Jump to content

Remote Ddos Protection / Mitigation | Starting From 20€


Recommended Posts

Remote DDoS protection against all flood methods, layer 3, 4 and 7!
Protection against up to 20GBps per second.

Server location: Europe/Romania

Protection method: Reverse Proxy

Website Remote Protection: 20€/m
GameServer Remote Protection (Up to 10GBps): 25€/m
GameServer Remote Protection (Up to 20GBps): 50€/m
One day trial is available.

Payment Method: PaySafeCard / Paypal

http://www.clever-hosting.net
jk5h.png

*NOTE: We collect all active sessions from our system and we create an average number of active players.
 
Check our vouches


 
 

Awesome support, just did a test ddos run on l2mist, and its standing XD
Love the fact that tracert gets lost.
Cheep and trusted.
 
 
PS: I had Voxility before. And its the only place i trust, third best would be ddos-guard. But ill remain a Voxility fanboy  :P

Vouch for Heopas and his services.
As setekh said, we tested on L2Mist Network and it stands.
Good job and really cheap prices!

If ALL that is true, it is the best offer on the market really bro..

Trusted Member ! Keep Working  :)

Very good services! Saved my ass today. It looks that in these days other hosters from other hosting company can help you better than your own hosters. Trusted.

Great Service! Supported and vouched!
Trusted!


very strong ddos protection, I couldnt bring it down even with x4 of my booters simutaniusly, amazing support from heopas. Definetrly trusted and legit!


 

 

Edited by heopas
Link to comment
Share on other sites

Its remote. U mean that all players will login with the same ip?

For website remote protection is possible to forward client ip, but we can' t for gameserver.

 

i am reselling with 180e month 10gbps and u tell me that u sell it for 50e?

I can give you trial for 3 days,

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello Server Owners!   Always having trouble that players on your servers are not voting for your server? You can import your own usernames to vote for you, giving you a legitimate chance to climb the ranks every 24 hours. With our Toplist Voting Bot Extension, it's possible. This means increased visibility and a higher chance of reaching the top of the rankings. We currently support over 400+ Toplists for you to choose from. Whether you're into general gaming or niche-specific Toplists, you'll find the right fit for your server.   * Keep in mind to respect the terms of service of the Toplists and not to overflow *   If you're interested in a Trial, it's possible, upon verifying your e-mail you will receive one free whole token to get about 50-100 votes depending on the Toplist you choose. Boost your rankings with our Toplist Voting Bot and take the first step towards server success.   Discord: https://discord.gg/BfSfaDttbZ Website: https://toplistbot.com
    • Hello, the problem may be in the skill line. Check spaces is a common error.
    • Hello, I need help with this: When I paste the skilldata in the skilldata of the program, when I click generate show a error:   See the end of this message for details on how to invoke Just-In-Time (JIT) debugging instead of this dialog box.  Just-In-Time (JIT) debugging instead of this dialog box. ************** Exception text ************** System.ArgumentOutOfRangeException: Length cannot be less than zero. Parameter name: length    in System.String.Substring(Int32 startIndex, Int32 length)    in L2OFFGMPanel.Editor.pchMK.ex0fw1kAOte16pCJFCj(Object , Int32 , Int32 )    in L2OFFGMPanel.Editor.pchMK.tW0WWWF2JnU(Object , EventArgs )    in System.Windows.Forms.Control.OnClick(EventArgs e)    in System.Windows.Forms.Button.OnClick(EventArgs e)    in System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)    in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)    in System.Windows.Forms.Control.WndProc(Message& m)    in System.Windows.Forms.ButtonBase.WndProc(Message& m)    in System.Windows.Forms.Button.WndProc(Message& m)    in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)    in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)    in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded assemblies ************** mscorlib     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B     Base code: file:///C:/2/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- _     Assembly version: 0.0.0.0.0     Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- L2OFFGMPanel     Assembly version: 4.7.1.0     Win32 version: 4.8.4614.0 built by: NET48REL1LAST_B     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4605.0 built by: NET48REL1LAST_C     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4550.0 built by: NET48REL1LAST_C     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4390.0 built by: NET48REL1LAST_C     Base code: file:///C:/2/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration     Assembly version: 4.0.0.0.0     Win32 version: 4.8.4190.0 built by: NET48REL1LAST_B     Base code: file:///C:/2/Micros  
    • GRAND OPENING FROM - 16/06/2023, FRIDAY, 20:00 +2 GMT !
    • Hello everyone, my problem is: that when adding the .wav or .uax to sound in unrealED "Patched" is added, but the sound is not heard, you press play and nothing. But if I do the same process in unrealruntime2 if the audio is heard in the animation created in notify, but it is not patched and it does not create the .ukx correctly. what do i need to solve this problem? Could anyone help me? (I will need a different UrealED) I also tried unrealedpostal and neither. A greeting and I hope to answer.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock