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Posted

you don't have much player for an english/US server.

 

because server is maybe less than 2 weeks? .. we are still growing..

 

Btw PvP Server is 80-90% ready ! when it will be officially up we will post info

Posted

because server is maybe less than 2 weeks? .. we are still growing..

 

Btw PvP Server is 80-90% ready ! when it will be officially up we will post info

still waiting for new pvp server...i bored to x50 because all my Am +7 crashed to +8

new PvP server rate x?

Posted

I dont have time to spend for the x50 server but I'm sure I'll spend some for PvP..

I'll bring some friends too..

Desire staff do your best..!

Btw it would be nice to know the rates earlier..

Posted

I am sorry for the Downtime! I was fixing some things!

 

-------------------

 

About the PvP Server

 

Rates:

x5000 XP

x5000 SP

x5000 Adena

Info:

Stuck Sub System(same as Bartz but you stuck 2 subs)

In order to add a sub you will have to kill a Boss which drops Apiga , a difficult one but it drops 5 to 10 apigas per die!Respawn time about 10Hours

Sieges & Clan Halls

Fortress

S80 Items on Shop

NPC Buffer

GM Shop

Global GK

TvT Event and you get 700kk adena and 2 bogs as reward

Free Buffs!

Custom Starting Area!

Characters Start with 100kk Adena

2+ Hours buff Duration

Auto Learn Skills

Enchant rates are retail like

Wedding priest into Giran's Church

Spawn Protection setted for 30secs

Mana Potion restore 500 MP!

Spawn PK Guard to XP , Bosses Zones

Active GMs

Hero/Duel/Augmentation System Working

Most RBs which are on the Raid Zones have a respawn time of 10hours

Class Changer for 1rst,2nd and 3rd class

And Much More!!!

---------

Farm Zones:

1. Adena Zone

2. Raid Boss Zones!(Drop Adena ,B.ews and eas with a little chance)

3. Exp Zone!

---------

And Dont forget , game is supposed to be fun!!

 

Plus PvP Color System! It will be only for the Name Atm .. after a while i will configure the colors of title too !

 

Just a ss about how its gonna be

 

owbjojln3bcpfkdmkp.png

http://photo2box.com/images/owbjojln3bcpfkdmkp.png

Posted

Do you know when exactly you gonna open the PvP one ?

 

[EDIT] Do not forget to add new sections on site and update the Donation's list.

Posted

Do you know when exactly you gonna open the PvP one ?

 

[EDIT] Do not forget to add new sections on site and update the Donation's list.

 

tomorrow .. in 2 days .. or today .. we dont know yet ... as soon as we finish it will be open..

 

@evil , there are donations but every player can get the donation items .. its the same thing .. there is not that Hard to get them ...

 

Customs are not added yet on both Servers!

Posted

YEAH!!!!!!!!!!!!!!!!!!I LOGIN NOW!

WELL WELL WELL I CANT LOGIN....WHEN I PRESS START AGAIN AND AGAIN LOADING SCREEN...WHY?????????????  :'(

Posted

OK guys server is back on ... it crashed due the auto restart .. these happens sometimes

Posted

i like it too but i dont know how to make it :S

i search it!;)

 

You can do it from java files...Anyway don't be off topic  ;)

Posted

You can do it from java files...Anyway don't be off topic  ;)

 

dont start asking such things in this section! and in this topic ..

Guest
This topic is now closed to further replies.



  • Posts

    • Hi there, I am interested. How can I contact you?
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To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!
    • if you are sending him clients i have no words mate that means you know him.
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