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Question
Stev0
Hello guys i have a problem with my nobless trader,
so the npc trades nobless status for 2 gold bars.. i want to make it to trade nobless status for a caradine's letter so here is the clean __init__.py
import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from com.l2jfrozen.gameserver.model.actor.instance import L2NpcInstance from java.util import Iterator from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "6666_NoblessTrader" NPC=[66666] NOBLESS_TIARA=7694 GOLD_BAR=3470 QuestId = 6666 QuestName = "NoblessTrade" QuestDesc = "custom" InitialHtml = "31739-1.htm" print "Nobless Trader (66666) Enabled..." class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = "<html><head><body>I have nothing to say you</body></html>" cond = st.getInt("cond") count=st.getQuestItemsCount(GOLD_BAR) if event == "31739-3.htm" : if cond == 0 and st.getPlayer().isSubClassActive() : if st.getPlayer().getLevel() >= 70 and count > 1: htmltext=event st.set("cond","0") st.getPlayer().setNoble(True) st.giveItems(NOBLESS_TIARA,1) st.playSound("ItemSound.quest_finish") st.setState(COMPLETED) st.takeItems(GOLD_BAR,2) else : htmltext="31739-2.htm" st.exitQuest(1) else : htmltext="31739-2.htm" st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><head><body>I have nothing to say you</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() if id == CREATED : st.set("cond","0") htmltext="31739-1.htm" elif id == COMPLETED : htmltext = "<html><head><body>This quest have already been completed.</body></html>" else : st.exitQuest(1) return htmltext QUEST = Quest(6666,qn,"custom") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)so i changed the GOLD_BAR=3470 and the other 2 lines which say GOLD_BAR heres the edited __init__.py
import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from com.l2jfrozen.gameserver.model.actor.instance import L2NpcInstance from java.util import Iterator from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "6666_NoblessTrader" NPC=[66666] NOBLESS_TIARA=7694 CARADINE'S_LETTER=7679 QuestId = 6666 QuestName = "NoblessTrade" QuestDesc = "custom" InitialHtml = "31739-1.htm" print "Nobless Trader (66666) Enabled..." class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = "<html><head><body>I have nothing to say you</body></html>" cond = st.getInt("cond") count=st.getQuestItemsCount(CARADINE'S_LETTER) if event == "31739-3.htm" : if cond == 0 and st.getPlayer().isSubClassActive() : if st.getPlayer().getLevel() >= 70 and count > 1: htmltext=event st.set("cond","0") st.getPlayer().setNoble(True) st.giveItems(NOBLESS_TIARA,1) st.playSound("ItemSound.quest_finish") st.setState(COMPLETED) st.takeItems(CARADINE'S_LETTER,1) else : htmltext="31739-2.htm" st.exitQuest(1) else : htmltext="31739-2.htm" st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><head><body>I have nothing to say you</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() if id == CREATED : st.set("cond","0") htmltext="31739-1.htm" elif id == COMPLETED : htmltext = "<html><head><body>This quest have already been completed.</body></html>" else : st.exitQuest(1) return htmltext QUEST = Quest(6666,qn,"custom") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)what did i did wrong can some1 explain it to me? Thanks!!!
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