Jump to content

Recommended Posts

Posted

"Because we have years of experience and we have done most of the mistakes a developer can do long time ago and we learned from them so you dont have to encounter them again."

 

HaX wonder what servers u are talking about?! Only random shit that noone knows about anyway?!

Posted (edited)

We proudly inform you that our OBT opened the gates this evening and will be running the next days.
You can find the Beta System (lameguard -ON) at this link:
www.l2pow.com/system.rar

Any remarques, ideas, features discussion or any other thing that would request out attention, please feel free to post it on our forums at www.l2pow.com/forum and we will look at it.
Also if you want to follow us, you can do it on FB: www.facebook.com/L2PreyOfWar

Thank you all and we are eager to see you in-game!

L2 Prey Of War - Project

Edited by TroubleChick
Posted

Why you rename it.. Today opening 3 servers. If you had it l2silver you had too many chances to brick all ppl here. I love silver, but i will follow the ppl

Posted

Let's not jump into conclusions and wait for what "WE" think is the best for us. 

Personally I prefer Pharos/Silver, Prey of War as it's new name and will back this up and not the other 2 servers that will open today with their well known problems over time and admins.

I tested their files and seems legit, no major problems spotted and that's enough for me. I know that RedSky will take care of us buttt, buttt

 

BUTTT ... when will you open it ?!?

Posted

We know we have set the goal to get L2PoW live today, but after reviewing the things still to be done, and since also the advertising part was not done properly we shall wait one week with the opening.

So we decided that the LIVE date will be November 8th 2013 and we hope for the best.

 

Until then join our beta! :)

Posted (edited)

Yep Smoker (aka RedSky), Crypt (aka AndyWarhol) and Ashley (aka SaltySweet) were in Silver Project and Dutzu (aka Tzu) + DuckFace (aka Sciron) were in Pharos project. We just decided to build something together this time.

Edited by TroubleChick
Posted

Yep Smoker (aka RedSky), Crypt (aka AndyWarhol) and Ashley (aka SaltySweet) were in Silver Project and Dutzu (aka Tzu) + DuckFace (aka Sciron) were in Pharos project. We just decided to build something together this time.

Greatest servers ever!

Hope a big part of l2j community wake up from "donate to play" servers

and come here

Guest
This topic is now closed to further replies.

  • Posts

    • new synchronized movement with neoengine obstacle correction I reported bugs to you and you completely ignored me because of my nationality. Yes, you were arrogant towards me. I sent you many questions on your forum and you didn't even thank me or say anything about it. I stopped using your updates a long time ago and focused on fixing my own aCis because you intentionally break the code. Just buy versions 401 to 409; you intentionally broke a lot of things for "IDIOTS" to buy from you. Anyway, our conversation ends here. Good luck with renaming and organizing; that probably makes you more money than fixing the basics. With this debug I created valid notes for monsters and NPCs, fixing the maxZ that you broke, and also corrected fly/water movements, making them more efficient. I only spent 2 months and I'm using Geoengine l2.j   NOTE: I'm not selling my GeoEngine, don't waste your time sending messages!
    • I'm on that same situation, but hey after almost 3600 commits it's almost playable! 😛
    • Probably due to poor choice of container handling items, you should test other types.   If it's not due to container, it can be whatever method impacting inventory, such as sort/filter/integrity checks. Bad synchronization can also grealty impact performance.   Another thing to check is about packet sending, you should use L2PHX to explore what is actually sent.
    • how do I make it so that you only deal damage to a mob if you have the right items equipped, like jewels, belt, underwear, bracelet, so if you don't have one of those items equipped, you don't deal any damage to the mob thanks
    • I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.   I got 76 bug reports in my list (21 on forums, 55 on gitlab).   I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).   "I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.   aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.   I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.   My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.   Eventually reach me over Discord to speak, I don't want to continue the offtopic over that help request.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock