Dionisakos95 Posted November 23, 2013 Posted November 23, 2013 Hello. I am a programmer that looking for job. If you want to hire me, fix a bug or just make a code for you PM me or reply on this thread. Knowledge of Java. Price negotiable. PM me.
`iAndre Posted November 23, 2013 Posted November 23, 2013 Any preview of your work ?Any trades you 've made in the past ??
Guest Elfocrash Posted November 23, 2013 Posted November 23, 2013 Hello. I am a programmer that looking for job. If you want to hire me, fix a bug or just make a code for you PM me or reply on this thread. Knowledge of Java. Price negotiable. PM me. To start with, you are 18. You are not a programmer but a wannabe. Show us your work.
xdem Posted November 23, 2013 Posted November 23, 2013 Hello. I am a programmer that looking for job. If you want to hire me, fix a bug or just make a code for you PM me or reply on this thread. Knowledge of Java. Price negotiable. PM me. A simple question, your navicat's items table contains L2Item or L2ItemInstance?
Guest Elfocrash Posted November 23, 2013 Posted November 23, 2013 A simple question, your navicat's items table contains L2Item or L2ItemInstance?
vampir Posted November 23, 2013 Posted November 23, 2013 Yeah lets play! :D Why to compile Core you don't need to have scripts.jar in library, but you need to have l2jserver.jar to compile scripts?
xdem Posted November 23, 2013 Posted November 23, 2013 Yeah lets play! :D Why to compile Core you don't need to have scripts.jar in library, but you need to have l2jserver.jar to compile scripts? the "programmer" won't answer I guess. If I got it right scripts.jar uses l2jserver imports and not viceversa
Guest Elfocrash Posted November 24, 2013 Posted November 24, 2013 Yeah lets play! :D Why to compile Core you don't need to have scripts.jar in library, but you need to have l2jserver.jar to compile scripts? scripts.jar? you dont compile the datapack scripts. datapack when you run ant does not use java. it doesnt really compile, it just gathers all the files and give a user friendly output in order to add it on the gameserver output. The scripts are compiled apon usage when you run the gameserver via the scriptengine. Datapack uses the other project location in order to get the imports etc, while the scripts are extension of the project, which means that they dont need any jar but just the instruction. PEW
vampir Posted November 24, 2013 Posted November 24, 2013 scripts.jar? you dont compile the datapack scripts. datapack when you run ant does not use java. it doesnt really compile, it just gathers all the files and give a user friendly output in order to add it on the gameserver output. The scripts are compiled apon usage when you run the gameserver via the scriptengine. Datapack uses the other project location in order to get the imports etc, while the scripts are extension of the project, which means that they dont need any jar but just the instruction. PEW Ah, I am compiling it every time so those files are only in scripts.jar. <target name="compile" depends="init" description="Compile the source."> <javac destdir="${build.classes}" optimize="on" debug="on" source="1.7" target="1.7" nowarn="off" includeantruntime="false" > <src path="${src.scripts}" /> <classpath refid="classpath" /> </javac> </target> <target name="jar" depends="compile" description="Create the jar file"> <jar destfile="${build}/scripts.jar"> <fileset dir="${build.classes}" > <exclude name="**/loginserver/**"/> <exclude name="**/commons/**"/> <exclude name="**/accountmanager/**"/> <exclude name="**/gsregistering/**"/> </fileset> </jar> <copy todir="${build.dist.libs}"> <fileset dir="${build}"> <include name="scripts.jar" /> </fileset> </copy> <delete dir="${build.classes}" /> </target> I forgot that it's working differently in most of the packs :P
Guest Elfocrash Posted November 24, 2013 Posted November 24, 2013 Ah, I am compiling it every time so those files are only in scripts.jar. <target name="compile" depends="init" description="Compile the source."> <javac destdir="${build.classes}" optimize="on" debug="on" source="1.7" target="1.7" nowarn="off" includeantruntime="false" > <src path="${src.scripts}" /> <classpath refid="classpath" /> </javac> </target> <target name="jar" depends="compile" description="Create the jar file"> <jar destfile="${build}/scripts.jar"> <fileset dir="${build.classes}" > <exclude name="**/loginserver/**"/> <exclude name="**/commons/**"/> <exclude name="**/accountmanager/**"/> <exclude name="**/gsregistering/**"/> </fileset> </jar> <copy todir="${build.dist.libs}"> <fileset dir="${build}"> <include name="scripts.jar" /> </fileset> </copy> <delete dir="${build.classes}" /> </target> I forgot that it's working differently in most of the packs :P yeah indeed your project does compile but any other l2j project till now has no need to compile cuz it uses scriptengine. yours dont. i don't really find it efficient if you ask me cuz you nagate the meaning for having the scripts at the point you do.
vampir Posted November 24, 2013 Posted November 24, 2013 yeah indeed your project does compile but any other l2j project till now has no need to compile cuz it uses scriptengine. yours dont. i don't really find it efficient if you ask me cuz you nagate the meaning for having the scripts at the point you do. 1. When i am making changes in scripts, i don't need to put the files on server machine one by one everytime 2. I can protect jar before giving it to somebody.
Trance Posted November 24, 2013 Posted November 24, 2013 i don't really find it efficient if you ask me cuz you nagate the meaning for having the scripts at the point you do. Compiled, it improves response.
xdem Posted November 24, 2013 Posted November 24, 2013 Compiled, it improves response. just load speed by 5-10 seconds
Trance Posted November 24, 2013 Posted November 24, 2013 just load speed by 5-10 seconds Bits of byte code dynamically into real, it's a big deal.
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