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Log in problem..


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#============================================================#
#                       Frozen Dev.Team                      #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfrozen.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Configure your external ip
ExternalHostname = 

# Configure your internal ip
InternalHostname = 

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)  
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs  
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0

# Database info
Driver = com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

# Database Settings
URL = jdbc:mysql://localhost/test
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

# Parameters Databases - MYSQL
# Login - Mysql's user
Login =
# Password - Mysql's Password
Password = 
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50

# Default: 0
MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0

# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3

# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 11150

# The lifetime of the session with the login server. 
SessionTTL = 25000
MaxSessions = 100

# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True

# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0

# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.

# ===============================================================
# Test server configuration, not to switch on the game server!  =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False

# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True

# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False

# Switched on "development"
Developer = False

# =============================================================
# Anti Ddos protection. 
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = False

# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 30
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 15
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute 
BrutBanIpTime = 900
Assert = False
EnableAllExceptionsLog = False
DebugPackets = False

 

 

All players log with same IP my configs are wrong here? via tuneling

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#============================================================#
#                       Frozen Dev.Team                      #
#============================================================#
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jfrozen.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# Configure your external ip
ExternalHostname = 

# Configure your internal ip
InternalHostname = 

# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)  
LoginBlockAfterBan = 600
GMMinLevel = 100

# The address on which login will listen for GameServers, use * to bind on all available IPs  
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
LoginPort = 9014

# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False

# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True

# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType = c3p0

# Database info
Driver = com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

# Database Settings
URL = jdbc:mysql://localhost/test
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

# Parameters Databases - MYSQL
# Login - Mysql's user
Login =
# Password - Mysql's Password
Password = 
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 50

# Default: 0
MaximumDbIdleTime = 0

# The timeout before a new connection to the database (in ms)
# default 0 disabled
TimeOutConDb = 0

# Sets number of partitions to use. - BoneCP
# In order to reduce lock contention and thus improve performance, 
# each incoming connection request picks off a connection from a pool that has thread-affinity, 
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case 
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start 
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 3

# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 11150

# The lifetime of the session with the login server. 
SessionTTL = 25000
MaxSessions = 100

# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = True

# Time to renew the IP address of the server in minutes (for dynamic IP)
IpUpdateTime = 0

# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.

# ===============================================================
# Test server configuration, not to switch on the game server!  =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False

# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = True

# Enable mode "debugging"
# With debug you will see more log on console and more messages in game.
Debug = False

# Switched on "development"
Developer = False

# =============================================================
# Anti Ddos protection. 
# This system works with iptables
# =============================================================
# iptables -A INPUT -p tcp --dport 7777 -j DROP
# IMPORTANT: Put True for server security.
# IMPORTANT: Active only with LINUX OS.
EnableDdosProSystem = False
# String deny_comms
# IMPORTANT: If you don't know what is it, leave as default
Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
# Active full log on Login Server console about Ddos protection
Fulllog_mode_print = False

# =============================================================
# Anti Bruteforce protection. (credits RT-Interlude)
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 30
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 15
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute 
BrutBanIpTime = 900
Assert = False
EnableAllExceptionsLog = False
DebugPackets = False

 

 

All players log with same IP my configs are wrong here?

 

# Configure your external ip
ExternalHostname = 

# Configure your internal ip
InternalHostname = 

 

Is this empty?

try localhost.

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it's a packets problems between server version, protocol support and client version and chronicle update stage...

Solution:

FUUUUUUUUUUUUUUU... ipconfig.xml. After changing it everything works.

 

P.S. Why wasn't it mentioned in wiki?

 

Thanks google.

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yes but where is that file? also in my server all accounts are created with same IP ..

 

x:/gameserver/config/ipconfig.xml

If you use Interlude i don't know (neva develop it).

But you can google it and i'm sure for 10 min youll find solution (if not for 5).

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x:/gameserver/config/ipconfig.xml

If you use Interlude i don't know (neva develop it).

But you can google it and i'm sure for 10 min youll find solution (if not for 5).

 

i cant , they use l2j pack i m using frozen :/

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no i havent l2 in my dedicated

 

You should so you can know if its outside connection problem or issue related with server @all.

Also check firewall on/off.

There are many things can make that problem.

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You should so you can know if its outside connection problem or issue related with server @all.

Also check firewall on/off.

There are many things can make that problem.

 

sometimes i can log some times i cant.. i done test in log in configs and i cant log again :/

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