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Posted (edited)

gj mac.

 

Hopefully this will be the start for a full pack. I can help with the AI & scripts, fixing quests, skills and shi1tz :P

Edited by bartoruiz
Posted (edited)

Thanks for the share.

 

Gonna report if I see anything strange!

 

Ty again

 

v87 system so that you can test. I ve combined the system of a server + my old files from before I quit to get it working, so it isnt properly clean but doesnt have custom crap (except message dat calling my server Ricky)

 

http://ul.to/rkxzwn6x

Edited by ericvini
  • 1 month later...
Posted

Project doesn't need updating - project doesn't get updated.

 

Also i've been really busy with other stuff atm - but i've had no complaints\comments.

So can't do much more.

Posted

Project doesn't need updating - project doesn't get updated.

 

Also i've been really busy with other stuff atm - but i've had no complaints\comments.

So can't do much more.

 

That is true, maybe offline shops can be useful :)

Posted (edited)

Project doesn't need updating - project doesn't get updated.

 

Also i've been really busy with other stuff atm - but i've had no complaints\comments.

So can't do much more.

I think some people think they will get some kind of advext or kation GF ext for free.

 

That is true, maybe offline shops can be useful  :)

And all the features from Kation's GF extender too ? Or advext features ? He made a basic ext, and fixed the bugs in the PTS, now it doesn't blocks someone else to code another ext and add those features on his own.

I don't think you get the idea of this, he isn't going to code for free all the features that people will say that "might be useful"

Edited by Sighed
  • 4 months later...
Posted (edited)

1.07 version updated.

 

http://www.multiupload.nl/WDJCMD4EN2

 

someone get nick to update.

 

Edit - number two...

 

player to summon buffs uses categorydata 113, custom:


//categorydata
category_define_begin
name=[summoners_group]
category={@necromancer;@soultaker;@warlock;@elemental_summoner;@phantom_summoner;@arcana_lord;@elemental_master;@spectral_master}
category_define_end

//pch
[summoners_group] = 113
Edited by mcbigmac
Posted

Thanks you for this new update, i have a question about of your extender. i do need use original cached leaked or cached+rpg dll?

  • 1 month later...
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    • what pack you use  send me on discord for it
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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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