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Since i got bored like hell today, i translated this one from python to java.

package quests.Q025_HidingBehindTheTruth;

import quests.Q024_InhabitantsOfTheForrestOfTheDead.Q024_InhabitantsOfTheForrestOfTheDead;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.model.quest.QuestState;

public class Q025_HidingBehindTheTruth extends Quest
{
private final static String qn = "Q025_HidingBehindTheTruth";

//Items
private static final int Contract = 7066;
private static final int Dress = 7155;
private static final int SuspiciousTotem = 7156;
private static final int GemstoneKey = 7157;
private static final int TotemDoll = 7158;

//NPCs
private static final int Agripel = 31348;
private static final int Benedict = 31349;
private static final int Wizard = 31522;
private static final int Tombstone = 31531;
private static final int Lidia = 31532;
private static final int Bookshelf = 31533;
private static final int Bookshelf2 = 31534;
private static final int Bookshelf3 = 31535;
private static final int Coffin = 31536;
private static final int Triol = 27218;

public Q025_HidingBehindTheTruth(int questId, String name, String descr)
{
	super(questId, name, descr);
	questItemIds = new int[]
			{
			Contract,
			Dress,
			SuspiciousTotem,
			GemstoneKey,
			TotemDoll,
			};
	addStartNpc(Benedict);
	addTalkId(Agripel,Benedict,Wizard,Tombstone,Lidia,Bookshelf,Bookshelf2,Bookshelf3,Coffin,Triol);
}

public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
	String htmltext = event;
	QuestState st = player.getQuestState(qn);
	if (st == null)
		return htmltext;

	if (event.equalsIgnoreCase("31349-02.htm"))
	{
		st.playSound(QuestState.SOUND_ACCEPT);
		st.set("cond","1");
		st.setState(STATE_STARTED);
	}
	else if (event.equalsIgnoreCase("31349-03.htm"))
	{
		if (!st.hasQuestItems(SuspiciousTotem))
			htmltext = "31349-05.htm";
		else
		{
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","2");
		}
	}
	else if (event.equalsIgnoreCase("31349-10.htm"))
	{
		st.playSound(QuestState.SOUND_MIDDLE);
		st.set("cond","4");
	}
	else if (event.equalsIgnoreCase("31348-02.htm"))
	{
		st.takeItems(SuspiciousTotem,-1);
	}
	else if (event.equalsIgnoreCase("31348-07.htm"))
	{
		st.playSound(QuestState.SOUND_MIDDLE);
		st.set("cond","5");
		st.giveItems(GemstoneKey,1);
	}
	else if (event.equalsIgnoreCase("31522-04.htm"))
	{
		st.playSound(QuestState.SOUND_MIDDLE);
		st.set("cond","6");
	}
	else if (event.equalsIgnoreCase("31535-03.htm"))
	{
		if (st.getInt("step") == 0)
		{
			st.set("step","1");
			L2Npc triol = addSpawn(Triol,59712,-47568,-2712,0,false,300000,true);
			triol.broadcastNpcSay( "That box was sealed by my master. Don't touch it!");
			triol.setRunning();
			triol.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","7");
		}
		else if (st.getInt("step") == 2)
		{
				htmltext = "31535-04.htm";
		}
		else if (event.equalsIgnoreCase("31535-05.htm"))
		{
			st.giveItems(Contract,1);
			st.takeItems(GemstoneKey,-1);
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","9");
		}
		else if (event.equalsIgnoreCase("31532-02.htm"))
		{
			st.takeItems(Contract,-1);
		}
		else if (event.equalsIgnoreCase("31532-06.htm"))
		{
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","11");
		}
		else if (event.equalsIgnoreCase("31531-02.htm"))
		{
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","12");
			addSpawn(Coffin,60104,-35820,-664,0,false,20000,true);
		}
		else if (event.equalsIgnoreCase("31532-18.htm"))
		{
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","15");
		}
		else if (event.equalsIgnoreCase("31522-12.htm"))
		{
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","16");
		}
		else if (event.equalsIgnoreCase("31348-10.htm"))
			st.takeItems(TotemDoll,-1);
		else if (event.equalsIgnoreCase("31348-15.htm"))
		{
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","17");
		}
		else if (event.equalsIgnoreCase("31348-16.htm"))
		{
			st.playSound(QuestState.SOUND_MIDDLE);
			st.set("cond","18");
		}
		else if (event.equalsIgnoreCase("31532-20.htm"))
		{
			st.giveItems(905,2);
			st.giveItems(874,1);
			st.takeItems(7063,-1);
			st.rewardExpAndSp(572277,53750);
			st.unset("cond");
			st.exitQuest(false);
			st.playSound(QuestState.SOUND_FINISH);
		}
		else if (event.equalsIgnoreCase("31522-15.htm"))
		{
			st.giveItems(936,1);
			st.giveItems(874,1);
			st.takeItems(7063,-1);
			st.rewardExpAndSp(572277,53750);
			st.unset("cond");
			st.exitQuest(false);
			st.playSound(QuestState.SOUND_FINISH);
		}
	}
	return htmltext;
}
public String onTalk(L2Npc npc, L2PcInstance player)
{
	String htmltext = getNoQuestMsg();
	QuestState st = player.getQuestState(qn);
	if (st == null)
		return htmltext;

	switch (st.getState())
	{
	case STATE_COMPLETED:
		htmltext = getAlreadyCompletedMsg();
	case STATE_CREATED:
		QuestState st2 = player.getQuestState("Q025_HidingBehindTheTruth");
		if (npc.getNpcId() == Benedict)
		{
			st2 = st.getPlayer().getQuestState("Q025_HidingBehindTheTruth");
			if (st2!=null && st2.getState() == STATE_COMPLETED && player.getLevel() >= 66)
				htmltext = "31349-01.htm";
			else
				htmltext = "31349-00.htm";
		}
	case STATE_STARTED:
		int cond = st.getInt("cond");
		if (npc.getNpcId() == Benedict)
		{
			if (cond == 1)
				htmltext = "31349-02.htm";
				else if (cond==2 || cond ==3)
					htmltext = "31349-04.htm";
				else if (cond == 4)
					htmltext = "31349-10.htm";
		}
		else if (npc.getNpcId() == Wizard)
		{
			if (cond == 2)
			{
				htmltext = "31522-01.htm";
				st.playSound(QuestState.SOUND_MIDDLE);
				st.set("cond","3");
				st.giveItems(SuspiciousTotem,1);
			}
			else if (cond == 3)
				htmltext = "31522-02.htm";
			else if (cond == 5)
				htmltext = "31522-03.htm";
			else if (cond == 6)
				htmltext = "31522-04.htm";
			else if (cond == 9)
			{
				htmltext = "31522-05.htm";
				st.playSound(QuestState.SOUND_MIDDLE);
				st.set("cond","10");
			}
			else if (cond == 10)
				htmltext = "31522-05.htm";
			else if (cond == 15)
				htmltext = "31522-06.htm";
			else if (cond == 16)
				htmltext = "31522-13.htm";
			else if (cond == 17)
				htmltext = "31522-16.htm";
			else if (cond == 18)
				htmltext = "31522-14.htm";
		}
		else if (npc.getNpcId() == Agripel)
		{
			if (cond == 4 )	
				htmltext = "31348-01.htm";
			else if (cond == 5)
				htmltext = "31348-08.htm";
			else if (cond == 16)
				htmltext = "31348-09.htm";
			else if (cond == 17)
				htmltext = "31348-17.htm";
			else if (cond == 18)
				htmltext = "31348-18.htm";
		}
		else if (npc.getNpcId() == Bookshelf)
		{
			if (cond == 6)
				htmltext = "31533-01.htm";
		}
		else if (npc.getNpcId() == Bookshelf2)
		{
			if (cond == 6)
				htmltext = "31534-01.htm";
		}
		else if (npc.getNpcId() == Bookshelf3)
		{
			if (cond==6 || cond==7 || cond==8)
				htmltext = "31535-01.htm";
			else if (cond == 9)
				htmltext = "31535-06.htm";
		}
		else if (npc.getNpcId() == Lidia)
		{
			if (cond == 10)
				htmltext = "31532-01.htm";
			else if (cond==11 || cond==12)
				htmltext = "31532-06.htm";
			else if (cond == 13)
			{
				htmltext = "31532-07.htm";
				st.set("cond","14");
				st.takeItems(Dress,-1);
			}
			else if (cond == 14)
				htmltext = "31532-08.htm";
			else if (cond == 15)
				htmltext = "31532-18.htm";
			else if (cond == 17)
				htmltext = "31532-19.htm";
			else if (cond == 18)
				htmltext = "31532-21.htm";
		}
		else if (npc.getNpcId() == Tombstone)
		{
			if (cond == 11 || cond ==12)
				htmltext = "31531-01.htm";
			else if (cond == 13)
				htmltext = "31531-03.htm";
		}
		else if (npc.getNpcId() == Coffin)
			if (cond == 12)
			{
				htmltext = "31536-01.htm";
				st.giveItems(Dress,1);
				st.playSound(QuestState.SOUND_MIDDLE);
				st.set("cond","13");
				npc.deleteMe();
			}
	}

	return htmltext;
}

public String onKill(L2Npc npc, L2PcInstance player, boolean isPet)
{
	QuestState st = checkPlayerCondition(player, npc, "cond", "1");
	if (st == null)
		return null;

	if (st.getInt("cond") == 7)
	{
		st.playSound(QuestState.SOUND_ITEMGET);
		st.set("cond","8");
		npc.broadcastNpcSay("You've ended my immortal life! You've protected by the feudal lord, aren't you?");
		st.giveItems(TotemDoll,1);
		st.set("step","2");
	}

	return null;
}
public static void main(String[] args)
{
	new Q025_HidingBehindTheTruth(25, qn, "Hiding Before the Truth");
}
}

 

Html Part

Posted

Hello Zake, you got errors and some others stuffs which can be improved, here's the list. Btw you should post directly on aCis board. The section is this one : http://acis.i-live.eu/index.php?board=35.0 SweeTs shared it on my boards, so if you manage to fix it with my suggestions, feel free to repost it.

 

else
st.playSound("ItemSound.quest_middle");
st.set("cond","2");

is wrong, you miss brackets. Currently your code means than cond 2 is applied for any case. Must be

else {
st.playSound("ItemSound.quest_middle");
st.set("cond","2");
}

  • st.getQuestItemsCount(SuspiciousTotem) ==0 can be replaced by (more sexy) !st.hasQuestItems(SuspiciousTotem). Use that way ONLY if the count doesn't care, and you only have to know if yes or no you got the given item. If you need to count items (== 10 for ex), then your first is ok.
  • All sounds have been finalized. Don't use "ItemSound.quest_middle", but use QuestState.SOUND_MIDDLE. Complete list can be found on QuestState.
  • You don't need to st.unset("cond"); as it is made automatically at exitQuest(param).
  • I doubt the rewards match IL criterias. Reward is generally 10 times lower.
  • htmltext = "<html><body>This quest has already been completed.</body></html>"; got also a finalized counterpart : getAlreadyCompletedMsg().
  • you could use a switch for npcIds in STARTED case (just the common way I use for aCis quests, no big deal)
  • onKill( section can be shortened, because you currently do checkPlayerCondition(player, npc, "cond", "1") - checking cond == 1, but if you change 1 to 7 you can drop if (st.getInt("cond") == 7) check.
  • "Hiding before the truth" name got typos for sure. NCSoft way is generally "Hiding Before the Truth". Verify fast on client side, in some rare cases they don't match their own criterias.
  • As reminder : spawns are (for speaking NPCs) instanced. It means you can have only one instance of the NPC living, if 2 players are doing the quest it can't spawn it. The other must wait. Some HTMs related to that NPC can also go in that sense.

 

I didn't test your quest, I just read it fast. I don't know if it is simply works, notably if you edited correctly HTM bypasses.

 

Finally, if you need stuff like L2OFF HTMs or particular retail behavior of a NPC, I can send you.

 

I hope you will keep the good work and take in consideration my suggestions for your future quests (if any), or the edition of this one.

 

Regards,

 

Tk.

  • 2 weeks later...
Posted

Hello Zake, you got errors and some others stuffs which can be improved, here's the list. Btw you should post directly on aCis board. The section is this one : http://acis.i-live.eu/index.php?board=35.0 SweeTs shared it on my boards, so if you manage to fix it with my suggestions, feel free to repost it.

 

else
st.playSound("ItemSound.quest_middle");
st.set("cond","2");

is wrong, you miss brackets. Currently your code means than cond 2 is applied for any case. Must be

else {
st.playSound("ItemSound.quest_middle");
st.set("cond","2");
}

  • st.getQuestItemsCount(SuspiciousTotem) ==0 can be replaced by (more sexy) !st.hasQuestItems(SuspiciousTotem). Use that way ONLY if the count doesn't care, and you only have to know if yes or no you got the given item. If you need to count items (== 10 for ex), then your first is ok.
  • All sounds have been finalized. Don't use "ItemSound.quest_middle", but use QuestState.SOUND_MIDDLE. Complete list can be found on QuestState.
  • You don't need to st.unset("cond"); as it is made automatically at exitQuest(param).
  • I doubt the rewards match IL criterias. Reward is generally 10 times lower.
  • htmltext = "<html><body>This quest has already been completed.</body></html>"; got also a finalized counterpart : getAlreadyCompletedMsg().
  • you could use a switch for npcIds in STARTED case (just the common way I use for aCis quests, no big deal)
  • onKill( section can be shortened, because you currently do checkPlayerCondition(player, npc, "cond", "1") - checking cond == 1, but if you change 1 to 7 you can drop if (st.getInt("cond") == 7) check.
  • "Hiding before the truth" name got typos for sure. NCSoft way is generally "Hiding Before the Truth". Verify fast on client side, in some rare cases they don't match their own criterias.
  • As reminder : spawns are (for speaking NPCs) instanced. It means you can have only one instance of the NPC living, if 2 players are doing the quest it can't spawn it. The other must wait. Some HTMs related to that NPC can also go in that sense.

 

I didn't test your quest, I just read it fast. I don't know if it is simply works, notably if you edited correctly HTM bypasses.

 

Finally, if you need stuff like L2OFF HTMs or particular retail behavior of a NPC, I can send you.

 

I hope you will keep the good work and take in consideration my suggestions for your future quests (if any), or the edition of this one.

 

Regards,

 

Tk.

Hello Tryskell, i just found some time. I've implemented all of those stuff except the "switch" part, i'm bored to add cases :P I'll update the main post later or tomorrow and share it on aCis forum too. By the way, it would be helpful to send me the L2OFF html's of the quests that you're missing, maybe i'll find some more time to translate.

Regards,

Zake.

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