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Posted

I would like to know how can i change the visual animation of a class skill to an raidboss or a monster skill ?
Just the animation nothing else. I couldn't find a guide but if you know any guides (from other forums too) leave a reply with it below.

Thanks in advance.
 

Posted (edited)

yes

ok so this 1 is not so complicated i tink XD

you need to open Skillgrp.dat and you will need to change this line for example . . .

 

Warp skill example from Kamael that i use in my l2jserver h5

628    1    1    0    0    4294967295    0    0.10000000    1    L2    524    icon.skill5662        0    0    0    a,none\0    0    -1    11    0    a,none\0

the L2 is the animation of the char itself like when you buff yourself with a dance the char starts to dance so it's a phisical animation

the L2 i tink is for doing nothing, the char will not make any animation -> look at other skills and see wath the char is doing and change from that

next is 524 wich is the animation of skill or you can say effect of the skill like for example when you use blink, an aura animates arownd your char for 1 sec

 

now there are some sklls that require's a scpecific animation character Like L2 (wich in this case is doing nothing i tink XD) + animation of skill like 524 to show the corect full animation, some of them may show only a part of he effect XD

 

ok ill try make another post coz i'm tired zzZ XD ill explain better i hope

 

sory bad english :(

Edited by puredemonsss
Posted (edited)

sory bad english :(

 

so let's try again hopefully better this time and even ill make a tutorial on this forum XD

so first wee open Skillgrp.dat

ill give an example with my custom skill Warp from Kamael

wath i have discovred i hope they are corect coz some of them works for me :)

so folow the marks

36102    *1    *2    0    *3    *4    0    *5    *6    *7    *8    icon.skill1448        0    0    *9    a,none\0    0    -1    11    0    a,none\0

*1   skill lvl
*2   when you open the skills panel they are clasified by
       0 is physic , 1 is magic , 2 is reinforcement , 3 is weakening , 4 is nobless , 5 is item , 6 is togle , 7 is transform , 8,9,10,11,12,13 passive unknown tabs or i say forgot the names XD
*3   mp cost
*4   range
*5   hittime , cast time , 3.00000000 is 3 seconds , pls use all the zeros or it might not work
*6   this i tink is for if is magic skill like for example wath to use like bss->blessed spirit shots or ss->soul shots
       if an skill is set in server to use ss and in client will be set to bss , well will be a mess of effects trust me
       remember to set correctly
*7   different annimation for char manifest , can be different for using different weapons
       if i am correct the code U will show for an female kamael with arbalet the animation from Death Roullete skill
       while the code L2 will do nothing i tink and i ddn't stay to test it long to know precise
*8   the annimation skill effect, i curently use
1412 wich is from another skill try to change it an use the skill, is aweasome :P
*9   hp cost

 

if you want i can make you the customs you like ill give a try and se if wath i found is realy the thing XD

post some skills that you want to change

example

Death Spike animation change to Battle Heal

something like that

if i can ill make it hopefully XD

 

hopefully some1 will quote with other finds coz i realy don't know them all XD

Edited by puredemonsss
Posted
skill_id    skill_level    oper_type    mp_consume    cast_range    cast_style    hit_time    is_magic    ani_char    desc    icon_name    extra_eff    is_ench    ench_skill_id    hp_consume    UNK_0    UNK_1
3    1    0    10    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11
3    2    0    10    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11
3    3    0    11    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11
3    4    0    13    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11
3    5    0    13    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11

As you can see skillgrp of interlude it's different ..  :/

Posted

1 ] copy the skill with the animation that you like

2 ] copy the skill with the animation that you want to change

3 ] change the id of the skill with the animation that you like

4 ] change the icon.skillXXXX of the skill with the animation that you like with the icon.skilXXXX of the skill that you want to look like

5 ] DONE

 
Posted (edited)

 

1 ] copy the skill with the animation that you like

2 ] copy the skill with the animation that you want to change

3 ] change the id of the skill with the animation that you like

4 ] change the icon.skillXXXX of the skill with the animation that you like with the icon.skilXXXX of the skill that you want to look like

5 ] DONE

 

 

wath you are sayng is not a proper modify or custom specialy if his server is live

 

skill_id    skill_level    oper_type    mp_consume    cast_range    cast_style    hit_time    is_magic    ani_char    desc    icon_name    extra_eff    is_ench    ench_skill_id    hp_consume    UNK_0    UNK_1

3    1    0    10    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11

3    2    0    10    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11

3    3    0    11    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11

3    4    0    13    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11

3    5    0    13    40    3    1.080000    0    S        icon.skill0003    0    0    0    0    9    11

 

there are skills that don't have animation at all coz  the animation of char wich is S , myght be all is needed or is done this way

plus there is a desc betwen ani_char and extra_eff that is empty, it myght be no effect

try see other skills wath they have

try inport code by code and test

if you do like others do

copy @ paste

you will never learn

 

ps: when you do copy @ paste pls try analize wath you are doing and make small changes to se wath has hapened

 

pls post all your skillgrp.dat

coz i cant analize only that the skills are different level and consume more mp

sory i don't have Interlude

 

skill_id    skill_level    oper_type    mp_consume    cast_range    cast_style    hit_time    is_magic    ani_char    desc    icon_name    extra_eff    is_ench    ench_skill_id    hp_consume    UNK_0    UNK_1

3    1    0    10    40    3    1.080000    0    S    ?????    icon.skill0003    0    0    0    0    9    11

3    2    0    10    40    3    1.080000    0    S    ?????    icon.skill0003    0    0    0    0    9    11

3    3    0    11    40    3    1.080000    0    S    ?????    icon.skill0003    0    0    0    0    9    11

3    4    0    13    40    3    1.080000    0    S    ?????    icon.skill0003    0    0    0    0    9    11

3    5    0    13    40    3    1.080000    0    S    ?????    icon.skill0003    0    0    0    0    9    11

 

look at other skill if they have a number or leter or something at  desc  wich is marked with ????? 

if they have try add from them

 

if this is not working try to search in other skills the line extra_eff wich is 0 here

 

if this is not working

mail me in a document the skills you have done

and the skills that haves the animation you like

or post

Edited by puredemonsss
Posted (edited)

i tink i solved your problem

 

skill_id    skill_level    oper_type    mp_consume    cast_range    cast_style    hit_time    is_magic    ani_char    desc    icon_name  

extra_eff    is_ench    ench_skill_id    hp_consume    UNK_0    UNK_1
3    1    0    10    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11
3    2    0    10    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11
3    3    0    11    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11
3    4    0    13    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11
3    5    0    13    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11

Edited by puredemonsss
Posted

i tink i solved your problem

 

skill_id    skill_level    oper_type    mp_consume    cast_range    cast_style    hit_time    is_magic    ani_char    desc    icon_name  

extra_eff    is_ench    ench_skill_id    hp_consume    UNK_0    UNK_1

3    1    0    10    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11

3    2    0    10    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11

3    3    0    11    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11

3    4    0    13    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11

3    5    0    13    40    3    1.080000    0    S   this is the animation, paste from other skills     icon.skill0003    0    0    0    0    9    11

Thanks a lot ..  that's the sollution but there is only one thing you need to notice.

If desc is empty then there will NOT be any visual effect. You can use only effects from skills that desc is not empty.

Posted

i'm glad it worked XD

 

ask ncsoft why some skills use same animations or only char animation XD

or is that you use custom system don't know but

your notice now can determine you to add wath you want :P from others skills

 

seya

Posted

i'm glad it worked XD

 

ask ncsoft why some skills use same animations or only char animation XD

or is that you use custom system don't know but

your notice now can determine you to add wath you want :P from others skills

 

seya

cya :D

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+import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); 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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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