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High Five Sub Stuck Server 1+1

High Five Sub Stuck Server 1+1 20 members have voted

  1. 1. High Five Sub Stuck Server 1+1

    • I Like High Five Sub Stuck Server 1+1
      40%
      8
    • I Dont Like High Five Sub Stuck Server 1+1
      25%
      5
    • Never Play Before
      25%
      5
    • if will open that server i will play
      10%
      2

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Featured Replies

how do you feel about High Five 1+1 Sub Stuck Server

 

Rates x 50

 

 

How About Gm shop?

which item inside?

Like or not?

Rates? Xp/Sp?.

 

Edit: Also fix your title with correct [TAG] > [POLL]

x50 is going to fail in my opinion. A pvp sounds better.

 

However, high five is not for stuck sub. (imo again)

warlord+archer

in hi-5 the best one you can see

 

 

 

I Like High Five Sub Stuck Server 1+1

  • Author

then some one tell me your opinion about rates, etc

i'd like to see a high rate stuck sub without a buffer, this way people will also choose support classes to sub.

rates 10x or 15x ... without buffer and max 2 boxes ... nothink more :) there isnt any of theese server.. .and if possible the best way will be in system leveling that 2 classes in one time :)

x20 is too easy

 

i prefer x4 without buffer so player gonna make buffers and etc

more players in game more fun

I personally against the idea of a sub stack server since its the most unbalanced and its impossible to enjoy any kind of pvp on it, yet with a GoD like implementation it COULD be good.

I personally against the idea of a sub stack server since its the most unbalanced and its impossible to enjoy any kind of pvp on it, yet with a GoD like implementation it COULD be good.

there is no go stuck sub so it might be good

but realy think about it 2 classes (4th classes) this would be unbalanced problem

there is no go stuck sub so it might be good

but realy think about it 2 classes (4th classes) this would be unbalanced problem

 

nono i dont talk about god substack i talk about an implementation similar to how the 4th class is handled in god, with skills deleting eachother(so you dont end up having 345723467856234 heals or 2341523785237 summons etc etc) :)

nono i dont talk about god substack i talk about an implementation similar to how the 4th class is handled in god, with skills deleting eachother(so you dont end up having 345723467856234 heals or 2341523785237 summons etc etc) :)

and why until now none have though that ?

its a great idea

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