Zeeyo Posted July 25, 2008 Posted July 25, 2008 Well Hello.Thats my first thread there and I hope that my guid ewill be helpful. Originally a buff should look like like this. ( I will take the prophet buff Focus for example ) <skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> <table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#mpConsume_Init">5 8 10</table> <table name="#mpConsume">18 31 38</table> <table name="#Tab-rCrit">0.2 0.25 0.3</table> <table name="#aggro">243 418 495</table> <set name="mpInitialConsume" val="#mpConsume_Init" /> <set name="mpConsume" val="#mpConsume" /> <set name="power" val="0.0" /> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="6000" /> <set name="hitTime" val="4000" /> <set name="skillType" val="BUFF" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" /> <for> <effect count="1" name="Buff" time="120" val="0" stackOrder="#Tab-rCrit" stackType="rCrit"> <basemul order="0x30" stat="rCrit" val="#Tab-rCrit" /> </effect> </for> <enchant1for> <effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="rCrit"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </enchant1for> </skill> You should change <set name="skillType" val="BUFF" /> ---------------> <set name="skillType" val="CONT" /> <effect name="Buff" time="120" count="1" val="0"> -----> <effect name="Buff" time="3" count="0x7fffffff" val="0"> <effect name="Buff" time="#ench1time" count="1" val="0"> ------> <effect name="Buff" time="3" count="0x7fffffff" val="0"> Thanks for reading.
Frank Posted July 25, 2008 Posted July 25, 2008 What are Infinity buffs? Give us some screens or some more info please...Thanks!
motili Posted July 25, 2008 Posted July 25, 2008 Meaby some skills from Infinity weapons?Please Explain..Thx
Sokal Posted July 25, 2008 Posted July 25, 2008 i think that infinity buffs are buffs without time...u can loose buffs only when u die
Zeeyo Posted July 26, 2008 Author Posted July 26, 2008 Well the timer of the buffs is off. The buff stands forever and it gets off just when you die.
xayne Posted July 28, 2008 Posted July 28, 2008 oh cool i can think about some ideas with using this guide ty.
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