Jump to content



Recommended Posts

Server Is Beta Online.....

Grand Open at 20/06/2013!!




SITE HERE~~>http://lineage2xeon.tk/





Server Rates:


EXP :x5000

SP :x5000

Adena :x5000


Enchant & Ls Rates


Safe : 7

Max For Weapon : 25

Max For Armor : 25

Max For Jewels : 25

Normal Scroll Enchant Rate: 75%

Blessed Scroll Enchant Rate: 80%

Crystal Scroll Enchant Rate: 100%

Agument Rate : 20% (TOP LS)

Augments Stuck: Yes

Custom Items:

Vesper Gold Armor (Robe, Light, Heavy)

Special Icarus Weapons

Special Tattos (Mage, Fighter) - Level 1,2,3

Custom Enchant Glows

Custom Pet (Lion Replace Strider)

Link to comment
Share on other sites

[gr] I plaka einai oti ekrines to diko mou site xd , eutixos vasika gt m anikses ta matia k tah exw new suntoma ,

alla tespa auto dld to site ti einai ? xd

[GR]Και γαμω τα σιτε ειναι lol.  :troll:

Αλλα και το δικο σου ειναι γαμησε τα ευτυχως θα παρεις new..[/GR]



On topic:GL wwith your server.

Link to comment
Share on other sites

This topic is now closed to further replies.

  • Posts

    • Thank you guys for your responses. I kept the server open without restarting and i tryied to log in again today and I looged in normally without any problems and then I tryied to create several accounts in short time and again it got stuck and the same error 'too many unkown packets' appeared. I am just the one created the accounts and the IP is mine. I appreciate all your comments.
    • well you can actually paint terrain heightmaps using the editor, if you just wan tto start with basic terrain texturing. u can use it to paint texturelayers aswell. but i recommend using other unreal editors for painting terrain textures since the one here on this forum tends to crash whenever it wants ^^   Just open the Editor and use a nearly empty example map to get map dimensions. Here I am using 15_22, since it has asingle water volume and a plain terrain texture only. perfect for demonstration:     Open terraininfo and move the terrain layer up the Z axis so it will stay slightly under water:       Open Terrain Editing Tool und use the Paint method to raise terrain in order to create an island:     now that we have edited our ground heightmap texture in order to save it you must save the texture file using the texture viewer (before editing the ground u need to open it with the texturewiever). In our case it is T_15_22.utx. Just save it by klicking on File->Save. Overwrite the existing T_15_22.     Now by opening15_22.unr our ground will be under water again (bcs. we didnt save the .unr map file), but still have our edited raised ground part.   U can use this method to raise actual ingame ground parts on retail maps ^^ In order to actually paint the ground and the ground textures I would recommend using another UE. The one u will find here tends to crash and malfunction a lot. for example you cant flatten terrain using terrain brushes. Also texture painting doesnt work correctly aswell. sometimes u can paint and sometimes it does nothing.   To paint texture layers, select a texture in your "texture viewer" and use the "layer" tab     So by using another Editor you can edit and create plain textured terrain. Just check the dimensions of the original map to create a compatible terrain texture 😇   Nore: This should not break your map's lightning since we are editing a texture only. Also note that raising the ground will not raise the position of static meshes that already exist on your map.
    • Any with this issue? This is Hi5 @eressea
    • Who is this?  Maybe start the problem. 
  • Topics

  • Create New...