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Posted

Im refering to the Lineage II Exploits [English] a trashcan of fake garbage

 

This section is dead for years now, also 98% of the exploits are fixed by l2j teams, additionally the rest 2% is mostly client bugs.

 

Let me explain, what client bug ?

 

A client bug is smth iconic, made by some vulrenabilities of the Lineage2 client when it proccess the clientpackets, but my point is not the reason why it happens but it's result. To be more specific, a client bug is just visual and tricks you, its useless. I can give you clientbugs where u will see a facking Revolution Blade like a Forgotten blade on C1 client, but what is the point ? to trick yourself ? this is a joke.

 

Let me give some examples, these topics need junk and I will tell you why.

 

1) http://maxcheaters.com/forum/index.php?topic=150801.0

 

The above is a pure garbage, u just confuse ur L2Client and it looks like ur attacking "faster" but you actually dont, the server side attackspeed is not affected from your client but from hardcoded formulas. The delay between attacks comes from threadpoolmanager and its shown throuth packets, so you still attack with the same attack speed.

 

2) http://maxcheaters.com/forum/index.php?topic=27249.0

 

I can't see it but I already know its a pure garbage

 

3) http://maxcheaters.com/forum/index.php?topic=100536.0

 

no comments, how the heck u exploit rnd.get(100) throuth ur client?

 

4) http://maxcheaters.com/forum/index.php?topic=268354.0 and http://maxcheaters.com/forum/index.php?topic=150106.0 and http://maxcheaters.com/forum/index.php?topic=58973.0

 

:you serious?: :you serious?: :you serious?: :you serious?:

 

I can make this list infinite, and my main point is that this sections NEEDS a massive clean

Posted

Well this one http://maxcheaters.com/forum/index.php?topic=150801.0 it actually works,i was playing a server with 2k atkspeed (l2smiles) and they were killing me with this trick. After i learned this too,i start pwning those who were killing me before.

 

But yes,this section is dead years now. I can clean it , though i don't know if it will actually have a point cleaning a dead section(that's why others didn't so far,thinking this).

Nice topic btw  :)

 

dead since i left :troll:

:dat:
Posted

Well this one http://maxcheaters.com/forum/index.php?topic=150801.0 it actually works,i was playing a server with 2k atkspeed (l2smiles) and they were killing me with this trick. After i learned this too,i start pwning those who were killing me before.

 

But yes,this section is dead years now. I can clean it , though i don't know if it will actually have a point cleaning a dead section(that's why others didn't so far,thinking this).

:dat:

 

It really doesnt work:

 

	int timeAtk = calculateTimeBetweenAttacks(target, weaponItem);
	// the hit is calculated to happen halfway to the animation - might need further tuning e.g. in bow case
	int timeToHit = timeAtk / 2;
	_attackEndTime = GameTimeController.getGameTicks();
	_attackEndTime += (timeAtk / GameTimeController.MILLIS_IN_TICK);
	_attackEndTime -= 1;

 

and

 

public int calculateTimeBetweenAttacks(L2Character target, L2Weapon weapon)
{
	double atkSpd = 0;
	if (weapon != null)
	{
		switch (weapon.getItemType())
		{
			case BOW:
				atkSpd = getStat().getPAtkSpd();
				return (int) (1500 * 345 / atkSpd);
			case DAGGER:
				atkSpd = getStat().getPAtkSpd();
				// atkSpd /= 1.15;
				break;
			default:
				atkSpd = getStat().getPAtkSpd();
		}
	}
	else
		atkSpd = getPAtkSpd();

	return Formulas.calcPAtkSpd(this, target, atkSpd);
}
[code]

Attack codes are not even a bit related to attack speed, bring any developer to proove me wrong on this, that attackspeed is only iconic ...

Posted

Yeah it's really simple, I saw that thing too in a lot of java servers with 1.9-2.5k atk.spd. Btw I will add smthing to this topic. If you move and then hit, and you'r using some skill for atk.spd (Like zealot for instance on Titan) when zealot ends your atk.speed will decrease, so move and hit again.  ;)

Well it still works on l2mafia and on a lot of servers.. i think is impossible to fix it.. and to do it better, u need at least 2,3k atck speed :D i still use it at l2mafia to valakas/antharas and in pvp ofc xD

2 random post from topic. I don't know about java side but it was working,really :P .

 

 


So you actually suggest clean all the undigs so far? Lock too?

Posted

I would ignore this report, since he is asking to remove whole section becouse what?

Useless existance becouse shares there are fake?

I don't see suggestion in here, he is just complaining about exploits that are fixed after years of usage.

Posted

I would ignore this report, since he is asking to remove whole section becouse what?

Useless existance becouse shares there are fake?

I don't see suggestion in here, he is just complaining about exploits that are fixed after years of usage.

 

what the fck !? I said that it needs a massive clean, the only reason they are still there is because they have many Views and Posts

Posted

what the fck !? I said that it needs a massive clean, the only reason they are still there is because they have many Views and Posts

 

:good sir:

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Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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