everest-rj Posted October 21, 2013 Share Posted October 21, 2013 Hello, I'm creating a new skill but I'm having a small problem. I did a test caught a skill already existing eg.: Majesty (the dark avenger). I got the xml that skill and pasted into another xml changing only the name and id of the skill. Dat files in the client got the skill majesty as base and created the new skill changing only the ID. When I enter the game and add the skill on my char it does not appear in the skill window but in the chat screen writes: The skill was added: ABCDE Icon is not problem because as I said I have sinned majesty as the skill base changing id only skillname.dat has nothing there and the Name and skillsound believe too has no problem Anyone know to say why the skill dont appear in char with the command //add_skill ? (has nothing to do with putting the skill in the table skill_tree because I do not attribute this skill to a specific class) tks Link to comment Share on other sites More sharing options...
0 everest-rj Posted October 22, 2013 Author Share Posted October 22, 2013 solved ! Link to comment Share on other sites More sharing options...
0 SweeTs Posted October 21, 2013 Share Posted October 21, 2013 You need a new row at skillname and skillgrp. Link to comment Share on other sites More sharing options...
0 everest-rj Posted October 21, 2013 Author Share Posted October 21, 2013 (edited) You need a new row at skillname and skillgrp. i did it already look... <skill id="9941" levels="12" name="Zeus Bolt"> <table name="#power">21 31 43 58 75 92 108 115 121 125 129 132</table> <table name="#mpConsume">17 29 39 53 67 83 97 103 108 112 115 116</table> <table name="#magicLvl">14 24 34 44 54 64 74 79 84 89 94 99</table> <set name="magicLvl" val="#magicLvl"/> <set name="lvlDepend" val="1"/> <set name="mpConsume" val="#mpConsume"/> <set name="power" val="#power"/> <set name="target" val="TARGET_AREA"/> <set name="skillRadius" val="200"/> <set name="element" val="1"/> <set name="reuseDelay" val="8000"/> <!-- SHOULD BE 0 --> <set name="hitTime" val="2000"/> <set name="skillType" val="MDAM"/> <set name="operateType" val="OP_ACTIVE"/> <set name="castRange" val="700"/> <set name="effectRange" val="1200"/> <for> </for> </skill> skillgrp.dat 9941 1 0 17 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 2 0 29 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 3 0 39 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 4 0 53 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 5 0 67 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 6 0 83 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 7 0 97 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 8 0 103 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 9 0 108 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 10 0 112 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 11 0 115 700 1 2.000000 0 icon.skill0279 0 0 0 0 -1 11 9941 12 0 116 700 1 2.000000 1 E icon.skill0279 0 0 0 0 9 11 skillname-e.dat 9941 1 Zeus Bolt none none none 9941 2 Zeus Bolt none none none 9941 3 Zeus Bolt none none none 9941 4 Zeus Bolt none none none 9941 5 Zeus Bolt none none none 9941 6 Zeus Bolt none none none 9941 7 Zeus Bolt none none none 9941 8 Zeus Bolt none none none 9941 9 Zeus Bolt none none none 9941 10 Zeus Bolt none none none 9941 11 Zeus Bolt none none none 9941 12 Zeus Bolt none none none look .. i restarted the game and client Edited October 21, 2013 by everest-rj Link to comment Share on other sites More sharing options...
0 SweeTs Posted October 21, 2013 Share Posted October 21, 2013 (edited) Isn't it this one ? Edited October 21, 2013 by SweeTs Link to comment Share on other sites More sharing options...
0 everest-rj Posted October 21, 2013 Author Share Posted October 21, 2013 (edited) No no friend! look the name Zeus Bolt is an lightning. this skill in your SS was already on my char Edited October 21, 2013 by everest-rj Link to comment Share on other sites More sharing options...
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