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[Question] I 'ld Like To Know Of Code Addaptation


andon19

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Well i look recent wyatt share for auto soulshot and i thought  now i gonna addapted on aCis,l2jfrozen and every interlude project that exist and what really i did? NOTHING :D :D at least i try...

 

Now in our topic if someone want to apply an "easy" ( for  me it's not)code for example l2jserver-->

-->l2jaCis-->

l2jfrozen--> etc

 

what steps should follow?

 

 

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+- lines inside the patch? :D

 

If you can't find the same check that is inside the patch and you have access to the source, you always can open dat file and see in original inside what method the new (+) line is and then you add it to other source :P

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1.	### Eclipse Workspace Patch 1.0
2.	#P L2J_Server
3.	Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
4.	===================================================================
5.	--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (revision 6193)
6.	+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java        (working copy)
7.	@@ -44,6 +44,12 @@
8.	 import javolution.util.FastMap;
9.	 import javolution.util.FastSet;
10.	 
11.	+import com.custom.AutoShots;
12.	@@ -881,6 +894,18 @@
13.	                }
14.	        }
15.	       
16.	+       private AutoShots _autoshotss;
17.	+      
18.	+       public AutoShots getAutoShots()
19.	+       {
20.	+               return _autoshotss;
21.	+       }
22.	+      
23.	+       public void setAutoShots(AutoShots _shot)
24.	+       {
25.	+               _autoshotss = _shot;
26.	+       }
27.	+      
28.	        public void stopPvpRegTask()
29.	        {
30.	                if (_PvPRegTask != null)
31.	@@ -2592,6 +2894,11 @@
32.	                        else
33.	                        {
34.	                                items = getInventory().unEquipItemInBodySlotAndRecord(slot);
35.	+                              
36.	+                               if (getAutoShots() != null)
37.	+                               {
38.	+                                       _activeSoulShots.clear();
39.	+                               }
40.	                        }
41.	                }
42.	                else
43.	@@ -2618,6 +2925,10 @@
44.	                               
45.	                                if ((item.getItem().getBodyPart() & L2Item.SLOT_MULTI_ALLWEAPON) != 0)
46.	                                {
47.	+                                       if (getAutoShots() != null)
48.	+                                       {
49.	+                                               getAutoShots().updateAutoShots(this);
50.	+                                       }
51.	                                        rechargeShots(true, true);
52.	                                }
53.	                        }
54.	@@ -10258,8 +10666,18 @@
55.	                {
56.	                        item = getInventory().getItemByItemId(itemId);
57.	                       
58.	-                       if (item != null)
59.	+                       if (getAutoShots() != null)
60.	                        {
61.	+                               L2ItemInstance shot = new L2ItemInstance(0, ItemTable.getInstance().getTemplate(itemId));
62.	+                               handler = ItemHandler.getInstance().getHandler(shot.getEtcItem());
63.	+                              
64.	+                               if (handler != null)
65.	+                               {
66.	+                                       handler.useItem(this, item, false);
67.	+                               }
68.	+                       }
69.	+                       else if (item != null)
70.	+                       {
71.	                                if (magic)
72.	                                {
73.	                                        if (item.getItem().getDefaultAction() == L2ActionType.spiritshot)
74.	Index: java/com/custom/AutoShots.java
75.	===================================================================
76.	--- java/com/custom/AutoShots.java      (revision 0)
77.	+++ java/com/custom/AutoShots.java      (revision 0)
78.	@@ -0,0 +1,76 @@
79.	+/*
80.	+ * Copyright (C) 2004-2013 L2J Server
81.	+ *
82.	+ * This file is part of L2J Server.
83.	+ *
84.	+ * L2J Server is free software: you can redistribute it and/or modify
85.	+ * it under the terms of the GNU General Public License as published by
86.	+ * the Free Software Foundation, either version 3 of the License, or
87.	+ * (at your option) any later version.
88.	+ *
89.	+ * L2J Server is distributed in the hope that it will be useful,
90.	+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
91.	+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
92.	+ * General Public License for more details.
93.	+ *
94.	+ * You should have received a copy of the GNU General Public License
95.	+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
96.	+ */
97.	+package com.custom;
98.	+
99.	+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
100.	+
101.	+/**
102.	+ * @author Wyatt
103.	+ */
104.	+
105.	+public class AutoShots
106.	+{
107.	+       public AutoShots(L2PcInstance activeChar)
108.	+       {
109.	+               updateAutoShots(activeChar);
110.	+               activeChar.setAutoShots(this);
111.	+               activeChar.rechargeShots(true, true);
112.	+       }
113.	+      
114.	+       public void updateAutoShots(L2PcInstance activeChar)
115.	+       {
116.	+               if (activeChar.getActiveWeaponItem() != null)
117.	+               {
118.	+                       ItemGrade itemgrade = ItemGrade.values()[activeChar.getActiveWeaponItem().getItemGrade()];
119.	+                       activeChar.addAutoSoulShot(itemgrade.getSoulshot());
120.	+                       activeChar.addAutoSoulShot(itemgrade.getBlessedSpiritshot());
121.	+               }
122.	+       }
123.	+      
124.	+       public enum ItemGrade
125.	+       {
126.	+               NOGRADE(1835, 2509),
127.	+               D(1463, 2510),
128.	+               C(1464, 2511),
129.	+               B(1465, 2512),
130.	+               A(1466, 2513),
131.	+               S(1467, 2514),
132.	+               S80(1467, 2514),
133.	+               S84(1467, 2514);
134.	+              
135.	+               private int soulshot;
136.	+               private int blessedspiritshot;
137.	+              
138.	+               private ItemGrade(int soulshot_id, int blessedspirit_id)
139.	+               {
140.	+                       soulshot = soulshot_id;
141.	+                       blessedspiritshot = blessedspirit_id;
142.	+               }
143.	+              
144.	+               public int getSoulshot()
145.	+               {
146.	+                       return soulshot;
147.	+               }
148.	+              
149.	+               public int getBlessedSpiritshot()
150.	+               {
151.	+                       return blessedspiritshot;
152.	+               }
153.	+       }
154.	+}
155.	\ No newline at end of file
156.	Index: java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java
157.	===================================================================
158.	--- java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java (revision 6193)
159.	+++ java/com/l2jserver/gameserver/network/clientpackets/EnterWorld.java (working copy)
160.	@@ -18,10 +18,12 @@
161.	  */
162.	 package com.l2jserver.gameserver.network.clientpackets;
163.	 
164.	 import javolution.util.FastList;
165.	 
166.	+import com.custom.AutoShots;
167.	 
168.	@@ -579,6 +581,23 @@
169.	+               new AutoShots(activeChar);
170.	+              
171.	                if (Config.WELCOME_MESSAGE_ENABLED)
172.	                {
173.	                        activeChar.sendPacket(new ExShowScreenMessage(Config.WELCOME_MESSAGE_TEXT, Config.WELCOME_MESSAGE_TIME));
174.	Index: dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java
175.	===================================================================
176.	--- dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java        (revision 9937)
177.	+++ dist/game/data/scripts/handlers/itemhandlers/SpiritShot.java        (working copy)
178.	@@ -20,6 +20,7 @@
179.	 
180.	 import java.util.logging.Level;
181.	 
182.	+import com.custom.AutoShots.ItemGrade;
183.	 import com.l2jserver.gameserver.handler.IItemHandler;
184.	 import com.l2jserver.gameserver.model.ShotType;
185.	 import com.l2jserver.gameserver.model.actor.L2Playable;
186.	@@ -45,6 +46,20 @@
187.	               
188.	                final L2PcInstance activeChar = (L2PcInstance) playable;
189.	                final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
190.	+              
191.	+               if ((activeChar.getAutoShots() != null))
192.	+               {
193.	+                       if (weaponInst != null)
194.	+                       {
195.	+                               ItemGrade grade = ItemGrade.values()[weaponInst.getItem().getItemGrade()];
196.	+                               item = new L2ItemInstance(0, grade.getSoulshot());
197.	+                       }
198.	+                       else if (item == null)
199.	+                       {
200.	+                               return false;
201.	+                       }
202.	+               }
203.	+              
204.	                final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
205.	                final SkillHolder[] skills = item.getItem().getSkills();
206.	               
207.	@@ -56,6 +71,14 @@
208.	                        return false;
209.	                }
210.	               
211.	+               if ((activeChar.getAutoShots() != null) && (weaponInst != null))
212.	+               {
213.	+                       activeChar.setChargedShot(ShotType.SPIRITSHOTS, true);
214.	+                       activeChar.sendPacket(SystemMessageId.ENABLED_SPIRITSHOT);
215.	+                       Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
216.	+                       return true;
217.	+               }
218.	+              
219.	                // Check if Spirit shot can be used
220.	                if ((weaponInst == null) || (weaponItem.getSpiritShotCount() == 0))
221.	                {
222.	Index: dist/game/data/scripts/handlers/itemhandlers/SoulShots.java
223.	===================================================================
224.	--- dist/game/data/scripts/handlers/itemhandlers/SoulShots.java (revision 9937)
225.	+++ dist/game/data/scripts/handlers/itemhandlers/SoulShots.java (working copy)
226.	@@ -20,6 +20,7 @@
227.	 
228.	 import java.util.logging.Level;
229.	 
230.	+import com.custom.AutoShots.ItemGrade;
231.	 import com.l2jserver.gameserver.handler.IItemHandler;
232.	 import com.l2jserver.gameserver.model.ShotType;
233.	 import com.l2jserver.gameserver.model.actor.L2Playable;
234.	@@ -46,6 +47,20 @@
235.	               
236.	                final L2PcInstance activeChar = playable.getActingPlayer();
237.	                final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
238.	+              
239.	+               if (activeChar.getAutoShots() != null)
240.	+               {
241.	+                       if (weaponInst != null)
242.	+                       {
243.	+                               ItemGrade grade = ItemGrade.values()[weaponInst.getItem().getItemGrade()];
244.	+                               item = new L2ItemInstance(0, grade.getSoulshot());
245.	+                       }
246.	+                       else if (item == null)
247.	+                       {
248.	+                               return false;
249.	+                       }
250.	+               }
251.	+              
252.	                final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
253.	                final SkillHolder[] skills = item.getItem().getSkills();
254.	               
255.	@@ -57,6 +72,14 @@
256.	                        return false;
257.	                }
258.	               
259.	+               if ((activeChar.getAutoShots() != null) && (weaponInst != null))
260.	+               {
261.	+                       weaponInst.setChargedShot(ShotType.SOULSHOTS, true);
262.	+                       activeChar.sendPacket(SystemMessageId.ENABLED_SOULSHOT);
263.	+                       Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
264.	+                       return true;
265.	+               }
266.	+              
267.	                // Check if Soul shot can be used
268.	                if ((weaponInst == null) || (weaponItem.getSoulShotCount() == 0))
269.	                {

here's the code of wyatt>. It has be done for l2jserver.. Now a curious guys like me   :P want to addapted in other l2jproject for example aCis or l2jfrozen nvm. Which are the proper steps in order to do it right?

Edited by andon19
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Proper steps? Adding necessary llines from line 1 to 269 :troll:

 

Where you stuck trying to adapt?

Edited by SweeTs
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If you have no clue about java then adaption some times comes tricky.

 

An easy example is frozen to acis, cause acis uses Freya source while Frozen an ancient shit source. Also it misses javolution

 

You need a bit of skills to make some adaption which require more skills than + -

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