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Posted

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Welcome to the world of L2Agony

 

L2Agony is a new LineageII High Five server that will afford you with one of the most exciting experiences. Server supported by an experienced team that after several years of game play have fused the best features of Lineage 2 and mid-rates players desires.

 

Come and play in L2Agony and enjoy the adventure!

 

 

http://www.l2agony.com/

http://www.l2agony.com/forum

 

 

Features

 

QUALITY FILES, (private source)

 

Lameguard (dont try to bot = instant ban)

 

DDoS Protection

 

RATES:

Experience (EXP): 30x

Skill Points (SP): 30x

Adena: 25x

Drop: 12x

Quest Experience (EXP): 3x

Quest Skill Points (SP): 3x

Quest Adena: 3x

Quest Drop Items: 4x

Spoil: 20x

Weight Limit: 5x

Manor: 5x

 

Enchants:

Safe Enchant: +4

Max. Enchant: +16

Normal Scroll chance: 55%

Blessed Scroll chance: 65%

Elemental Max. Level: Level 7

Elemental Stone chance: 40%

Elemental Crystal chance: 30%

 

Scheme buffer:

2 hours buff time.

Buffs slot 28

Dance/song slots 12

 

Olympiad:

Periods ends at 1 and 15 of all months.

Max enchant: +6

 

GM Shop:

Up to S-Grade Weapons, Armors and Jewels only

All blacksmiths in giran, MAMMON too

 

Event Shop:

Exchange your event currency for useful items.

 

Other Features:

Vote Reward.

Auto loot on

Auto loot for raidbosses off

Auto learn skills on

Vitality system on

Class master

Free subclass quest

Subclass max level 85

Offline shops

 

http://www.l2agony.com/

http://www.l2agony.com/forum

Posted

yay! another midrate, arent there enough of those allready?

 

Not talking about this server in particullar, good luck to it but yea...

Posted

atleast x30 is smth other than every x15-25 ;)

and as far as i know there isn't any server worth to play for now and a lot off ppl waiting for any h5 server

Posted

yay! another midrate, arent there enough of those allready?

 

Not talking about this server in particullar, good luck to it but yea...

Nope there arent enough since most of em failed in like 2-3 days if not in the first day.

 

 

A/w gl.

Posted

 

Lameguard (dont try to bot = instant ban

 

looks scare ^^  lameguard the worst anti bot right now :D my friend made a fix for it and he can bot w/o any problems : P 

 

anyway GL and can i ask how much servers u had before?

Posted

 

 

looks scare ^^  lameguard the worst anti bot right now :D my friend made a fix for it and he can bot w/o any problems : P 

 

anyway GL and can i ask how much servers u had before?

 

GZ to ur friend then. Is just to avoid the forum spam about "I CANT LOG GIEM" xD

Well I handle in 2010 another server alone, but i was helping other server owners in 4 different projets, sometimes only as GM other times as Developer.

This time got my own project, with private source files (quality files) and i have active and non corrupted staff.

 

BTW guys, I wanna ask ur opinion about cancel and steal buffs. U want them retail like or with a buff return system of 10 seconds? We prefer the buff return system of 10 seconds or chars with cancel or steal buffs, specially the kamael will be so OP.

But we wanna know ur opinion!

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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