby enemies by widely swinging a two-handed weapon. Requires a two-handed weapon. Ignores shield defense. Over-hit is possible.

Double Strike - Delivers a powerful blow to the enemy by alternating between two swords. Requires a dual-sword. Ignores shield defense. Over-hit is possible.

Blade Hurricane - Attacks nearby enemies with a dual-sword. Requires a dual-sword. Ignores shield defense. Over-hit is possible.

While in the Vanguard stance, Knight classes are also able to use some of their regular class-specific skills, if they already have them. These skills are listed below.

 

Class Skill

Paladin Aggression, Aura of Hate, Angelic Icon, Tribunal, Holy Blade, Holy Armor

Dark Avenger  Aggression, Aura of Hate, Summon Dark Panther, Horror, Judgment, Reflect Damage 

Temple Knight  Aggression, Aura of Hate, Summon Storm Cubic, Summon Life Cubic, Summon Attractive Cubic, Tribunal, Holy Armor

Shillien Knight  Aggression, Aura of Hate, Summon Vampiric Cubic, Summon Phantom Cubic, Summon Viper Cubic, Life Leech, Lightning Strike, Judgment

 

Inquisitor

 

The new skill "Inquisitor" has been added for all Healer classes. This skill can first be acquired at level level 44.

 

 

 

New magic attack skills that can only be used while in the Inquisitor state have been added. These skills can first be acquired at level 44 and are listed below.

 

Divine Punishment - Brings down the gods' retribution upon an enemy.

Divine Flash - Detonates sacred energy to attack surrounding enemies.

Surrender to the Holy - Instantly decreases resistance to divine attacks and increases resistance to darkness attacks.

Divine Curse - Casts the wrathful curse of the gods to reduce the effect of recovery magic by half and continuously decrease HP.

While in the Inquisitor stance, Healer classes are also able to use some of their regular class-specific skills, if they already have them. These skills are listed below.

 

Class Skill

Bishop Invocation, Holy Weapon, Celestial Shield, Hold Undead, Turn Undead

Elven Elder  Invocation, Holy Weapon, Wild Magic, Turn Undead

Shillien Elder  Invocation, Holy Weapon, Empower, Wild Magic

 

Other Classes

 

Other new class-specific skills have been added. The following skills are acquired by double-clicking on the corresponding spellbook.

 

Class New Skill  Description Level Acquisition 

Abyss Walker Shadow Step  Cancels the enemy's target and instantly decreases the distance to the enemy.  72

Plainswalker

Treasure Hunter 

Abyss Walker  Evasion Counter  Has a chance to stun the enemy during evasion.  74

Plainswalker Evasion Chance Has a chance to increase your mortal attack rates during evasion.  74

Treasure Hunter  Evasion Haste Has a chance to increase your attack speed during evasion.  74

 

The following are new class-specific skills.

 

Class New Skill  Description Level Acquisition

Warsmith Repair Golem  Repairs a summoned golem.  40

Armor Plate Temporarily equips a summoned golem with an additional armor plate to increase P.Def. and maximum HP.

40

Strengthen Golem

Temporarily increases a summoned golem's attack power and attack speed. 43

Temper Tempers metal to enhance the P.Def. of Heavy Armor.  46

Tan Cures leather to increase the P.Def. and Evasion of Light Armor. 46

Embroider Embroiders cloth to increase P.Def. and MP recovery speed.  46

Sharpen Sharpens a bladed weapon to increase P. Atk. and Critical Rate.  49

Spike Adds a spike to a blunt weapon to increase P. Atk. and shock attack rate.  49

Restring Enhances the strong of a bow or crossbow to increase P. Atk. and range.  49

Summon Merchant Golem Summons a trader association golem who can do basic transactions.  52

Inspector Expert Casting Increases casting speed and decreases magic reuse time.  40

Shillien Elder  Bless the Blood  Instantly bestows the blessing of blood upon party members. Has chance to recover HP when being attacked.  40

All Kamael  Fast Recovery  Increases HP/MP/CP regeneration.  43

Prophet Steal Mana  Has a chance to recover MP when striking.  44

Berserker Body Reconstruction  Recovers all HP by reconstructing one's own body.  52

Blood Pact  Temporarily increases party members' maximum HP and HP regeneration through a blood pact.  55

Soul Breaker  Painkiller Momentarily suppresses pain and prevents damage. When the duration ends, one feels weak.  58

Soul Breaker  Soul Web  Spreads a soul net and momentarily decreases the enemies' speed.  62

Arbelester Oblivion Trap

Summons a mental trap. The enemy will have a chance to lose their target on every attack. 64

Imbue Seed of Destruction  Plant a Seed of Destruction in the enemy's body. The seed grows inside the body, sucking up the enemy's man, and blocks the enemy's skill use when it becomes full grown.

68

 

alot of other things, more info

www.lineage2.com

 

Thanks ferchu, I did not know the difference xDDD

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