kenzoR Posted September 29, 2013 Posted September 29, 2013 Hello guys, I want to know if there is any possibility to //open a door for ever ;d I mean, after rr and shutdown to still remain open. ATM : i can //open it but, after rr the door closes again :-s
0 ^Wyatt Posted September 29, 2013 Posted September 29, 2013 game/data/doors.xml default_status="close" to "open" if you're using h5...
0 kenzoR Posted September 29, 2013 Author Posted September 29, 2013 game/data/doors.xml default_status="close" to "open" if you're using h5... Sorry my mistake I didn't specified, Im using Int. Let me show you and example of the door from doors.xml/.csv Normils_garden_01;16200001;-109704;76424;-12656;-109819;76415;-12656;-109589;76435;-12612;158250;644;518;False PS - already tryed with True / False - doesnt work
0 ^Wyatt Posted September 29, 2013 Posted September 29, 2013 Then I have no clue how IL works but the logic says that should be that boolean :rage:
0 Tryskell Posted September 29, 2013 Posted September 29, 2013 (edited) Search openMe() you should find some uses inside core. About the boolean on csv, I think it's "unlockable" state. Edited September 29, 2013 by Tryskell
0 Mr.Reese Posted September 20, 2014 Posted September 20, 2014 sorry i post after so many time but i have the same pro atm there is any other way with ingame command or something? thanks
0 SweeTs Posted September 21, 2014 Posted September 21, 2014 I don't think so. Do like Tryskell said, probably you must do it via core side.
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kenzoR
Hello guys, I want to know if there is any possibility to //open a door for ever ;d I mean, after rr and shutdown to still remain open.
ATM : i can //open it but, after rr the door closes again :-s
6 answers to this question
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