Jump to content
  • 0

Nobless Trader


Question

Posted

Hello guys i have a problem with my nobless trader,
so the npc trades nobless status for 2 gold bars..  i want to make it to trade nobless status for a caradine's letter so here is the clean  __init__.py

import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from com.l2jfrozen.gameserver.model.actor.instance import L2NpcInstance
from java.util import Iterator
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

qn = "6666_NoblessTrader"

NPC=[66666]
NOBLESS_TIARA=7694
GOLD_BAR=3470
QuestId     = 6666
QuestName   = "NoblessTrade"
QuestDesc   = "custom"
InitialHtml = "31739-1.htm"

print "Nobless Trader (66666) Enabled..."

class Quest (JQuest) :

	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

	def onEvent(self,event,st):
               htmltext = "<html><head><body>I have nothing to say you</body></html>"
               cond = st.getInt("cond")
               count=st.getQuestItemsCount(GOLD_BAR)
               if event == "31739-3.htm" :
                   if cond == 0 and st.getPlayer().isSubClassActive() :
                       if st.getPlayer().getLevel() >= 70 and count > 1:
                            htmltext=event
                            st.set("cond","0")
                            st.getPlayer().setNoble(True)
                            st.giveItems(NOBLESS_TIARA,1)
                            st.playSound("ItemSound.quest_finish")
                            st.setState(COMPLETED)
                            st.takeItems(GOLD_BAR,2)
                       else :
                            htmltext="31739-2.htm"
                            st.exitQuest(1)
                   else :
                       htmltext="31739-2.htm"
                       st.exitQuest(1)
               return htmltext

	def onTalk (self,npc,player):
	   htmltext = "<html><head><body>I have nothing to say you</body></html>"
           st = player.getQuestState(qn)
           if not st : return htmltext
           npcId = npc.getNpcId()
           id = st.getState()
           if id == CREATED :
               st.set("cond","0")
               htmltext="31739-1.htm"
           elif id == COMPLETED :
               htmltext = "<html><head><body>This quest have already been completed.</body></html>"
           else :
               st.exitQuest(1)
           return htmltext


QUEST = Quest(6666,qn,"custom")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)
QUEST.setInitialState(CREATED)

for npcId in NPC:
 QUEST.addStartNpc(npcId)
 QUEST.addTalkId(npcId)

so i changed the GOLD_BAR=3470 and the other 2 lines which say GOLD_BAR heres the edited __init__.py

 

import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from com.l2jfrozen.gameserver.model.actor.instance import L2NpcInstance
from java.util import Iterator
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

qn = "6666_NoblessTrader"

NPC=[66666]
NOBLESS_TIARA=7694
CARADINE'S_LETTER=7679
QuestId     = 6666
QuestName   = "NoblessTrade"
QuestDesc   = "custom"
InitialHtml = "31739-1.htm"

print "Nobless Trader (66666) Enabled..."

class Quest (JQuest) :

	def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

	def onEvent(self,event,st):
               htmltext = "<html><head><body>I have nothing to say you</body></html>"
               cond = st.getInt("cond")
               count=st.getQuestItemsCount(CARADINE'S_LETTER)
               if event == "31739-3.htm" :
                   if cond == 0 and st.getPlayer().isSubClassActive() :
                       if st.getPlayer().getLevel() >= 70 and count > 1:
                            htmltext=event
                            st.set("cond","0")
                            st.getPlayer().setNoble(True)
                            st.giveItems(NOBLESS_TIARA,1)
                            st.playSound("ItemSound.quest_finish")
                            st.setState(COMPLETED)
                            st.takeItems(CARADINE'S_LETTER,1)
                       else :
                            htmltext="31739-2.htm"
                            st.exitQuest(1)
                   else :
                       htmltext="31739-2.htm"
                       st.exitQuest(1)
               return htmltext

	def onTalk (self,npc,player):
	   htmltext = "<html><head><body>I have nothing to say you</body></html>"
           st = player.getQuestState(qn)
           if not st : return htmltext
           npcId = npc.getNpcId()
           id = st.getState()
           if id == CREATED :
               st.set("cond","0")
               htmltext="31739-1.htm"
           elif id == COMPLETED :
               htmltext = "<html><head><body>This quest have already been completed.</body></html>"
           else :
               st.exitQuest(1)
           return htmltext


QUEST = Quest(6666,qn,"custom")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)
QUEST.setInitialState(CREATED)

for npcId in NPC:
 QUEST.addStartNpc(npcId)
 QUEST.addTalkId(npcId)

what did i did wrong can some1 explain it to me?  Thanks!!!

7 answers to this question

Recommended Posts

  • 0
Posted (edited)

These 2 switches should be enough. I believe the problem is here

if st.getPlayer().getLevel() >= 70 and count > 1:

change it to

if st.getPlayer().getLevel() >= 70 and count >= 1:

or even

if st.getPlayer().getLevel() >= 70 and count == 1:

Since, you won't buy more than 1 letter, so the check if its > is useless.. :P

Edited by SweeTs
  • 0
Posted (edited)

you sayd the same code 3 times

if st.getPlayer().getLevel() >= 70 and count > 1:

should i delete it or something ?

sorry about it im stil la newbie xD

Edited by Stev0
Guest
This topic is now closed to further replies.


×
×
  • Create New...