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Posted

 

Nice features, good luck with this :)

Also a good idea is for rb make something diferent than usual rb zone etc

Make a custom quest also disable the heal on mobs/rb

And something i realy want to see some day

Player gets +1 pvp if he does 70% + dmg to player ( or make an assist list, every 2-3 assists get +1 pvp or something ) ( to avoide pvp ks )

Posted

Player gets +1 pvp if he does 70% + dmg to player ( or make an assist list, every 2-3 assists get +1 pvp or something ) ( to avoide pvp ks )

 

sad story

Posted

Solo Instanced Event.

 

- Everyone can enter this event the same time but they will play in different worlds.

- There is a Solo-Event Teleportation Cube in order to join the event. This cube, can be found in custom shop.

- You will be teleported in a zone and you have to wait 10 seconds till the monsters get spawned.

- Then, you have 3 minutes to kill as many monsters as you can.

- More monsters = Bigger rewards (lifestones).

 

By the way, this event is the only way to get lifestones.

Posted

 Nice features, good luck with this :)

Also a good idea is for rb make something diferent than usual rb zone etc

Make a custom quest also disable the heal on mobs/rb

And something i realy want to see some day

Player gets +1 pvp if he does 70% + dmg to player ( or make an assist list, every 2-3 assists get +1 pvp or something ) ( to avoide pvp ks )

Solo Instanced Event.

 

- Everyone can enter this event the same time but they will play in different worlds.

- There is a Solo-Event Teleportation Cube in order to join the event. This cube, can be found in custom shop.

- You will be teleported in a zone and you have to wait 10 seconds till the monsters get spawned.

- Then, you have 3 minutes to kill as many monsters as you can.

- More monsters = Bigger rewards (lifestones).

 

By the way, this event is the only way to get lifestones.

 

what about this?

Posted

what about this?

I am thinking for a major update of the rb zone.

 

Also, about the assist thingy is interesting but we will see.

Posted

We are working on server's setup & optimizing.

 

Beta is coming closer & closer.

 

By the way, forum is better than ever. Feel free to join.

Posted

Great features ;) when is grand opening ?

In few days is the BETA opening. Thank you btw.

 

Amnesty, thank you too.

 

Also, check our new event engine.

http://l2elcardia.us/forum/index.php?topic=9.0

 

Some IG Commands.

http://l2elcardia.us/forum/index.php?topic=11.0

Posted

Hey.

 

- Updated features.

http://l2elcardia.us/forum/index.php?topic=4.0

 

- Some IG Commands.

http://l2elcardia.us/forum/index.php?topic=11.0

 

- Brand new Event Engine.

http://l2elcardia.us/forum/index.php?topic=9.0

 

Register in our forums, to get the latest news.

Posted

Hey.

 

- Updated features.

http://l2elcardia.us/forum/index.php?topic=4.0

 

- Some IG Commands.

http://l2elcardia.us/forum/index.php?topic=11.0

 

- Brand new Event Engine.

http://l2elcardia.us/forum/index.php?topic=9.0

 

Register in our forums, to get the latest news.

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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