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Eternal-WoW Presents Cataclysm 4.3.4!

 

We have a new 4.3.4 cataclysm realm, which for six months has been worked on by a professional developer team. Ensuring the realm is as blizz-like as possible by scripting quests and fixes, we guarantee that you will have one of the best cataclysmic experiences. Firelands, End Time, Hour of Twilight and Dragon Soul, as well as the reworked Zul'Gurub and Zul'Aman will be at your disposal each and every day. Movement during PvP has never been easier - no players are able to go invisible and sneak kill you, nor will you get stuck when using a hearthstone. Archaeology and the new rated battleground system are also features of our 4.3.4 realm.

 

[blink]As of today, we are in the final stages of PTR and will be releasing an official launch on May 3rd, 2013.  We require some players to help with testing, and provide some feedback with your ideas or let us know if we missed anything![/blink]

 

Here is a list of some of the custom fixes the Cata Development Team has produced...

 

 


    General
    Leather/Mail
    Classes that use Leather and Mail should no longer gain armor from agility.
    Graveyards
    Almost all graveyards have been implemented.
    Guild Titles
    All Guild Titles should be able to be gained now.
    Haste
    Calculations for mana ragen, energy, DK runes, have been improved.
    Honor
    Honor will now have a limit and will also be a usable currency.
    Honor vendors will now have the correct items which require honor to purchase.
    Resilence
    Resilence has been fixed for all classes.
    Spell Coefficients
    The scaling, a.k.a. Spell Power and Attack Power coefficients, for about 200 spells have been modified to the correct amount.
    Damage over Time effects are now correctly being calculated as DoT's.
    Weapon Enchantments have been fixed accordingly:
    Enchant Weapon - Avalanche
    Enchant Weapon - Battlemaster
    Enchant Weapon - Berserking
    Fiery Blaze Enchantment
    Frost Oil
    Omen of Clarity
    Shadow Oil
    Crowd Control
    Crowd control should be removed on damage even if the damage has been absorbed by a shield.
    Classes
    Racials
    Gift of Naaru
    Has been fixed for all classes with this racial.
    Death Knight
    Masteries have been fixed
    Blood: Blood Shield
    Frost: Frozen Heart
    Unholy: Dreadblade
    Anti-Magic Zone
    Now reduces the correct amount of damage for raid and party memebers inside the zone.
    Blood Plague
    Should now be correctly applied.
    Blood Shield
    Has been fixed so it would only grant you the shield if in Blood Presence.
    Bloodworm
    Heal to master fixed now.
    Blood of the north
    Correctly turns blood runes to death runes.
    Bone Shield
    Should now have the correct damage reduction and charges.
    Dark Transformation
    Transforms ghoul correctly now.
    Death and Decay
    Damage has been corrected.
    Now also generates AoE threat.
    Death Strike
    Damage corrected and heal adjusted to reflect the correct amount.
    Festering Strike
    Now properly increases the duration of the Death Knight's diseases on the target
    Frost Fever
    Will now correctly slow melee and ranged attack speed.
    Howling Blast
    Will now deal the correct amount of damage.
    Now also applies Frost Fever on all targets hit.
    Killing Machine
    The increased critical strike chance will now only apply to the listed spells.
    Magic Suppression
    Increased rune regeneration has been fixed
    Should now also increase the correct amount of absorbtion of your Anti-Magic Shell.
    Merciless Combat
    Does more damage now.
    Might of the Frozen Wastes
    Correctly gives you Runic Power.
    Path of Frost
    Should now be working correctly.
    Pestilence
    Fixed, now it correctly spreads the Death Knight's diseases.
    Pillar of Frost
    Glyph of Pillar of Frost
    Having Glyph of Pillar of Frost will now correctly root you to the ground for the full duration.
    When Pillar of Frost is removed due to any other circumstance than expiring, you should no longer be rooted to the ground.
    Rune Dancing weapon
    20% parry for caster now.
    Rune Regeneration
    The formula for the regeneration of the Death Knight's rune has been updated to scale correctly.
    Runes and Runeforging have been fixed:
    Rune of Razorice
    Rune of Lichbane
    Rune of the Fallen Crusader
    Rune of Cinderglacier
    Rune of Razorice
    Rune strike
    Should be available in blood presence now.
    Scourge Strike
    Now correctly applies Shadow Damage for the amount of diseases on the target.
    Summon Gargoyle
    The Gargoyle will now attack and interact with enemies.
    Vampiric Blood:
    Now has the correct calculation with the Death Knight's maximum health.
    Will of Necropolis
    Resets Rune tap cooldown.
    Rune tap cost fixed.
    Druid
    Masteries have been fixed
    Balance: Total Eclipse
    Feral:
    Bear form: Nature's Guardian
    Cat form: Mastery: Razor Claws
    Restoration: Harmony
    Earth and Moon
    Fixed so it should correctly increases spell damage now.
    Eclipse
    Eclipse has been fixed. Now it should work correctly.
    Frenzied Regeneration
    Has been fixed so all parts of this spell now work.
    Fungal Growth
    If mushrooms are detonated they now leave a Fungal Growth in their place. This will slow enemies by 25%/50% depending on the talent investment.
    Innervate
    Mana regeneration correctly fixed.
    Lacerate
    Now correctly resets the cooldown of Mangle.
    Bleed damage has been corrected.
    Leader of the Pack
    Your melee critical strikes will now heal you for the correct amount and you will gain the correct amount of mana.
    Lifebloom
    Should heal for the correct amount now.
    Mark of the Wild
    Should now correctly apply to all party and raid members.
    Maul
    Has been fixed accordingly.
    Pounce
    Now stuns the target for the correct duration.
    The bleed damage has also been fixed.
    Rake
    Damage has been corrected and fixed the combo point generation.
    Rip
    Does correct amount of damage now.
    Fixed Attack power bonus from str and agi while in feral forms.
    Savage Roar
    Incrases auto attack damage correctly.
    Skull Bash
    Now correctly interrupts and increases the mana cost of the victim's spells.
    Stampede
    Has been fixed for both forms. Should also apply the correct effects now.
    Survival Instincts
    Now reduces incoming damage by the correct amount.
    Swipe
    Bear Form
    Now deals the correct amount of damage.
    Increased damage against bleeding targets should be working too.
    Cat Form
    Now deals the correct amount of damage.
    Increased damage against bleeding targets should be working too.
    Correctly grants a combo point when your current combo target is hit.
    Tree of Life
    Has been fixed and it's effects are now working.
    Wild Mushroom
    There can only be 3 mushrooms.
    The mushrooms will now go invisible after 6 seconds.
    Wild Mushroom: Detonate
    The mushrooms will now detonate for the correct amount of damage once triggered.
    Hunter
    Masteries have been fixed
    Beast Mastery: Master of Beasts
    Marksmanship: Wild Quiver
    Survival: Essence of the Viper
    Aimed Shot
    Now has the correct scaling.
    Arcane Shot
    Now has the correct scaling.
    Black Arrow
    Should now deal the correct damage over the correct amount of time.
    Chimera Shot
    Now has the correct scaling.
    Damage has also been corrected.
    Cobra Shot
    Now has the correct scaling.
    Damage has also been corrected.
    Explosive Shot
    Should now deal the correct damage over the correct amount of time.
    Fervor
    Now also grants your pet 50 Focus.
    Focus
    Focus has been implemented and will now work with abilities requiring it.
    Pets
    Are now permanent and should save properly.
    Will also have the correct scaling from their owners now.
    Posthaste
    After casting Disengage you should now move 15%/30% faster.
    Readiness
    Readiness has been fixed and will correctly reset the Hunter's cooldowns.
    Scatter Shot
    You and your pet should now stop attacking after casting Scatter Shot.
    Serpent Spread
    Your Multishot should now apply the Serpent Sting debuff to all targets hit.
    Serpent Sting
    Now has the correct scaling.
    Steady Shot
    Now has the correct scaling.
    Trap Launcher
    Fixed a bug where multiple traps could be fired off without consuming the buff.
    Mage
    Masteries have been fixed
    Arcane: Mana Adept
    Fire: Flashburn
    Frost: Frostburn
    Arcane Brilliance
    Should now apply to all raid and party members.
    Arcane Missiles
    Should now work accordingly.
    Blink
    Should now work more efficient.
    Brain Freeze
    Will now correctly reduce the cooldown and cost of your Frostfire Bolt.
    Cauterize
    Fixed properly now.
    Combustion
    Damage has been corrected.
    Periodic effect should now be applied properly.
    Cold Snap
    Should now work properly.
    Dalaran Brilliance
    Should now apply to all raid and party members.
    Should not shoot you up in the air anymore
    Dispel Magic
    Correctly dispels now.
    Early Frost
    Frostbolt should now get its cooldown reduced every 15 seconds.
    Fingers of Frost
    Fixed so it will only affect the listed spells.
    Firestarter
    Properly allows you to move while casting Scorch.
    Flame Orb
    Correctly spawns and attacks correctly.
    Frostfire Orb
    Correctly spawns and attacks correctly.
    Glyph of Slow
    Should now interact with Arcane Blast.
    Hot Streak
    Your critical strikes with listed spells will now be able to trigger an instant cast Pyroblast with no costs.
    Ignite
    Properly fixed damage now.
    Impact
    Correctly Fixed.
    Improved Cone of Cold
    Should now correctly freeze the target.
    Improved Polymorph
    Now has the correct stun duration.
    Internal cooldown has also been added.
    Molten Armor
    Correctly gives stats.
    Ring of Frost
    Has been fixed accordingly and should now work like described.
    Time Warp
    Should now apply to all raid and party members.
    Torment of the weak
    Correctly increases damage with arcane spells.
    Paladin
    Masteries have been fixed
    Holy: Illuminated Healing
    Protection: Divine Bulwark
    Retribution: Hand of Light
    Acts of Sacrifice
    Dispel Correctly fixed.
    Ardent defender
    Fixed Correctly now.
    Beacon of Light
    Fixed Correctly now.
    Concecration
    Correctly spawns with visual.
    Does correct amount of damage.
    Crusader Aura
    Does not cause client crash while in raid anymore.
    Daybreak
    Should work correctly now.
    Divine purpose
    Correctly Fixed.
    Denounce
    Reduces mana cost of Exorcism by 75%
    Exorcism has 50% chance to not cost when casting Holy Shock
    Enlightened Judgements
    Only procs from judgement now.
    Eye for an Eye
    Now correctly causes feedback damage.
    Eternal glory
    Fixed Correctly now.
    Grand Crusader
    Should now be proccing correctly.
    Will now also reduce the cooldown of Avenger's Shield properly.
    Guarded by light
    Fixed heal bonus & rank 2 effect
    Holy Power
    Generating and spending Holy Power has been fixed.
    Holy Word: Sanctuary
    Correctly fixed now.
    Holy Wrath
    Only hits Undeads and demons now.
    Judgement
    Now correctly interacts with all seals.
    Judgements of The Bold
    Mana regeneration correctly works.
    Judgements of The Bold
    Proc has correct percentages now.
    Judgements of The Wise
    Mana regeneration correctly works.
    Long Arm of the Law
    Correctly grants you the movement speed if cast beyond 15 yards from the target.
    Protector of the Innocent
    Should no longer proc when you heal yourslef.
    Sacred Shield
    Now absorbs the correct amount of damage.
    Sacred Duty from judgement
    Proc Fixed Correctly now.
    Seal of Justice
    Should proc properly now.
    Seal of Truth
    Proc correctly fix.
    Seal of Righteousness
    Proc correctly fix.
    Seal of Insight
    Should now properly heal you.
    Shield of the Righteous
    Now correctly triggers Basion of Glory.
    Now only reduces physical damage.
    Speed of Light talent
    Fixed correctly now.
    Templar's Verdict
    Now interated with Holy Power.
    Damage scaling has been corrected.
    Tower of Radiance
    Fixed properly now.
    Word of glory
    Should now properly scale with AP.
    Fixed Sanctified wrath.
    Zealotry
    Should no longer take Holy power
    Priest
    Masteries have been fixed
    Discipline: Shield Discipline
    Holy: Echo of Light
    Shadow: Shadowy Recall
    Archangel
    Now interacts with Evangelism.
    Bonuses should correctly apply now.
    The visual graphics should now be changed depending on activating it with Evanglism or Dark Evangelism.
    Atonement
    Should now correctly heal the closest low health party or raid member.
    Chakra
    Has been fixed and should correctly apply the different states.
    Evangelism
    Evangelism now correctly grants the bonusses if Smite and Holy Fire have been casted.
    Dark Evangelism now correctly grants the bonusses if Mind Flay has been casted.
    Inner Focus
    Now only last for one of the specific spells instead of having the aura permanently.
    Now correctly applies the immunities.
    Leap of Faith
    Should now correctly pull the selected target towards the Priest.
    Power Word: Barrier
    PW: Barrier has been fixed.
    Power Word: Fortitude
    Should now apply to all raid and party members.
    Reflective Shield
    Reflects spells correctly.
    Does not cause threat.
    Renewed Hope
    The critical chance of those spells should now be modified correctly.
    Revelations
    Holy Word: Chastise will now be transformed according to the Chakra state you are in.
    Shadowfiend
    Correctly attacks and gives mana.
    Shadowform
    Damage reduction and amplification should now work correctly.
    Shadow Protection
    Should now be applied to all raid and party members.
    Strength of Soul
    Now reduces the cooldown of Power Word: Shield by the correct amount.
    Rogue
    Masteries have been fixed
    Assassination: Potent Poisons
    Combat: Main Gauche
    Subtlety: Executioner
    Ambush
    Ambush should now deal the correct amount of damage.
    Blackjack
    Now correctly applies the reduced damage if Sap wears off.
    Cheap Shot
    Now shares diminishing returns with Kidney Shot.
    Deadly Throw
    Will not procc killing spree on target anymore.
    Eviscerate
    Damage has been corrected.
    Fan of Knives
    Will not procc Killing spree on target anymore.
    Gauge
    Gauge should now correctly incapacitate your target.
    Diminishing returns have also been fixed.
    Kidney Shot
    Now shares diminishing returns with Cheap Shot.
    Master of Subtlety
    Now correctly amplifies damage while stealthed and 6 seconds after stealth.
    Overkill
    Now correctly increases energy regeneration while stealthed and for 20 seconds after stealth.
    Poisons have been fixed:
    Anesthetic Poison
    Crippling Poison
    Deadly Poison
    Instant Poison
    Mind-numbing Poison
    Venomhide Poison
    Wound Poison
    Recuperate
    Should now heal the Rogue for the correct amount of health.
    Relentless Strikes
    Now reduces the correct amount of energy.
    Rupture
    Damage has been corrected.
    Vanish
    Now correctly applies the 3 seconds of improved stealth before going into normal stealth.
    Shaman
    Masteries have been fixed
    Elemental: Elemental Overload
    Enhancement: Enhanced Elements
    Restoration: Deep Healing
    Earth Shield
    Now correctly amplifies healing of the Shaman.
    Earth's Grasp
    Duration of the root has been fixed.
    Feedback
    Now correctly reduces the cooldown of your Elemental Mastery.
    Frostbrand Weapon
    Has been fixed and should be applied now.
    Fulmination
    Now works and does the correct amount of damage.
    Exploit is fixed now.
    Healing Rain
    Corrected the heal amount.
    Should now apply to all allies in range.
    Improved Lava Lash
    Should now scale correctly with the amount of Searing Flame stacks.
    Lava Lash
    Now does the correct amount of damage.
    Should no longer have the wrong scaling.
    Maelstrom Weapon
    Now has the correct percentage of chance implemented.
    Mental Quickness
    Now converts the correct amount of attack power into spell power.
    Rolling Thunder
    Fixed, now restores the correct amount of mana.
    Searing Flames
    Should now work correctly.
    Telluric Currents
    Now restores the correct amount of mana to the Shaman.
    Unleash Elements
    Should now be working correctly.
    Thunderstorm
    Gives a movement slow debuff now.
    Earthquake
    Correctly does damage.
    Stun has correct Proc flags now.
    Totemic Wrath
    Correctly gives 10% spellpower to everyone in raid.
    Earthen Power
    Removes snares correctly.
    Earth Shield
    Correctly heals now.
    Mastery boost fixed.
    Flametongue totem
    Correctly increases spellpower for everyone in raid.
    Focused insight
    Your next heal's mana cost is reduced by 75% now.
    Healing increased by 30% correctly.
    Glyph of Ligtning Shield
    You gain waterwalking nowMaster of elements
    Refunds spells correctly.
    Maelstrom weapon
    Procs on absorb now.
    Manatide Totem
    Works correctly now.
    Tidal Waves
    Reduces cast time correctly now.
    Increases critical strike chance correctly now.
    Ancestral Healing
    Correctly reduces damage now.
    Correctly proccs.
    Nature's Guardian
    Proc fixed correctly.
    Nature's Blessing
    Correctly increases heals.
    Warlock
    Masteries have been fixed
    Affliction: Potent Afflictions
    Demonology: Master Demonologist
    Destruction: Emberstorm
    Bane of Doom
    Bane of Doom will now have the correct chance to spawn an Ebon Imp.
    Bane of Havoc
    Now redirects the correct amount of damage to the target with the Bane of Havoc debuff.
    Communion
    Now affects whole party with the 3%.
    Conflagerate
    Has been fixed and will now slow the target if affected by Immolate.
    Death Coil
    Now correctly fears the target.
    Deomonic impact
    Properly Fixed now.
    Demon Soul
    Now correctly interacts with your summoned demon.
    Empowered Imp
    Your Imp will now have the correct chances to make your Soul Fire instant cast.
    Healthstone
    When used, you will now heal for the correct amount.
    Hellfire
    You can now correctly move with hellfire.
    Impending Doom
    Impending Doom will now correctly increase the chance of summoning an Ebon Imp with Bane of Doom.
    Jinx
    Now correctly applies your Curse of the Elements to all nearby targets in range.
    Your Curse of the Weakness will now correctly reduce the regeneration of Energy, Rage, Focus or Runic Power.
    Pets
    All pets should now be spawned correctly
    Pets will now correctly scale from the owners stats.
    Some pets would cause a crash. This is now resolved.
    Soulburn
    Soulburn will now correct require Soul Shards.
    Soulfire
    Now always critical strikes and it's damage will amplify with your critical strike chance.
    Unstable Affliction
    Dispelling Unstable Affliction will now silence you for the correct amount.
    Warrior
    Masteries have been fixed
    Arms: Strikes of Opportunity
    Fury: Unshackled Fury
    Protection: Critical Block
    Bladestorm
    Rallying Cry
    You and your group members should now gain the correct amount of health when a Warrior casts Rallying Cry.
    Rend
    The bleed effect now ticks for the correct amount.
    Second Wind
    After being hit by a stun or immobilizing effect you should now regenerate the correct amount of Health and Rage
    Shield Mastery
    Should now have the correct modifiers.
    Should now only be applied when you cast Spell Block.
    Shield Specialization
    You should now gain the correct amount of Rage when you reflect a spell with Spell Reflection.
    Sudden Death
    Now has the correct chance to reset the cooldown on your Colossus Smash.
    Thunderstruck
    Should now correctly increase Shockwave's damage.
    Should now only apply on Thunder Clap.
    Quests
    All starting zones are fully available now.
    Quest progress dialogs have all been corrected.
    Quest start/completion dialogs have also been corrected.
    Darkmoon Faire
    Almost all quests involving the Darkmoon Faire have been fixed.
    Uldum
    Loads of quests in Uldum have been fixed
    Mount Hyjal
    A lot of quests in Mt. Hyjal have been fixed.
    You are now able to gain curreny or skills from quests.
    Quest objectives will now correctly show on your map.
    Fixed loads of quests around the world including, but not limited to
    447
    A Bazillion Macaroons?!
    A Bird in Hand
    A Cry For Vengeance!
    A Fisherman's Feast
    A Meeting With Fate
    A New Master
    Behind Scarlet Lines
    Big Gulp
    Bleeding the Enemy
    Bloody Breakout
    Corruption
    Crawfish Creole
    Cypher Of Keset
    Death comes from on High
    Death Comes From On High
    Kavem the Callous
    Lambs To The Slaughter
    Ogrezonians in the Mood
    Oh, Deer!
    Orphans Like Cookies Too!
    Penny's Pumpkin Pancakes
    Sands of Time
    The Hungerer
    Twilight Jasmine
    Varo'then's Brooch
    Veil of Lies
    Fixed a bug where a certain spot in Northrend would crash your client.
    Fixed a bug where you would crash while reaching a certain spot on Azuremyst Isle.

 

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    At Eternal-WoW we care about the players, so having our own builder team is a substantial advantage. Through player and staff suggestions, we are able to create new events, be it custom battlegrounds, questlines, PvE or PvP orientated or those who just enjoy exploring the world, we have it all. What more could you ask for than a staff team who listens and responds to your needs? Additionally, we also HIRE PLAYERS who show potential to be Game Masters, Livestreamers, Donation Staff, Beta Testers or Developers. We even have a whole team dedicated to balancing one realm. Join Eternal-WoW today for the best gaming experience, our community is waiting for you!

   

Eternal-WoW is proud of their "anyone is welcome" policy. We have players from all over the world and we continue to welcome anyone who wants a great gaming experience with people from every nationality.

 

Our current player statistics are:

 

 

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The management of Eternal-WoW believes in investing everything back into the community. Over the years we have been able to purchase one of the best networks of any WoW player base.

 

Our current statistics are:

 

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