x-cess Posted November 23, 2013 Posted November 23, 2013 how much geodata eats cpu and ram? i have kinda problem to run geodata on glory days server
0 x-cess Posted November 27, 2013 Author Posted November 27, 2013 ah now i see my geodata config is all in russian gived me hard time,upgrated from i3 to i7 solved my problem, tnx for new info :)
0 Stewie Posted November 25, 2013 Posted November 25, 2013 Well: 1: Depends on configoration of your server. 2: Depends of geodata quality (size). Also you should be more specific about files you are using. "glory days server" (is like you say there are one project in the world Glory Days). I will give you example because this section is focused on L2J files i will show you example in it. Configs: # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn't find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default: 0 GeoData = 0
0 ^Wyatt Posted November 28, 2013 Posted November 28, 2013 ah now i see my geodata config is all in russian gived me hard time,upgrated from i3 to i7 solved my problem, tnx for new info :)Locked then.
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x-cess
how much geodata eats cpu and ram? i have kinda problem to run geodata on glory days server
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