tazerman2 Posted October 16, 2016 Posted October 16, 2016 (edited) for j frozen change import to this import sys from java.lang import System; from java.util import Iterator; import com.l2jfrozen.Config; from com.l2jfrozen.gameserver.model.quest import State; from com.l2jfrozen.gameserver.model.quest import QuestState; from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest; from com.l2jfrozen.util.database import L2DatabaseFactory; from com.l2jfrozen.gameserver.datatables import SkillTable; import com.l2jfrozen.gameserver.datatables.sql.ItemTable; from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2PetInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2SummonInstance; from com.l2jfrozen.gameserver.network.serverpackets import SetSummonRemainTime; from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge; and NPC_ID from this NPC_ID = 555 to this NPC_ID = 5555 i test it and is working perfect Edited October 16, 2016 by tazerman2 Quote
protoftw Posted October 23, 2016 Posted October 23, 2016 (edited) at first i was getting critical error cause buttons.utx was corrupted or sth like that... then the npc wasn't translated and I was like OH MA GAD! I fixed the "critical error" thing ..and I also found her buffer online translated in english but it was for a H5 version...so I "searched-copied-pasted" everything and now the buffer is working great.. if anyone needs the __init__.py file...HERE IT IS! import sys from java.lang import System; from java.util import Iterator; import com.l2jfrozen.Config; from com.l2jfrozen.gameserver.model.quest import State; from com.l2jfrozen.gameserver.model.quest import QuestState; from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest; from com.l2jfrozen.util.database import L2DatabaseFactory; from com.l2jfrozen.gameserver.datatables import SkillTable; import com.l2jfrozen.gameserver.datatables.sql.ItemTable; from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2PetInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2SummonInstance; from com.l2jfrozen.gameserver.network.serverpackets import SetSummonRemainTime; from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge; QUEST_ID = 555 QUEST_NAME = "NPCBuffer" QUEST_DESCRIPTION = "custom" QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME NPC_ID = 555 TITLE_NAME = "NPC Buffer" SCRIPT_RELOAD = True ENABLE_VIP_BUFFER = False VIP_ACCESS_LEVEL = 1 ENABLE_BUFF_SECTION = True ENABLE_SCHEME_SYSTEM = True ENABLE_HEAL = True ENABLE_BUFFS = True ENABLE_RESIST = True ENABLE_SONGS = True ENABLE_DANCES = True ENABLE_CHANTS = True ENABLE_OTHERS = False ENABLE_SPECIAL = True ENABLE_CUBIC = True ENABLE_BUFF_REMOVE = True ENABLE_BUFF_SET = True BUFF_WITH_KARMA = False FREE_BUFFS = False TIME_OUT = False TIME_OUT_TIME = 1 MIN_LEVEL = 20 BUFF_REMOVE_PRICE = 100000 HEAL_PRICE = 1000000 BUFF_PRICE = 100000 RESIST_PRICE = 100000 SONG_PRICE = 100000 DANCE_PRICE = 100000 CHANT_PRICE = 100000 OTHERS_PRICE = 1000000 SPECIAL_PRICE = 1000000 CUBIC_PRICE = 1000000 BUFF_SET_PRICE = 10000000 SCHEME_BUFF_PRICE = 10000000 SCHEMES_PER_PLAYER = 4 CONSUMABLE_ID = 57 MAX_SCHEME_BUFFS = 16 MAX_SCHEME_DANCES = 8 def rebuildMainHtml(st) : MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src= \"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = "" bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ") if st.getInt("Pet-On-Off") == 1: bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs" MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_BUFF_SECTION == True : if ENABLE_BUFFS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_RESIST == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_SONGS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_DANCES == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_CHANTS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_SPECIAL == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_OTHERS == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_CUBIC == True: if i>2:i=0 MESSAGE += TRS[i]+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_BUFF_SET == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_HEAL == True : if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if ENABLE_BUFF_REMOVE == True: if i>2:i=0 MESSAGE += TRS[i]+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1] i+=2;j+=1 if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>" else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>" if ENABLE_SCHEME_SYSTEM == True : MAIN_HTML_MESSAGE += generateScheme(st) if st.getPlayer().isGM() : MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" MAIN_HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font>" MAIN_HTML_MESSAGE += "</center></body></html>" return MAIN_HTML_MESSAGE def generateScheme(st) : schemeName = [] schemeId = [] HTML = "" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId())) action=rss.executeQuery() while (action.next()) : try : schemeName += [action.getString("scheme_name")] schemeId += [action.getString("id")] except : print "Query error!" try : conn.close() except : pass if len(schemeName) > 0: MESSAGE = "" i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ") while i <= len(schemeName) - 1: if j>2:j=0 MESSAGE += TRS[j]+"<button value=\""+schemeName[i]+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId[i]+" x x\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore= \"L2UI_ct1.button_df\">"+TRS[j+1] i+=1;j+=2 if i == 1: HTML+= MESSAGE + "<br>" else: HTML+= "<table>" + MESSAGE + "</table><br>" if len(schemeName) < SCHEMES_PER_PLAYER : HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" else : HTML += "<table width=100><tr>" if len(schemeName) > 0 : HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>" else : HTML += "</tr></table>" return HTML def reloadPanel(st) : HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>" HTML_MESSAGE += "<table width=260 border=0 bgcolor=000000>" HTML_MESSAGE += "<tr><td><br></td></tr>" HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"00FFFF\">This option can be seen by GMs only and it<br1>allows you to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>" HTML_MESSAGE += "<tr><td></td></tr></table><br>" HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>" HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "</center></body></html>" return HTML_MESSAGE def getitemname(st,itemval): conn=L2DatabaseFactory.getInstance().getConnection() itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval)) il=itemidList.executeQuery() val = "No Name" if il : il.next() try : val = il.getString("name") except : pass try : conn.close() except: pass return val def getBuffCount(scheme) : count = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"") action=rss.executeQuery() while (action.next()) : try : count += 1 except : count = 0 try : conn.close() except : pass return count def getBuffType(id) : conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1") act.setInt(1, int(id)) rs=act.executeQuery() val = "none" if rs : rs.next() try : val = rs.getString("buffType") except : val = "none" try : conn.close() except: pass return val def isEnabled(id,level) : conn=L2DatabaseFactory.getInstance().getConnection() act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1") act.setInt(1, int(id)) act.setInt(2, int(level)) rs=act.executeQuery() val = "False" if rs : rs.next() try : num = rs.getString("canUse") except : pass try : conn.close() except: pass if num == "1" : val = "True" return val def isUsed(scheme,id,level) : count = 0; used = False conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"") action=rss.executeQuery() used = False while (action.next()) : try : count += 1 except : count = 0 try : conn.close() except : pass if count > 0 : used = True return used def getclassbuff(id): conn=L2DatabaseFactory.getInstance().getConnection() getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"") gt=getTipo.executeQuery() val = 0 if gt : gt.next() try : val = gt.getInt("buff_class") except : pass try : conn.close() except : pass return val def showText(st,type,text,buttonEnabled,buttonName,location) : MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>" MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>" if buttonEnabled == "True" : MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" st.playSound("ItemSound3.sys_shortage") return MESSAGE def ReloadConfig(st) : try: if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("The script and settings have been reloaded successfully.") else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server") return rebuildMainHtml(st) class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onAdvEvent (self,event,npc,player) : st = player.getQuestState(QUEST_LOADING_INFO) getpetbuff = 0 if st.getInt("Pet-On-Off") == 1: getpetbuff = 1 def createScheme() : HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src= \"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You MUST sepererate new words with a dot (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>" HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=120 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def deleteScheme() : HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src= \"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer ().getObjectId())) action=rss.executeQuery() while (action.next()) : try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" except : print "Query error!" try : conn.close() except : pass HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def editScheme() : name = ""; id = "" HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src= \"L2UI_CH3.herotower_deco\" width=256 height=32><br>Select a scheme that you would like to manage:<br><br>" conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer ().getObjectId())) action=rss.executeQuery() while (action.next()) : try : name = action.getString("scheme_name") id = action.getString("id") HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" except : print "Query error!" try : conn.close() except : pass HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def getOptionList(scheme) : Bcount = getBuffCount(scheme) HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src= \"L2UI_CH3.herotower_deco\" width=256 height=32><br>tem <font color=\"LEVEL\">"+str(Bcount)+"</font> lustres em corrente scheme!<br><br>" if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES: HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if Bcount > 0 : HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML def buildHtml(buffType): HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>" if FREE_BUFFS == True : HTML_MESSAGE += "All buffs are for <font color=\"LEVEL\">free</font>!" else : price = 0 if buffType == "buff" : price = BUFF_PRICE if buffType == "resist" : price = RESIST_PRICE if buffType == "song" : price = SONG_PRICE if buffType == "dance" : price = DANCE_PRICE if buffType == "chant" : price = CHANT_PRICE if buffType == "others" : price = OTHERS_PRICE if buffType == "special" : price = SPECIAL_PRICE if buffType == "cubic" : price = CUBIC_PRICE HTML_MESSAGE += "All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!" HTML_MESSAGE += "<table>" conn=L2DatabaseFactory.getInstance().getConnection() buffCount = 0; i = 0 getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1") rs=getList.executeQuery() while (rs.next()) : try : buffCount += 1 except : buffCount = 0 if buffCount == 0 : HTML_MESSAGE += "No buffs are available at this moment!<br>" else : availableBuffs = [] getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1 ORDER BY Buff_Class ASC, id") rs=getList.executeQuery() while (rs.next()) : try : bId = rs.getInt("buffId") bLevel = rs.getInt("buffLevel") bName = SkillTable.getInstance().getInfo(bId,bLevel).getName() bName = bName.replace(" ","+") availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)] except: HTML_MESSAGE += "Error loading buff list...<br>" try : conn.close() except : pass avBuffs = len(availableBuffs) format = "0000" for avBuffs in availableBuffs : buff = avBuffs buff = buff.replace("_"," ") buffSplit = buff.split(" ") name = buffSplit[0] id = int(buffSplit[1]) level = buffSplit[2] name = name.replace("+"," ") if id < 100 : format = "00"+str(id) elif id > 99 and id < 1000 : format = "0"+str(id) else : if id > 4698 and id < 4701 : format = "1331" elif id > 4701 and id < 4704 : format = "1332" else: format = str(id) i += 1 HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML_MESSAGE += "</table><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def generateQuery(case,case2) : aa = 1; count = 0; qry = ""; buffTypes = [] if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"buff\""] if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"resist\""] if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES: count += 1 buffTypes += ["\"song\""] if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES: count += 1 buffTypes += ["\"dance\""] if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"chant\""] if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"others\""] if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS: count += 1 buffTypes += ["\"special\""] while aa <= count : if aa == count : qry += buffTypes[aa-1] else : qry += buffTypes[aa-1]+"," aa += 1 return qry def viewAllSchemeBuffs(scheme,page,action) : def getBuffCount(scheme) : count = 0; D_S_Count = 0; B_Count = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str (scheme)+"\"") action=rss.executeQuery() while (action.next()) : try : val = action.getInt("buff_class") count += 1 if val == 1 or val == 2: D_S_Count += 1 else: B_Count += 1 except : count = 0; D_S_Count = 0 ; B_Count = 0 res = str(count) + " " + str(B_Count) + " " + str(D_S_Count) try : conn.close() except : pass return res buffList = [] conn=L2DatabaseFactory.getInstance().getConnection() count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder="" HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><br>" eventSplit = getBuffCount(scheme).split(" ") TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2]) if action == "add" : HTML_MESSAGE += "You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!" QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery (BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id" if action == "remove" : HTML_MESSAGE += "You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances" QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id" getBuffCount = conn.prepareStatement(QUERY) rss = getBuffCount.executeQuery() while (rss.next()) : try : if action == "add" : name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt ("buffLevel")).getName() name = name.replace(" ","+") buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt ("buffLevel"))+"_"+str(page)] if action == "remove" : name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt ("skill_level")).getName() name = name.replace(" ","+") buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt ("skill_level"))+"_"+str(page)] count = count + 1 except : buffList = [] count = 0 try : conn.close() except : pass HTML_MESSAGE += "<table border=\"0\"><tr>" buffsPerPage = 20 while incPageCount == True: # generating page count if count < buffsPerPage : incPageCount = False else : count = count - buffsPerPage pc += 1 ii = 1 while ii <= pc : if pc > 5 : width = "25" pageName = "P" else : width = "50" pageName = "Page " if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName +""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width=51 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value= \""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width=51 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" ii += 1 HTML_MESSAGE += "</tr></table>" value = ""; bll = len(buffList); j = 0; k=0 if buffsPerPage*int(page) > bll : j = bll else : j = buffsPerPage*int(page) i = buffsPerPage*int(page)-buffsPerPage while i < j : value = buffList[i] value = value.replace("_"," ") extr = value.split(" ") name = extr[0] name = name.replace("+"," ") id = int(extr[1]) level = extr[2] page = int(extr[3]) if id < 100 : format = "00"+str(id) elif id > 99 and id < 1000 : format = "0"+str(id) else : if id > 4698 and id < 4701 : format = "1331" elif id > 4701 and id < 4704 : format = "1332" else: format = str(id) if action == "add": if isUsed(scheme,id,level) == False: if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>" HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML_MESSAGE += "</tr></table>"; k+=1 if action == "remove": if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>" HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=60 height=21 back= \"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" HTML_MESSAGE += "</table>"; k+=1 i += 1 HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def viewAllBuffTypes() : HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src= \"L2UI_CH3.herotower_deco\" width=256 height=32><br>" HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management]</font><br>" if ENABLE_BUFFS == True : HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_RESIST == True : HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore= \"L2UI_ct1.button_df\">" if ENABLE_SONGS == True : HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_DANCES == True : HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_CHANTS == True : HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_SPECIAL == True : HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore= \"L2UI_ct1.button_df\">" if ENABLE_OTHERS == True : HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore= \"L2UI_ct1.button_df\">" if ENABLE_CUBIC == True : HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" if ENABLE_BUFF_SET == True : HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=203 height=21 back=\"L2UI_ct1.button_df\" fore= \"L2UI_ct1.button_df\"><br>" HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def viewAllBuffs(type,typeName,page) : buffList = [] conn=L2DatabaseFactory.getInstance().getConnection() count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder="" HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src= \"L2UI_CH3.herotower_deco\" width=256 height=32><br>" typeName = typeName.replace("_"," ") if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery (0,0)+") AND canUse=1" else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\"" getBuffCount = conn.prepareStatement(QUERY) rss = getBuffCount.executeQuery() while (rss.next()) : try : name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt ("buffLevel")).getName() name = name.replace(" ","+") usable = rss.getString("canUse") forClass = rss.getString("forClass") skill_id = rss.getString("buffId") skill_level = rss.getString("buffLevel") buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id +"_"+skill_level] count = count + 1 except : buffList = [] count = 0 try : conn.close() except : pass buffList.sort() HTML_MESSAGE += "<font color=\"LEVEL\">[Buff management - "+typeName+" - Page "+str (page)+"]</font><br><table border=\"0\"><tr>" if type == "set" : buffsPerPage = 12 else : buffsPerPage = 20 while incPageCount == True: if count < buffsPerPage : incPageCount = False else : count -= buffsPerPage pc += 1 ii = 1 typeName = typeName.replace(" ","_") while ii <= pc : if pc > 5 : width = "25" pageName = "P" else : width = "50" pageName = "Page " HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action= \"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>" ii += 1 HTML_MESSAGE += "</tr></table><br>" value = ""; bll = len(buffList); j = 0 if buffsPerPage*int(page) > bll : j = bll else : j = buffsPerPage*int(page) i = buffsPerPage*int(page)-buffsPerPage while i < j : value = buffList[i] value = value.replace("_"," ") extr = value.split(" ") name = extr[0] name = name.replace("+"," ") forClass = int(extr[1]) page = extr[2] usable = int(extr[3]) skillPos = extr[4]+"_"+extr[5] if i % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=FFF500>" else : HTML_MESSAGE += "<table border=\"0\" bgcolor=000000>" if type == "set" : if forClass == 0 : listOrder="List=\"Fighter;Mage;All;None;\"" if forClass == 1 : listOrder="List=\"Mage;Fighter;All;None;\"" if forClass == 2 : listOrder="List=\"All;Fighter;Mage;None;\"" if forClass == 3 : listOrder="List=\"None;Fighter;Mage;All;\"" HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>" HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=60 height=21 back= \"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" else : HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">" if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=120 height=21 back= \"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=120 height=21 back= \"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>" HTML_MESSAGE += "</table>" i += 1 HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML_MESSAGE def manageSelectedBuff(buffPosId,canUseBuff) : bpid = buffPosId.split("_") bId= bpid[0] bLvl= bpid[1] conn=L2DatabaseFactory.getInstance().getConnection() upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId= \""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1") try : upd.executeUpdate() upd.close() conn.close() except : try : conn.close() except : pass def manageSelectedSet(id,newVal,opt3) : bpid = id.split("_") bId= bpid[0] bLvl= bpid[1] conn=L2DatabaseFactory.getInstance().getConnection() upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?") upd.setString(1, newVal) upd.setString(2, str(bId)) upd.setString(3, str(bLvl)) try : upd.executeUpdate() upd.close() conn.close() except : try : conn.close() except : pass return viewAllBuffs("set","Buff Sets",str(opt3)) def addTimeout(gaugeColor,amount,offset) : endtime = int((System.currentTimeMillis() + (amount * 1000))/1000) st.set("blockUntilTime",str(endtime)) st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset)) def heal(case) : if case == 0: st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp()) st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp()) st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp()) if case == 1 and st.player.getPet() != None : st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp()) st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp()) try: st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed()) st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed())) except: try: st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime()) st.player.sendPacket(SetSummonRemainTime(st.player.getPet ().getTotalLifeTime(), st.player.getPet().getTimeRemaining())) except: pass eventSplit = event.split(" ") event = eventSplit[0] eventParam1 = eventSplit[1] eventParam2 = eventSplit[2] eventParam3 = eventSplit[3] if event == "reloadscript": if eventParam1 == "1": return ReloadConfig(st) if eventParam1 == "0": return rebuildMainHtml(st) if event == "redirect" : if eventParam1 == "main" : return rebuildMainHtml(st) if eventParam1 == "manage_buffs" : return viewAllBuffTypes() if event == "buffpet" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : st.set("Pet-On-Off",eventParam1) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) if event == "create" : con=L2DatabaseFactory.getInstance().getConnection() param = eventParam1.replace("."," ") if param == "no_name" : return showText(st,"Info","Please, enter the scheme name!","True","Return","main") else : ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)") ins.setString(1, str(st.player.getObjectId())) ins.setString(2, param) try : ins.executeUpdate() ins.close() con.close() except : pass return rebuildMainHtml(st) if event == "delete" : conn=L2DatabaseFactory.getInstance().getConnection() rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1") rem.setString(1, eventParam1) try : rem.executeUpdate() except : pass rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?") rem.setString(1, eventParam1) try : rem.executeUpdate() rem.close() conn.close() except : try : conn.close() except : pass return rebuildMainHtml(st) if event == "delete_c" : HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src= \"L2UI_CH3.herotower_deco\" width=256 height=32><br>Do you really want to delete '"+eventParam2+"' scheme?<br><br>" HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=60 height=21 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">" HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>" return HTML if event == "create_1" : return createScheme() if event == "edit_1" : return editScheme() if event == "delete_1" : return deleteScheme() if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add") if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove") if event == "manage_scheme_select" : return getOptionList(eventParam1) if event == "remove_buff" : event = eventParam1.split("_") scheme = event[0] skill = event[1] level = event[2] con=L2DatabaseFactory.getInstance().getConnection() rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1") rem.setString(1, scheme) rem.setString(2, skill) rem.setString(3, level) try : rem.executeUpdate() except : pass temp=int(eventParam3) - 1 if temp <= 0 : HTML = getOptionList(scheme) else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove") return HTML if event == "add_buff" : event = eventParam1.split("_") scheme = event[0] skill = event[1] level = event[2] idbuffclass = getclassbuff(skill) con=L2DatabaseFactory.getInstance().getConnection() ins = con.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)") ins.setString(1, str(scheme)) ins.setString(2, str(skill)) ins.setString(3, str(level)) ins.setString(4, str(idbuffclass)) try : ins.executeUpdate() ins.close() con.close() except : pass temp = int(eventParam3) + 1 if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme) else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add") return HTML if event == "edit_buff_list" : return viewAllBuffs(eventParam1,eventParam2,eventParam3) if event == "changeBuffSet" : eventParam2 = eventParam2.replace("Fighter","0") eventParam2 = eventParam2.replace("Mage","1") eventParam2 = eventParam2.replace("All","2") eventParam2 = eventParam2.replace("None","3") return manageSelectedSet(eventParam1,eventParam2,eventParam3) if event == "editSelectedBuff" : eventParam2 = eventParam2.replace("-"," ") split = eventParam2.split(" ") action = split[0] page = split[1] manageSelectedBuff(eventParam1,action) if eventParam3 == "buff" : typeName = "Buffs" if eventParam3 == "resist" : typeName = "Resists" if eventParam3 == "song" : typeName = "Songs" if eventParam3 == "dance" : typeName = "Dances" if eventParam3 == "chant" : typeName = "Chants" if eventParam3 == "others" : typeName = "Others_Buffs" if eventParam3 == "special" : typeName = "Special_Buffs" if eventParam3 == "cubic" : typeName = "Cubics" return viewAllBuffs(eventParam3,typeName,page) if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2) if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3) if event == "redirect" : if eventParam1 == "view_buffs" : return buildHtml("buff") if eventParam1 == "view_resists" : return buildHtml("resist") if eventParam1 == "view_songs" : return buildHtml("song") if eventParam1 == "view_dances" : return buildHtml("dance") if eventParam1 == "view_chants" : return buildHtml("chant") if eventParam1 == "view_others" : return buildHtml("others") if eventParam1 == "view_special" : return buildHtml("special") if eventParam1 == "view_cubic" : return buildHtml("cubic") if event == "heal" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) else : if getpetbuff == 1 : if st.player.getPet() != None : heal(getpetbuff) else: return showText(st,"Info","You can't use Pet options.<br>Summon your pet first!","False","Return","main") else : heal(getpetbuff) st.takeItems(CONSUMABLE_ID,HEAL_PRICE) if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) return rebuildMainHtml(st) if event == "removeBuffs" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) else : if getpetbuff == 1 : if st.player.getPet() != None : st.player.getPet().stopAllEffects() else: return showText(st,"Info","You can't use Pet options.<br>Summon your pet first!","False","Return","main") else : st.getPlayer().stopAllEffects() if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE) if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600) return rebuildMainHtml(st) return rebuildMainHtml(st) if event == "cast" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : buffs = []; levels = []; id = 0; level = 0 conn=L2DatabaseFactory.getInstance().getConnection() rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id") action=rss.executeQuery() while (action.next()) : try : enabled = 1 id = int(action.getString("skill_id")) level = int(action.getString("skill_level")) skillType = getBuffType(id) if skillType == "buff" : if ENABLE_BUFFS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "resist" : if ENABLE_RESIST == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "song" : if ENABLE_SONGS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "dance" : if ENABLE_DANCES == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "chant" : if ENABLE_CHANTS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "others" : if ENABLE_OTHERS == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] if skillType == "special" : if ENABLE_SPECIAL == True : if isEnabled(id,level) == "True" : buffs += [id] levels += [level] except : print "Query error!" try : conn.close() except : pass if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add") else : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) i = 0 while i <= len(buffs) - 1 : if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs[i],levels [i]).getEffects(st.player,st.player) else: if st.player.getPet() != None : SkillTable.getInstance().getInfo (buffs[i],levels[i]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) else: return showText(st,"Info","You can't use Pet options.<br>Summon your pet first!","False","Return","main") i += 1 heal(getpetbuff) st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600) return rebuildMainHtml(st) else : return rebuildMainHtml(st) if event == "giveBuffs" : if eventParam3 == "buff" : cost = BUFF_PRICE if eventParam3 == "resist" : cost = RESIST_PRICE if eventParam3 == "song" : cost = SONG_PRICE if eventParam3 == "dance" : cost = DANCE_PRICE if eventParam3 == "chant" : cost = CHANT_PRICE if eventParam3 == "others" : cost = OTHERS_PRICE if eventParam3 == "special" : cost = SPECIAL_PRICE if eventParam3 == "cubic" : cost = CUBIC_PRICE if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < cost : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0) skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)) if str(skill.getSkillType()) == "SUMMON": if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume(): return showText(st,"desculpe","Voce nao tem os elementos suficientes:<br>que voce precisa: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname (st,skill.getItemConsumeId()))+"!","False",0,0) if getpetbuff == 0 : if eventParam3 == "cubic" : if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int (eventParam1),int(eventParam2)),False,False) else: SkillTable.getInstance().getInfo(int(eventParam1),int (eventParam2)).getEffects(st.getPlayer(),st.getPlayer()) else: if eventParam3 == "cubic": if st.player.getCubics() != None: for cubic in st.player.getCubics().values(): cubic.stopAction() st.player.delCubic(cubic.getId()) st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int (eventParam1),int(eventParam2)),False,False) else: if st.player.getPet() != None : SkillTable.getInstance().getInfo(int (eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) else: return showText(st,"Info","You can't use Pet options.<br>Summon your pet first!","False","Return","main") st.takeItems(CONSUMABLE_ID,cost) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600) return buildHtml(eventParam3) else : return buildHtml(eventParam3) if event == "castBuffSet" : if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") : if FREE_BUFFS == False : if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE : return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0) buff_sets=[]; i = 0; player_class = 3 if st.getPlayer().isMageClass() : player_class = 1 else : player_class = 0 if getpetbuff == 0 : conn=L2DatabaseFactory.getInstance().getConnection() getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC") getSimilarNameCount.setString(1, str(player_class)) getSimilarNameCount.setString(2, "2") rss = getSimilarNameCount.executeQuery() while (rss.next()) : try : id = rss.getInt("buffId") lvl = rss.getInt("buffLevel") buff_sets += [id,lvl] except : buff_sets = [] try: conn.close() except: pass while i <= len(buff_sets)-2 : SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i+1]).getEffects (st.getPlayer(),st.getPlayer()) i += 2 else: if st.player.getPet() != None : i = 0 conn=L2DatabaseFactory.getInstance().getConnection() getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC") getSimilarNameCount.setString(1, "0") getSimilarNameCount.setString(2, "2") rss = getSimilarNameCount.executeQuery() while (rss.next()) : try : id = rss.getInt("buffId") lvl = rss.getInt("buffLevel") buff_sets += [id,lvl] except : buff_sets = [] try: conn.close() except: pass while i <= len(buff_sets)-2 : SkillTable.getInstance().getInfo(buff_sets[i],buff_sets[i +1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet()) i += 2 else: return showText(st,"Info","You can't use Pet options.<br>Summon your pet first!","False","Return","main") heal(getpetbuff) st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE) if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600) return rebuildMainHtml(st) else : return rebuildMainHtml(st) return rebuildMainHtml(st) def onFirstTalk (self,npc,player): st = player.getQuestState(QUEST_LOADING_INFO) if not st : st = self.newQuestState(player) if player.isGM(): if SCRIPT_RELOAD == True: return reloadPanel(st) else: return rebuildMainHtml(st) elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"): if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True: if BUFF_WITH_KARMA == False and player.getKarma() > 0 : return showText(st,"Info","You have too much <font color=\"FF0000\">karma! </font><br>Come back,<br>when you don't have any karma!","False","Return","main") elif st.player.getLevel() < MIN_LEVEL : return showText(st,"Info","Your level is too low!<br>You have to be at least level <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font>,<br>to use my services!","False","Return","main") elif st.player.getPvpFlag() > 0 : return showText(st,"Info","You can't buff while you are <font color= \"800080\">flagged!</font><br>Wait some time and try again!","False","Return","main") elif st.player.isInCombat() : return showText(st,"Info","You can't buff while you are attacking!<br>Stop your fight and try again!","False","Return","main") else: return rebuildMainHtml(st) else: return showText(st,"Sorry","This buffer is only for VIP's!<br>Contact the administrator for more info!","False","Return","main") else: return showText(st,"Sorry","You have to wait a while!<br>if you wish to use my services!","False","Return","main") QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION) QUEST.addStartNpc(NPC_ID) QUEST.addFirstTalkId(NPC_ID) QUEST.addTalkId(NPC_ID) Edited October 23, 2016 by protoftw Quote
FlipCoin Posted November 9, 2017 Posted November 9, 2017 (edited) Hi. I have download the scheme buffer (Thanks for the share) and have "added" it to my private server (l2jfrozen platform - Interlude) that i play with my friends. So it appears that when someone activate the NPC the following message appears : "I have nothing to say to you" and below there is button "Quest" which closes the interaction window. 1 - I have added NPC with ID "555" in my database with type "L2Npc". 2 - E:\L2 server interlude\DATA\gameserver\data\JScript\custom\__init__.py contains : __all__ = [ '3995_echo', '555_Buffer', '6050_KetraOrcSupport', '6051_VarkaSilenosSupport', '8000_RaidbossInfo', ] print "" print "importing custom data ..." for name in __all__ : try : __import__('data.jscript.custom.'+name,globals(), locals(), ['__init__'], -1) except: print "failed to import quest : ",name print "... done" print "" 3 - I have edited the __init__.py of the buffer as follows (posting only the first several rows) so it can "work" with l2JFrozen pack : import sys from java.lang import System; from java.util import Iterator; import com.l2jfrozen.Config; from com.l2jfrozen.gameserver.model.quest import State; from com.l2jfrozen.gameserver.model.quest import QuestState; from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest; from com.l2jfrozen.util.database import L2DatabaseFactory; from com.l2jfrozen.gameserver.datatables import SkillTable; import com.l2jfrozen.gameserver.datatables.sql.ItemTable; from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2PetInstance; from com.l2jfrozen.gameserver.model.actor.instance import L2SummonInstance; from com.l2jfrozen.gameserver.network.serverpackets import SetSummonRemainTime; from com.l2jfrozen.gameserver.network.serverpackets import SetupGauge; QUEST_ID = 555 QUEST_NAME = "NPCBuffer" QUEST_DESCRIPTION = "custom" QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME NPC_ID = 555 TITLE_NAME = "Macro Npc Buffer" SCRIPT_RELOAD = True ENABLE_VIP_BUFFER = False VIP_ACCESS_LEVEL = 1 ENABLE_BUFF_SECTION = True ENABLE_SCHEME_SYSTEM = True ENABLE_HEAL = True ENABLE_BUFFS = True ENABLE_RESIST = True ENABLE_SONGS = True ENABLE_DANCES = True ENABLE_CHANTS = True ENABLE_OTHERS = False ENABLE_SPECIAL = True ENABLE_CUBIC = True ENABLE_BUFF_REMOVE = True ENABLE_BUFF_SET = True BUFF_WITH_KARMA = False FREE_BUFFS = False TIME_OUT = False TIME_OUT_TIME = 1 MIN_LEVEL = 20 BUFF_REMOVE_PRICE = 100000 HEAL_PRICE = 1000000 BUFF_PRICE = 100000 RESIST_PRICE = 100000 SONG_PRICE = 100000 DANCE_PRICE = 100000 CHANT_PRICE = 100000 OTHERS_PRICE = 1000000 SPECIAL_PRICE = 1000000 CUBIC_PRICE = 1000000 BUFF_SET_PRICE = 10000000 SCHEME_BUFF_PRICE = 10000000 SCHEMES_PER_PLAYER = 4 CONSUMABLE_ID = 57 MAX_SCHEME_BUFFS = 16 MAX_SCHEME_DANCES = 8 4 - I have imported all the SQL files in Navicat and I have manually checked them one by one if there is any errors there. No errors at all. 5 - I have even placed folder with name "NPCBuffer" in my quest directory (Just because i can't find any reason why it's not working) which is : E:\L2 server interlude\DATA\gameserver\data\JScript\quests I have other NPCs added to the server and they are working pretty fine (HTML based and not script based). Any help would be appreciated. P.S. If additional information is required, just name it. P.S. 2 from com.l2jfrozen.gameserver.datatables import SkillTable - I have no such table in my Navicat database. Please advise if I need it there. Edited November 9, 2017 by FlipCoin Quote
Xenokage Posted July 29, 2018 Posted July 29, 2018 im getting critical error when i double clkick the buffer and on my Dserver cmd i have this : Quote could not insert char quest: com.mysql.jdbc.exceptions.jdbc4.MySQLIntegrityConstraintViolationException: Dupl icate entry '268453956-555_NPCBuffer-<state>-0' for key 'PRIMARY' at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at com.mysql.jdbc.Util.handleNewInstance(Util.java:406) at com.mysql.jdbc.Util.getInstance(Util.java:381) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1015) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:956) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3536) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3468) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1957) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2107) at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2648) at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.ja va:2086) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java :2371) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java :2289) at com.mysql.jdbc.PreparedStatement.executeUpdate(PreparedStatement.java :2274) at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.executeUpdate(NewP roxyPreparedStatement.java:105) at com.l2jfrozen.gameserver.model.quest.Quest.createQuestVarInDb(Quest.j ava:1171) at com.l2jfrozen.gameserver.model.quest.Quest.createQuestInDb(Quest.java :1305) at com.l2jfrozen.gameserver.model.quest.Quest.newQuestState(Quest.java:2 48) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.python.core.PyReflectedFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyInstance.invoke(Unknown Source) at org.python.pycode._pyx28.onFirstTalk$29(__init__.py:1025) at org.python.pycode._pyx28.call_function(__init__.py) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyTableCode.call(Unknown Source) at org.python.core.PyFunction.__call__(Unknown Source) at org.python.core.PyMethod.__call__(Unknown Source) at org.python.core.PyObject.__call__(Unknown Source) at org.python.core.PyObject._jcallexc(Unknown Source) at org.python.core.PyObject._jcall(Unknown Source) at org.python.proxies.main$Quest$25.onFirstTalk(Unknown Source) at com.l2jfrozen.gameserver.model.quest.Quest.notifyFirstTalk(Quest.java :470) at com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance.onAction( L2NpcInstance.java:794) at com.l2jfrozen.gameserver.network.clientpackets.Action.runImpl(Action. java:105) at com.l2jfrozen.gameserver.network.clientpackets.L2GameClientPacket.run (L2GameClientPacket.java:98) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) i already used imported it for frozen as tazerman mentioned sql db ok scripts.cfg ok .. any help ? Quote
arisxparos Posted April 30, 2021 Posted April 30, 2021 can anyone reupload this buffer's files? Quote
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